Basically that. Also, I'll add a few of my own:D_987 said:I found it a disappointment because it's just a really badly designed game; I cannot be bothered to type out a long rant explaining why so here is the bullet-point version:RabbidKuriboh said:Seriously i see more and more "omg ff13 is shit" rants everyday. Although i dont rank it as the best ff it was far from the worst and in some cases like the battle system improved on prevoious titles.
So I ask you was XIII a dissapointment for you? And if so why?
- Way to linear - no exploration, no feeling of progression.
- Terrible writing - "Moms are tough", "Seraph!!!" [Every 5 seconds] and all the other corny melo-drama in the game.
- Horrible characterization - Primarily thanks to the above.
- Massive plot holes that make no sense / Deus Ex Machinas - See Anima, see the ending, see Cid Raines.
- Pointless characters - the game only has a few named characters and yet at least 5 of them are completely irrelevant...
- Battle system plays itself - there is no thought or focus to playing that system, just mash auto-attack and you'll win 90% of the time.
- Items are useless because the game is very easy.
- Elevator music doesn't match the areas - gives the plot a childish feel.
- Lack of things to do after main game.
- Melo-drama for the sake of it - the game trying to trick you Sazh killed himself when within the context of the scene it makes no sense. Insults the players intelligence.
- Horrible voice acting - again thanks to terrible writing.
- Lack of progression when leveling - you never feel particularly powerful, even during the end-game and maxed out...
- Game hides the poorly thought out story in the data-log - player has no idea what's really occurring for the first half of the game.
I could go on if I wanted to...
- Too much emphasis on combat - You know what would be nice? Variety. I would like to be able to pilot more giant robots and stomp on everything and actually USE the jetpack Snow took from someone or other. The combat is every bit as bloody frequent as Star Ocean: The Last Hope's, and that is not a compliment. It means it gets really old really fast.
- Linear level design - Most of my friends have probably heard me at one point or another going on about how Star Ocean: The Last Hope is basically Final Fantasy XIII if it sucked less. Part of that is due to the level design. While Star Ocean: The Last Hope's levels are reminiscent of Metroid Prime and the original Spyro The Dragon trilogy except with fifteen times the monsters, Final Fantasy XIII's levels are more like Metroid: Other M and the The Legend of Spyro trilogy. No, that is not a compliment.
- Graphics - I suggest you read this one closely, because I don't mention the graphics for no reason. Yes, they do look good. Yes, the cutscenes are very pretty and use colour very well, almost at Pixar's level. What they aren't are noteworthy. Around the time I was in the funfair level with Sazh and Vanille, I realised that I wasn't even paying attention to the graphics. All I ever did was move forward and fight enemies and, if I wanted to spice things up a bit, press a button to jump or something. You see, Star Ocean: The Last Hope's graphics are at least noticeable because you actually interact with the environment (the harvesting and mining things, in case you didn't know) and, in rare cases, explore.
And that's all I can think of. And no, I don't like Star Ocean: The Last Hope, although gameplay wise it trumps most other JRPGs, even if the gameplay had plenty of room for improvement. If the story and characterisation were actually tolerable and the gameplay was more variable, then I would actually like it.
-EDIT-
WAIT, WAIT, WAIT! Sorry, I have more. In my opinion, Final Fantasy XIII is by far the weakest of the series. Gameplay wise, the strongest game in the series is Final Fantasy XII, and even that was poor. In any event, the combat did not take place in an alternate reality and you actually had control. Also, there were some running away and stealth bits, which we don't get enough of. Final Fantasy XIII's gameplay, as I have said before, can be best summarised by the FPS Level Design picture on Halolz.