Spy. You can just forget about playing engi when there's a decent spy on the enemy team. The Sappers are rather fast, not that you could do anything about a spy sapping your stuff after he stabbed you and cloaked again so fast that your sentry can react. And thanks to the new knife, Spies wont even have to use a macro to re-cloak.
"I'm pretty sure i got that Spy! Turned him into mincemeat." "They can fake that too..." "You kidding me right? Right?".
When played right, one spy can do more against any sentry defense then two ubered Heavies or in some places even demomen. One Spy can disable all your Teleporters, slowing the entire team down until the engineers return, one by one in a pathetic attempt to have at least on engi on the Sentries to guard them. Might as well forget about that, usually it's safer to move the sentry to a corner somewhere.
My buildings have been destroyed by spies more often then by all other classes combined. Maybe i'm just so damn good at placing and repairing but a ubercharged demoman wouldn't have too much problems with that.
"I'm pretty sure i got that Spy! Turned him into mincemeat." "They can fake that too..." "You kidding me right? Right?".
When played right, one spy can do more against any sentry defense then two ubered Heavies or in some places even demomen. One Spy can disable all your Teleporters, slowing the entire team down until the engineers return, one by one in a pathetic attempt to have at least on engi on the Sentries to guard them. Might as well forget about that, usually it's safer to move the sentry to a corner somewhere.
My buildings have been destroyed by spies more often then by all other classes combined. Maybe i'm just so damn good at placing and repairing but a ubercharged demoman wouldn't have too much problems with that.