I would say just consoles but its a mixture of consoles and the xbox 360's DVD only format for games
Shade did it a decade earlier and did it better.Foolproof said:Second, the Nuke scene alone has changed the way we look at gamings use of inevitable death - the post fallout poisoning scene is one of the most powerful gaming moments in terms of the subversion of ou instinctive reaction to taking damage but still being alive in a game - that being that there is a way to fix this, and to take shelter, even as we just keep on dying, thus mirroring the desperate struggling of a man dying in the wake of a nuclear bomb.
And that's kinda what I'm talking about. Personally I thought DA:2 was quite well written and drawn out, but most people couldn't get past the copy-paste dungeons which, I fully agree, is a massive negative towards the game. And those that could get past the mechanical issues would likely take issue with the storytelling itself, and this is what getting more towards what I was talking about.Kahunaburger said:The thing is that people want something new and good, not just something new. Dragon Age 2 wasn't disliked because it almost did something interesting with an unreliable narrator, it was disliked because it was rushed and poorly written. Metroid: Other M wasn't disliked because it did something new with the Metroid series, it was disliked because it was sexist, badly paced, and badly written.RJ 17 said:I'd say the community. As a specific example to point to, look at how the community is snuffing out innovation and risk-taking.
We piss and moan when we're handed the same bland, cliche format or story or ending, yet when the industry tries to give us something new we say "Holy shit what the fuck were you guys thinking you're ruining my game that you all made!"
We need to be more open to new ideas and not just say that we are.
Now this is more indicative of what I'm talking about. Game companies are getting too afraid to try anything new for fear that it won't be good. So we get they stick with what's safe, what's been working, and we get games like CoD: The Fourth Reich, Halo: Reach For More Straws Because We Still Haven't Quite Beaten The Death Out of This Horse (aka Halo: RFMSBWSHQBTDOoTH), Generic JRPG That's Trying Too Hard To Just Be An Interactive Anime, Generic WRPG That's Just Retelling LotR, etc.The thing is that people want something new and good, not just something new.
Sorry, man, you're not going to be able to convince me that a game that features "I like big boats and I cannot lie" (lifted, I believe, from Eragon of all things), "there's always a catch! Life is a catch! I suggest you catch it while you can," "boneless women," a reprisal of the "Enchantment!" and "swooping is bad" jokes we just couldn't get enough of in DA:O, Merrill, and a pathological hatred of choice & consequence is well-written.RJ 17 said:And that's kinda what I'm talking about. Personally I thought DA:2 was quite well written and drawn out, but most people couldn't get past the copy-paste dungeons which, I fully agree, is a massive negative towards the game. And those that could get past the mechanical issues would likely take issue with the storytelling itself, and this is what getting more towards what I was talking about.Kahunaburger said:The thing is that people want something new and good, not just something new. Dragon Age 2 wasn't disliked because it almost did something interesting with an unreliable narrator, it was disliked because it was rushed and poorly written. Metroid: Other M wasn't disliked because it did something new with the Metroid series, it was disliked because it was sexist, badly paced, and badly written.RJ 17 said:I'd say the community. As a specific example to point to, look at how the community is snuffing out innovation and risk-taking.
We piss and moan when we're handed the same bland, cliche format or story or ending, yet when the industry tries to give us something new we say "Holy shit what the fuck were you guys thinking you're ruining my game that you all made!"
We need to be more open to new ideas and not just say that we are.
At least from what I've seen around these forums, most people hated the narrative style. They didn't like how it was so intensely character-centric, showing the "day-to-day" life of Hawke and telling the story of how he/she rose from being a refugee to (possibly) ruler of Kirkwall. They believed it had absolutely nothing to do with DA:O except for a few loose tie-ins here and there, and as such it was not a worthy nor proper sequel. They say the plot meanders around and has no central focus (which simply isn't true). DA:2, to me, was an experiment in story-telling, one that it seems the majority of the audience completely missed.
That's not really correct - the indie scene (likely joined by kickstarter) is supplying an absurd amount of innovation. Incidentally also demonstrating that gamers love new things (World of Goo, anyone) as long as they're new and good.RJ 17 said:Now this is more indicative of what I'm talking about. Game companies are getting too afraid to try anything new for fear that it won't be good. So we get they stick with what's safe, what's been working, and we get games like CoD: The Fourth Reich, Halo: Reach For More Straws Because We Still Haven't Quite Beaten The Death Out of This Horse (aka Halo: RFMSBWSHQBTDOoTH), Generic JRPG That's Trying Too Hard To Just Be An Interactive Anime, Generic WRPG That's Just Retelling LotR, etc.The thing is that people want something new and good, not just something new.
Stop being logical, dammit! My elitism transcends logic!Daystar Clarion said:You mean the biggest reason why videogames are so popular and why dev companies have such huge budgets?Sanat said:Consoles. 'Nuff said.
Yeah, consoles are definately holding gaming back.
As I mentioned, I'm done trying to defend DA:2's story and as such won't get into it here. I've already done my best for it ad nauseum in other various topics and don't want to get into it here. All I'll say is that we'd essentially end up talking about 2 different things, as I'm not saying all of the above isn't true.Kahunaburger said:Sorry, man, you're not going to be able to convince me that a game that features "I like big boats and I cannot lie" (lifted, I believe, from Eragon of all things), "there's always a catch! Life is a catch! I suggest you catch it while you can," "boneless women," a reprisal of the "Enchantment!" and "swooping is bad" jokes we just couldn't get enough of in DA:O, Merrill, and a pathological hatred of choice & consequence is well-written.
Well then this raises the question of "Why is the indie scene the only place with innovation?" To which I'd suggest the answer is "Because (as mentioned in my original response to this topic) gamers have terrified the mainstream developers into (mostly) giving up on trying new things and innovations." Why is it that when the mainstream tries something new, 9 times out of 10 the response they get is "OMG WTF?!" yet when an indie company tries something new, 9 times out of 10 it's "ABSOLUTELY BRILLIANT!"? Seems to me that more and more gamers are becoming like a bunch of hipsters that don't like games made by big companies purely BECAUSE they were made by big companies (and no, I'm not saying the faults they pick out of games aren't valid).That's not really correct - the indie scene (likely joined by kickstarter) is supplying an absurd amount of innovation. Incidentally also demonstrating that gamers love new things (World of Goo, anyone) as long as they're new and good.
Players don't mind innovations by big monolithic corporations when the innovations are, you know, good. See also: Portal, Catherine, and that one series where you run around Renaissance Italy shanking people.RJ 17 said:Well then this raises the question of "Why is the indie scene the only place with innovation?" To which I'd suggest the answer is "Because (as mentioned in my original response to this topic) gamers have terrified the mainstream developers into (mostly) giving up on trying new things and innovations." Why is it that when the mainstream tries something new, 9 times out of 10 the response they get is "OMG WTF?!" yet when an indie company tries something new, 9 times out of 10 it's "ABSOLUTELY BRILLIANT!"? Seems to me that more and more gamers are becoming like a bunch of hipsters that don't like games made by big companies purely BECAUSE they were made by big companies (and no, I'm not saying the faults they pick out of games aren't valid).That's not really correct - the indie scene (likely joined by kickstarter) is supplying an absurd amount of innovation. Incidentally also demonstrating that gamers love new things (World of Goo, anyone) as long as they're new and good.
So indie games are more likely to innovate 1: Because they can essentially say "screw it" due to having a smaller budget and thus can feel free to take bigger risks so that they can 2: Get their game noticed in the midst of the AAA games. Fair enough, I can accept that. But are both of those things (small budget/lack of attention) REQUIRED for good innovation? I'd argue they're not. I'd argue that if DA:2 had been made by an indie company, people would have found the story-telling format to be very intriguing (and they likely would have also excused such horrible mechanical features such as the copy-pasted dungeons as "Well they were working on a tight budget") and not something to condemn. Course there's no way to prove this hypothesis, it's just my thoughts on the matter.Kahunaburger said:Snip
I agree with you - the Assassin's Creed series is pretty innovative (parkour through historical architecture, blend into crowds, listen to convoluted conspiracy theories, and shank historical figures who died mysteriously during the game's time period!) and it's got a massive budget.RJ 17 said:So indie games are more likely to innovate 1: Because they can essentially say "screw it" due to having a smaller budget and thus can feel free to take bigger risks so that they can 2: Get their game noticed in the midst of the AAA games. Fair enough, I can accept that. But are both of those things (small budget/lack of attention) REQUIRED for good innovation? I'd argue they're not.Kahunaburger said:Snip
DA:2 would probably be considered to have high production values for an indie project, but even fewer people would have given the writing the time of day if it were done by someone other than Bioware, Masters of Storytelling.RJ 17 said:I'd argue that if DA:2 had been made by an indie company, people would have found the story-telling format to be very intriguing (and they likely would have also excused such horrible mechanical features such as the copy-pasted dungeons as "Well they were working on a tight budget") and not something to condemn. Course there's no way to prove this hypothesis, it's just my thoughts on the matter.
And this brings me right back to this point:Kahunaburger said:DA:2 would probably be considered to have high production values for an indie project, but even fewer people would have given the writing the time of day if it were done by someone other than Bioware, Masters of Storytelling.
For full disclosure: I graduated with an English major and a minor in Creative Writing, so to me story is a huge part of whether or not I like a game. I'm not trying to qualify myself as some kind of expert on game writing, just give you perspective as to where my opinion is coming from. Personally I loved DA:2's story and, in particular, the story telling style while others would say that both of those are actually two of the biggest negatives for the game.RJ 17 said:Seems to me that more and more gamers are becoming like a bunch of hipsters that don't like games made by big companies purely BECAUSE they were made by big companies (and no, I'm not saying the faults they pick out of games aren't valid).