Heavy stuff, Dectilon.
In media there's a term known as the "chilling effect." It means that if you ban one particular product for a censorship transgression of some kind anybody who cares about making money will avoid that transgression at all costs, making sure not even to get CLOSE to crossing the line. Frankly I haven't seen ANY of those kinds of content in a game but for a few low-profile free things on the internet, but pick one and watch the writers misinterpret the rules.
"No sexually explicit content" = "Avoid all sexual references and jokes; don't even hint that characters may have a libido"
"No extreme violence" = "No more survival horror games, and that's JUST FOR STARTERS."
"No politically insensitive content" = "All villains should be Saturday morning cartoon villains and should not hint at real motives or bear any similarity to real-life bad guys."
The problem's not that someone might make a game that goes to such extremes as you've pointed out, it's that developers will take censorship too far as they always have. It's just not a good way of enforcing appropriateness of content. The only reason it seems like such a big deal is that games HAVE to reach a fairly broad audience in order to make any money, unlike books, which can be just as provincial and weird as they feel like. Want a book about a transvestite prostitute looking to scrape together the last bit of money for the operation? You got it, and it'll probably be a pretty good read. A GAME? Not happening and for a whole lot of different reasons.
Of course it doesn't help when politicians are raving, ignorant morons who'll represent games as accurately as they represent the people who elect them...
In media there's a term known as the "chilling effect." It means that if you ban one particular product for a censorship transgression of some kind anybody who cares about making money will avoid that transgression at all costs, making sure not even to get CLOSE to crossing the line. Frankly I haven't seen ANY of those kinds of content in a game but for a few low-profile free things on the internet, but pick one and watch the writers misinterpret the rules.
"No sexually explicit content" = "Avoid all sexual references and jokes; don't even hint that characters may have a libido"
"No extreme violence" = "No more survival horror games, and that's JUST FOR STARTERS."
"No politically insensitive content" = "All villains should be Saturday morning cartoon villains and should not hint at real motives or bear any similarity to real-life bad guys."
The problem's not that someone might make a game that goes to such extremes as you've pointed out, it's that developers will take censorship too far as they always have. It's just not a good way of enforcing appropriateness of content. The only reason it seems like such a big deal is that games HAVE to reach a fairly broad audience in order to make any money, unlike books, which can be just as provincial and weird as they feel like. Want a book about a transvestite prostitute looking to scrape together the last bit of money for the operation? You got it, and it'll probably be a pretty good read. A GAME? Not happening and for a whole lot of different reasons.
Of course it doesn't help when politicians are raving, ignorant morons who'll represent games as accurately as they represent the people who elect them...