Hey, so I was just reading a post over on the Rift forums that was basicly a guy saying Rift's last beta was awful cause it tried to make you take more time during leveling. He claims that all he wants from an MMO is the ability to get to top lvl as fast as possible for the "endgame". I really don't understand this kind of play. I love RPG's and especially MMO's for getting me lost in a world, for making me care about the lore and the people around me, real or npc. Why do some people see questing or leveling as simply an inconvenience? Also it seems that "endgame" becomes stagnent after a little while until the next raid comes out which is quickly beaten. Off my main point a little but I also dont understand the overemphesis on pvp in many MMO's. Why create this amazing world and all the quests, for the best rewards to be from pvp (im looking at you WAR), and to essentially box the players into pvp area's even in open world.
Anywho rant over. Hopefully some of you escapists can shed some more light on this.
Anywho rant over. Hopefully some of you escapists can shed some more light on this.