Hurr Durr Derp said:
I really think you're looking at this the wrong way. Yes, you now only have 5 skills you can switch at will, and 1 is limited to healing (you'd have taken an elite skill anyway in GW), but they have added complexity in other areas instead.
The traits is the biggest example. Now you can have passive boosts that complement your current build.
You can also switch weapons in battle, meaning that you get another layer of complexity. (Should I use axe or swords right now? Will the cooldown from switching impede me too much in this situation, etc.)
Then you have the fact that there is an even great focus on positioning and situational awareness compared to GW. This is mainly due to the fact that certain skills and attacks make comboes, like the famous arrow + firewall = flaming arrow.
I really think these things will make the combat at least as interesting as it was in GW, if not more.