Because the game is to easy...it takes no skill or thought and you rarely die, but that doesn't mean enemies don't take way to long to kill.Thaius said:I thought it was quite good. Especially the first half of the story, when it was focusing on the drama between Hope, Snow, and Lightning. That was some good freaking stuff. The battle system is one of my favorites in the series as well. The soundtrack wasn't Uematsu, but it was the best Non-Uematsu score the series has seen.
For that matter, I disagree with most criticism against the game. Sure, it was linear, but why is that such a terrible thing? Why do people simultaneously say "it was too easy" and "you never feel powerful?" And how do so many people miss the strategy of the game? The auto-attack is designed to direct your focus to the paradigm shifts, something it does quite successfully, and the paradigms are where the gameplay gets quite strategic and exciting.
I liked it. Not the best: that distinction goes to VI, VII, and X. But quite good.
And you don't feel powerful in post-game...you still can't kill most enemies particularly quickly. [I like how you missed that bit out to make your point seem valid].
Paradigm shifts aren't strategic, it's extremely basic strategy; attack, defend or heal for the most part - the fact the game limits your choices within its own system for most of the game just emphasizes the point I made about linearity and lack of control.
Why is linearity a bad thing? Well when all you do for a 40 - 60 hour game is move in a straight-line and fight wave after wave of enemies to get to the next cut-scene, you tend to get bored. Especially if said cut-scenes are badly written, and the combat system is incredibly dull; as is the case with XIII.