That bugs the crap out of me, too, but you know what? That only happens when the animators take the lazy way out. See, Flash has an option where you can create key frames, and the program will generate the frames in between them. Done right (read: used sparingly, with a generous number of key frames made by an actual human), it can make things buttery smooth, like in FiM and Foster's Home for Imaginary Friends (which, interestingly enough, were both done by Lauren Faust.) Done wrong (read: mostly done by the computer, with very little input from an actual human being), and you get this piece of madness that crawled right out of the uncanny valley:[Kira Must Die said:]
Not a fan of flash animation. The puppet-like movements really bugs the hell out of me.
I think perhaps the biggest problem with CG is as you said, the hardware and talent. Whenever I look at a purely CG show, a lot of the details seem glossed over. During action scenes, the backgrounds look minimal for instance. And let's not forget the overly rounded out features of most of the characters. That's a big issue, when a CG character looks even more fake than one from a 2-D show. A great example of this would probably be the CG and Young Justice Green Lantern, Hal Jordan. To me, the CG version looks...misshapen, while the Young Justice version looks more realistic.Casual Shinji said:I might piss off a lot of people, but I thought that show looked horrendous from the get go.Dreadman75 said:Lol! No kidding! Did you ever see Reboot when it was on Toonami? Now that show really shows it's age.Casual Shinji said:Hand drawn. And if at all possible, hand drawn cells. The digital age of hand drawn animation lacks grit.
I don't dislike CGI, but hand drawn animation showcases the man hours and craftsmanship way better. CGI while also needing a lot of work and talent will always be filltered through a computer, taking away from the "hands on" charm.
Also, CGI ages like shit.
It was riding the CGI high that was oh so prevalent back then, but like all the other shows that used it, it lacked the hardware and talent to make it look presentable.
It's not so much the characters and story that makes an animation good (although those play a part) it's whether the technique fits the film and aesthetic. I don't think that Beauty and the Beast would be a very good CG film, and I don't think UP would have had the same impact if it was a flash animation. (although, with a lot of thought and planning it is possible)Dreadman75 said:That's a nice way of looking at it. But which style do you prefer? Or is the style of animation irrelevant to you, so long as the overall quality of the narrative, strength of the characters, and other factors are up to snuff?webepoop said:Everything has it's place and everything can produce great things. It isn't so much about the tools, it's more about how you use them
Your a man after myself my friend. I have written essays on this very topic. It was my dream to be a 2d animator just because 2d animation offers to much more freedom stylistically and animation wise. The only thing I have ever found 3d animation to be better in is realism and efficiency which is why it works so well along side film. You should check out some of the old Max Fletcher superman animations I practically jizzed in my pants so smoothhhhhhhhhhh.Dreadman75 said:In yet another TV related thread. (I seem to have a thing for these) I present another question: What type of animation do you prefer?
Are you someone who prefers hand drawn animation: With it's older style, and great attention to detail?
Do you prefer CG: For more impressive visuals, and great atmosphere.
Or do are a fan of Flash animation: For it's sheer potential and because you like MLP: FiM.
Personally, I'm a die hard fan of hand-drawn animation. Mostly because every time I see hand drawn shows I see something that had a LOT of hard work and love put into it. Attention to detail is important, which is something I like. And because I'm still nostalgic for the days of the great 90s hand drawn cartoons like Batman: The Animated Series.
I'm not really a fan of CG, mostly because it doesn't seem like it's evolved enough to really look...good. Just about every time I see a CG show the action can be stilted (not sure if that's the right term) and difficult to follow, and the faces all look kinda lifeless. I think it needs to grow a bit more, flesh out it's flaws before I'm sold on the concept.
I've seen good and terrible examples of Flash animation. (I'm looking at you Johnny Test!!) But Newgrounds has some truly impressive works done in Flash. Not the least of which is Krinkels Madness series and it's numerous spinoffs. I think Flash animation has the potential to be a great animation format IF DONE CORRECTLY. Fucking Johnny Test! I loved that show back when it was hand drawn (the first season or so), but when it switched to Flash it just tanked. Hard!
So what animation styles do you all prefer? If I missed one above I apologize, these three are just the ones I know
best.
Ah, Who Framed Roger Rabbit...good times, great movie. I completely agree with you that Hand drawn + CGI can equal great things.DrNeroCF said:Hand drawn animation enhanced by CGI, Who Framed Roger Rabbit? Style. Dat animation + dat lighting
Even as a Flash artist, I rage over that 'tweeny' Flash style.
Flash is at it's best when it's allowing a single person to unleash a vision that would normally take a team and a budget. It's worse when suits are using it to save money and push out design by committee trash.
No reason beautiful things can't be made with Flash, though.
http://www.newgrounds.com/portal/view/408967