Ye-no.MrhalfAwake said:yeah just a handful of small bitsxXDeMoNiCXx said:Overall I loved FF XIII, it wasn't the best game ever but it was good there were just a few things they could have improved on.
Everything
and then everything else
Ye-no.MrhalfAwake said:yeah just a handful of small bitsxXDeMoNiCXx said:Overall I loved FF XIII, it wasn't the best game ever but it was good there were just a few things they could have improved on.
Everything
and then everything else
for that analogy to fit you would have to change things up. Regardless of what Who you get in on they all at least do the basics of what they're supposed to. they all time travel they all pick up side kicks and spout witty dialogue and hate daleksSenseOfTumour said:I sense it's partly a case of Dr Who syndrome, in that most people love the first one they experienced, then maybe get on with one or two after that, but then decide the earlier ones were too old and the later ones don't feel right.
ok, i will admit that "random" was a very poor choice of words. what i was talking about was the small battles befor the main boss battles were more enjoyable then in previous FF games. and i really enjoyed the struggle to get the stagger meter filled to do some serious damage.Garak73 said:They weren't random battles, they were scripted battles and it all came down to building up the stagger gauge. Something which got old because as the game rolled on, it became necessary for more and more battles. When you spend 70-80% of a battle doing minimal damage it makes the battles drag.Raiha said:i loved it. i found the battle system more enjoyable than any other in the series. i actually had to think about the random small battles rather then just hold x until everything dies, then heal between battles.
Random battles = battles occurring a random number of steps and having random enemies. Scripted = Enemies always in the same place and the battles always have the same enemies.
Maybe so, but did you really enjoy it after a pro-longed period of time? I found this to be a large issue with the battle system - and the reason fro my complaint earlier that whilst the game is easy, you never feel powerful; because no matter how much damage you're able to cause, the game limits you until you've staggered the enemy, where-in you have to go all out attack for fear of having to go through the tedium all over again. The struggle may have been interesting, but when a game is a struggle throughout it no longer becomes a challenge, it just becomes a chore. Especially with the extremely transparent order of the narrative.Raiha said:ok, i will admit that "random" was a very poor choice of words. what i was talking about was the small battles befor the main boss battles were more enjoyable then in previous FF games. and i really enjoyed the struggle to get the stagger meter filled to do some serious damage.
you raise some very interesting points. i will admit that after a while it did seem a bit like false difficulty to be forced to stagger every enemy to do any real damage. however i was still engaged with the game trying to figure out when to switch my paradigms back and forth to try to maximize damage and decrease time in battle. when comparing it to previous FF games it was almost refreshing to actually have to act in the game while grinding (especially after the horrid system in XII, where i would literally read a book while grinding for levels).D_987 said:Maybe so, but did you really enjoy it after a pro-longed period of time? I found this to be a large issue with the battle system - and the reason fro my complaint earlier that whilst the game is easy, you never feel powerful; because no matter how much damage you're able to cause, the game limits you until you've staggered the enemy, where-in you have to go all out attack for fear of having to go through the tedium all over again. The struggle may have been interesting, but when a game is a struggle throughout it no longer becomes a challenge, it just becomes a chore. Especially with the extremely transparent order of the narrative.Raiha said:ok, i will admit that "random" was a very poor choice of words. what i was talking about was the small battles befor the main boss battles were more enjoyable then in previous FF games. and i really enjoyed the struggle to get the stagger meter filled to do some serious damage.
Pretty much this. And I'm the guy who bought every FF game after 6 until 10.D_987 said:I found it a disappointment because it's just a really badly designed game; I cannot be bothered to type out a long rant explaining why so here is the bullet-point version:RabbidKuriboh said:Seriously i see more and more "omg ff13 is shit" rants everyday. Although i dont rank it as the best ff it was far from the worst and in some cases like the battle system improved on prevoious titles.
So I ask you was XIII a dissapointment for you? And if so why?
- Way to linear - no exploration, no feeling of progression.
- Terrible writing - "Moms are tough", "Seraph!!!" [Every 5 seconds] and all the other corny melo-drama in the game.
- Horrible characterization - Primarily thanks to the above.
- Massive plot holes that make no sense / Deus Ex Machinas - See Anima, see the ending, see Cid Raines.
- Pointless characters - the game only has a few named characters and yet at least 5 of them are completely irrelevant...
- Battle system plays itself - there is no thought or focus to playing that system, just mash auto-attack and you'll win 90% of the time.
- Items are useless because the game is very easy.
- Elevator music doesn't match the areas - gives the plot a childish feel.
- Lack of things to do after main game.
- Melo-drama for the sake of it - the game trying to trick you Sazh killed himself when within the context of the scene it makes no sense. Insults the players intelligence.
- Horrible voice acting - again thanks to terrible writing.
- Lack of progression when leveling - you never feel particularly powerful, even during the end-game and maxed out...
- Game hides the poorly thought out story in the data-log - player has no idea what's really occurring for the first half of the game.
I could go on if I wanted to...
That's an interesting comment to make, simply because I always hear that the whole purpose of the games narrative is to keep pushing you forward, to make you feel like you're constantly on the run, yet grinding within the game is nearly always needed; not to mention, surly forcing you to fight wave after wave of tedious enemies creates the exact opposite effect of a fast-paced escape? The tedium makes every linear corridor seem that much longer, mainly because alongside having to fight every battle in the same manner, the game cuts to a specific battle arena rather than rendering the battles where you stand; there's no sense of progression in a system like that.Raiha said:it was almost refreshing to actually have to act in the game while grinding (especially after the horrid system in XII, where i would literally read a book while grinding for levels).
well i suppose that is where we differ. i didn't find the battle system to be tedious. and as far as the linearity goes i had no problem with that either. i really don't like the fact that linearity has somehow become a negative in the gaming world. linear games are not better or worse than the alternative, just different. i can see how if you do not particularly like linear games then this may not appeal to you, but simply being linear should not count as a negative aspect of a game. and i am not sure why you felt there was no progression in the game, could you please clarify that?D_987 said:That's an interesting comment to make, simply because I always hear that the whole purpose of the games narrative is to keep pushing you forward, to make you feel like you're constantly on the run, yet grinding within the game is nearly always needed; not to mention, surly forcing you to fight wave after wave of tedious enemies creates the exact opposite effect of a fast-paced escape? The tedium makes every linear corridor seem that much longer, mainly because alongside having to fight every battle in the same manner, the game cuts to a specific battle arena rather than rendering the battles where you stand; there's no sense of progression in a system like that.Raiha said:it was almost refreshing to actually have to act in the game while grinding (especially after the horrid system in XII, where i would literally read a book while grinding for levels).