Poll: What race will you be in Guild Wars 2?

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TheTaco007

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Depends on their different abilities, but I'm probably going with the Norn.

Unless the Asura turn out to be bad-ass. (You all know how awesome M.O.X. is...)
 

AgDr_ODST

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Oct 22, 2009
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I voted undecided since thier wasn't a none option. Im not gonna be playing Guild Wars 2
 

Yureina

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May 6, 2010
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MMO's frighten me, but I am one of those boring people who always plays a Human. ;P
 

Eldarion

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Feriluce said:
I assumed you at least had some knowledge of the topic of the thread you were posting in. I see I was wrong. Well, let me enlighten you then:

First of all, the old boring quest system is gone. No more talking to stationary guys with exclamtion points over their heads. Instead there is dynamic events and a personal story to facilitate character progression.

Dynamic events have the same core concept as public quests in WAR, but refined quite a bit.
The main improvement is that they're not just single events that loop constantly. Instead there are chains of dynamic events that have consequences for the world.
Thats called phasing, wow did it already.
 

AndyFromMonday

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Glademaster said:
Snip... Ok obviously these will loop and will follow a general format after awhile but they are different from traditional quests in that everything affect the world.
They are different and they affect the whole game world in the sense that a village or keep will either be on the players faction control or the NPC's control. Even though they are different from traditional quests, the excitement factor will go away the moment you realize you've done a batch of quests and everything is now on a loop. You can only have so many events.

A similar system is at works in World of Warcraft. The Phasing system. It will be used more extensively and it will make the quests more interesting giving that their completion affects the environment around you.

The Death Knight starting quest had you forge your own rune sword, find and kill a dark knight to steal his horse so that it will be yours, disguise yourself and kill a courier, enter a mining cart and be pushed to the hiding place of enemy reinforcements where you used the army's own cannon equipped ships to defeat them, save a fellow Death Knight from a keep, ride a Frost Wyrm into battle and destroy the enemy army all of this culminating in a large scale attack on a monastery in which the Lich King himself made an apearance, revealed the plot twist and was defeated by a Paladin wielding an awesome sword. Whilst this happened the phasing system kicked in. For e.g. at first there hard working farmers outside of the keep trying to ignore the threat and live their lives. They were eventually driven out by the Scourge, with the Scourge itself corrupting everything it touched. A calming farming landscape turned into a breeding ground for the scourge. It was fulfiling knowing that you helped do that.

This system will be used more prominently in World of Warcraft. This is a linear progression system in which the world around you changes based on the quests you complete. The quests are far from your usual "Go kill X respawning boars". As you can see, both games use a similar progression system(in the sense that each let you affect the world in their own way) and both progression systems will eventually get boring on a second playthrough.



Glademaster said:
For PvP there a two types. One which if I remember right is something like a large scale battle somewhat like AB which anyone can join and fight in.
Pretty similar to AV. It lacks a tower capturing element and a PvE element(where you could kill generals in order to reduce the enemy reinforcements) but all in all, it's just casual fun.

Glademaster said:
Somethign which will be more like GvG which will be more organised.
Guild versus Guilds can be arranged pretty easily in World of Warcraft as long as you can find a partner guild willing to start a fight.

Glademaster said:
Snip... So High level skills won't be a problem.
I didn't really understand what you meant with that last part. Were you saying that you could train skills from different trainers if you hadn't found one on a specific one?


Glademaster said:
This is getting to be a mini text wall but lastly on skills certain skills can only be used by certain races adding another dimension to making builds.
You mean like racials from World of Warcraft except they're more important. Still, racials are getting a revamp in the next patch making them way more powerful.
 

AndyFromMonday

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Feriluce said:
AndyFromMonday said:
You never even tried GW? Or heard about how it works?

There are hundreds of skills, so you obviously never use all at once. You pick 8 (in gw) or 10 (in GW2) and those are the skills you will use for that specific encounter.
Its like deckbuilding in any ccg.
But the player still has to learn certain skills for certain encounters. It's still the same thing. He either focuses on one kind of encounter or spaces out and learns different builds. It's exactly like World of Warcraft, except there you have all your skills avalible in an encounter.
 

Naheal

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Eldarion said:
Feriluce said:
I assumed you at least had some knowledge of the topic of the thread you were posting in. I see I was wrong. Well, let me enlighten you then:

First of all, the old boring quest system is gone. No more talking to stationary guys with exclamtion points over their heads. Instead there is dynamic events and a personal story to facilitate character progression.

Dynamic events have the same core concept as public quests in WAR, but refined quite a bit.
The main improvement is that they're not just single events that loop constantly. Instead there are chains of dynamic events that have consequences for the world.
Thats called phasing, wow did it already.
Actually GW tends to do instanced quest areas.
 

Eldarion

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Naheal said:
Eldarion said:
Feriluce said:
I assumed you at least had some knowledge of the topic of the thread you were posting in. I see I was wrong. Well, let me enlighten you then:

First of all, the old boring quest system is gone. No more talking to stationary guys with exclamtion points over their heads. Instead there is dynamic events and a personal story to facilitate character progression.

Dynamic events have the same core concept as public quests in WAR, but refined quite a bit.
The main improvement is that they're not just single events that loop constantly. Instead there are chains of dynamic events that have consequences for the world.
Thats called phasing, wow did it already.
Actually GW tends to do instanced quest areas.
I know, it sucks. Hated that about guild wars.
 
Jun 11, 2008
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AndyFromMonday said:
I am not really talking about WoW in any sense. If you want to use something as an example to get a point across fair enough.Some things do vary greatly and I know that like GvG in WoW is worlds apart from GvG in Guild Wars.

On affecting the whole world they do in a sense that no the town will always be in control on NPCs whether they are friendly or not. Having someone else control a town lead to them being able to attack other regions and you have to take back the town to stop this. In the town you may lose access to a lot of the town's feature if it is invaded and occupied. I am not saying it has never been done before I am just saying it is getting rid of traditional quests which it is. Of course it will be boring after awhile but it damn sure keeps it's appeal longer than the exact same quests every time especially since it will have to be done with other people.

On the skills in Guild Wars you get skills from a type of Merchants called Skill Trainers. Each skill trainer has only a portion of the skills the campaign they are in. While the last 1 has access to all of them. If said character has not reached a point a campaign to get a certain skill there are ways to circumvent this. Allowing all players access to all skills in GW 1 bar the Elites as these need to be captured from bosses. So having skills won't be a problem and it is hardly a good argument to say someone who just used a certain won't be as experienced as someone with the same build who has been using it for a month or two. Of course the latter will be better with it. So I really don't see the point you are making here in relation to skills. If are talking about ways of using certain builds and tricks those tend to carry over from different build types which aren't too hard to learn in GW. All Sword Warriors play more or less the same with few changes same as Fire Elementalists and Blood Necromancers. Yes you may use different skills in those areas but how you use them remains largely unchanged. This is coming from someone who has played as nearly every position imaginable in GW GvG. Yes they take time to master like everything else but they aren't hard to get the hang of.

Hurr Durr Derp said:
I understand what you are saying about skills and I do agree it does lose its creativity and variety but I just trying to put across why they might possibly be doing these changes with the skills. I am not saying it is perfect but who knows it might work out.
 

Hurr Durr Derp

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Glademaster said:
Hurr Durr Derp said:
I understand what you are saying about skills and I do agree it does lose its creativity and variety but I just trying to put across why they might possibly be doing these changes with the skills. I am not saying it is perfect but who knows it might work out.
Yeah, I don't mean to come across as saying the game will suck, just that it seems they're doing away with one of the aspects that made the first game so much fun for me. I'm eager to play a beta, demo, or trial version of the game to see if that aspect really has been ruined, and if so whether or not all the cool new features make up for that loss.
 

Sark

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Jun 21, 2009
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Human Elementalist and Human Ranger, if I can use dual swords with them. Norn warrior. Possibly a Sylvari if there is another class that I find interesting.

If at all possible, I will devote effort to eradicating all Charr and Asura. Asura especially because they are just plain annoying. Stupid superiority complexes.
 
Jun 11, 2008
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Hurr Durr Derp said:
Glademaster said:
Hurr Durr Derp said:
I understand what you are saying about skills and I do agree it does lose its creativity and variety but I just trying to put across why they might possibly be doing these changes with the skills. I am not saying it is perfect but who knows it might work out.
Yeah, I don't mean to come across as saying the game will suck, just that it seems they're doing away with one of the aspects that made the first game so much fun for me. I'm eager to play a beta, demo, or trial version of the game to see if that aspect really has been ruined, and if so whether or not all the cool new features make up for that loss.
That's fair enough I am kinda curious as to how it will end up in theory myself but I do like the idea of chaining skills together with other people like a big combo attack that sounds fun. I think that they want to try move the game in a different direction. Maybe after awhile they might bring out expansions where you do have to have 5 weapon skills but you have a choice or something. I am sure if people don't like it that it will be changed to an extent.

Sark said:
Human Elementalist and Human Ranger, if I can use dual swords with them. Norn warrior. Possibly a Sylvari if there is another class that I find interesting.

If at all possible, I will devote effort to eradicating all Charr and Asura. Asura especially because they are just plain annoying. Stupid superiority complexes.
Yes, yes you can use dual swords.
 

Sark

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Jun 21, 2009
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Glademaster said:
Sark said:
Human Elementalist and Human Ranger, if I can use dual swords with them. Norn warrior. Possibly a Sylvari if there is another class that I find interesting.

If at all possible, I will devote effort to eradicating all Charr and Asura. Asura especially because they are just plain annoying. Stupid superiority complexes.
Yes, yes you can use dual swords.
I meant as a Ranger. I am stalking GW2 Guru so I am up to date on all teh details.
 
Jun 11, 2008
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Sark said:
Glademaster said:
Sark said:
Human Elementalist and Human Ranger, if I can use dual swords with them. Norn warrior. Possibly a Sylvari if there is another class that I find interesting.

If at all possible, I will devote effort to eradicating all Charr and Asura. Asura especially because they are just plain annoying. Stupid superiority complexes.
Yes, yes you can use dual swords.
I meant as a Ranger. I am stalking GW2 Guru so I am up to date on all teh details.
You should be able to I don't see why not. Maybe they might mash up Ranger and Sin into one prof and that is how you get something like a sin out of it or something.
 

tombman888

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Korten12 said:
tombman888 said:
Korten12 said:
tombman888 said:
god, this whole thread has boiled down to a flame war about WoW. anyways OT, i would choose either the Asura or the sylvari. they both look awesome. oh, gtg KOTOR2 gameplay being shown.
it has? I am pretty sure that was like 4 posts out of 45. >.> good job reading.

also its not KOTOR2, its the old republic.

edit: then again I did notice it just started up again. >.>
i coulda sworn it was more than 4 posts, oh well, i guess it IS just my bad reading.

and well, i thought it was Kotor. it still looked good.
well it is KOTOR just its the old republic now.
oh, i didn't know that, i haven't really been paying much attention... i shoulda slept more.
 

Feriluce

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Apr 1, 2010
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Eldarion said:
Feriluce said:
I assumed you at least had some knowledge of the topic of the thread you were posting in. I see I was wrong. Well, let me enlighten you then:

First of all, the old boring quest system is gone. No more talking to stationary guys with exclamtion points over their heads. Instead there is dynamic events and a personal story to facilitate character progression.

Dynamic events have the same core concept as public quests in WAR, but refined quite a bit.
The main improvement is that they're not just single events that loop constantly. Instead there are chains of dynamic events that have consequences for the world.
Thats called phasing, wow did it already.
It has nothing to do with phasing whatsoever.
 

Feriluce

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Apr 1, 2010
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Hurr Durr Derp said:
I really think you're looking at this the wrong way. Yes, you now only have 5 skills you can switch at will, and 1 is limited to healing (you'd have taken an elite skill anyway in GW), but they have added complexity in other areas instead.
The traits is the biggest example. Now you can have passive boosts that complement your current build.
You can also switch weapons in battle, meaning that you get another layer of complexity. (Should I use axe or swords right now? Will the cooldown from switching impede me too much in this situation, etc.)
Then you have the fact that there is an even great focus on positioning and situational awareness compared to GW. This is mainly due to the fact that certain skills and attacks make comboes, like the famous arrow + firewall = flaming arrow.

I really think these things will make the combat at least as interesting as it was in GW, if not more.
 

ThreeKneeNick

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Asura, Sylvari and Human. Don't quite like the Charr lore-wise (visually they're fine) and Norn are quite boring in all possible aspects.
 

Hurr Durr Derp

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Feriluce said:
Hurr Durr Derp said:
I really think you're looking at this the wrong way. Yes, you now only have 5 skills you can switch at will, and 1 is limited to healing (you'd have taken an elite skill anyway in GW), but they have added complexity in other areas instead.
The traits is the biggest example. Now you can have passive boosts that complement your current build.
You can also switch weapons in battle, meaning that you get another layer of complexity. (Should I use axe or swords right now? Will the cooldown from switching impede me too much in this situation, etc.)
Then you have the fact that there is an even great focus on positioning and situational awareness compared to GW. This is mainly due to the fact that certain skills and attacks make comboes, like the famous arrow + firewall = flaming arrow.

I really think these things will make the combat at least as interesting as it was in GW, if not more.
You could switch weapons in the first game as well. I've never made a PvE melee character that didn't carry a bow to pull enemies when needed. Grated, backup weapons will probbaly be more useful in GW2 since they come with five skills attached, but that doesn't make things any more interesting since you're still stuck with a standard build in which you have very little say. The fact that most people would take a heal and an elite in their build anyway doesn't make it any better that you're now forced to take them.

And yeah, positioning might be more important, but how much of it will just boil down to basic "get out of the Searing Heat ASAP", or "stay behind the tank and don't overextend your healer's reach"? So far I've seen nothing that implies there's anything special at work here.

The traits seem to me like little more than little tweaks. A little more damage here, a little less cooldown there... They're more comparable to choosing one inscription over another in the first game. Sure it matters, but it's more a finishing touch than something that has a significant impact on the build. Choosing between, I dunno, Renewing Smash or Pulverizing Smash on a knockdown hammer build is way more significant than choosing between a Zealous hammer or a Vampiric hammer, even though the effects are (roughly) comparable. In the same way, a Warrior/Monk could function completely different from a Warrior/Assassin. These are all choices that matter, but that won't be available in GW2.

And yeah, I said before that they're adding a lot of cool stuff as well, and I certainly don't mean to imply that the game will suck or anything. It's just that they're doing away with a large part of the character customization, and it remains to be seen if the cool stuff they're adding makes up for the cool stuff they're taking out.