Things like shock or gore do not make a horror game. All they really do is startle the player. That isn't fear, that isn't horror, it's just surprise or disgust. I was surprised earlier today when I realized I had the speakers really loud as I opened Navras.mp3. I was disgusted when I saw someone claim RPGs originated in Japan.
Fear can be properly achieved by stealth gameplay. It's not scary to run around shooting monsters. It's scary to hide from them. It's even scary to hide from normal people. It's also scary to run from them, but hiding is far worse. And you can horrify people better by simply hinting things rather than shoving them in people's faces. The players' own imaginations will horrify them more than you ever could.
For an example of horror done right, see Thief: Deadly Shadows' level, Robbing the Cradle.
For examples of pitiful attempts at horror, see Dead Space and pretty much every other game that tries to use shock and gore to scare players.
Let me say it again.
Surprises/shock aren't scarys. And anyone who feels genuinely scared by it - good heavens, how did you manage living in the real world?
Gore isn't scary either, by the way. It's been overused.
Stealth is what makes a real horror game.
Fear can be properly achieved by stealth gameplay. It's not scary to run around shooting monsters. It's scary to hide from them. It's even scary to hide from normal people. It's also scary to run from them, but hiding is far worse. And you can horrify people better by simply hinting things rather than shoving them in people's faces. The players' own imaginations will horrify them more than you ever could.
For an example of horror done right, see Thief: Deadly Shadows' level, Robbing the Cradle.
For examples of pitiful attempts at horror, see Dead Space and pretty much every other game that tries to use shock and gore to scare players.
Let me say it again.
Surprises/shock aren't scarys. And anyone who feels genuinely scared by it - good heavens, how did you manage living in the real world?
Gore isn't scary either, by the way. It's been overused.
Stealth is what makes a real horror game.