Poll: What's More Survivable? Xenomorphs or Necromorphs.

RJ 17

The Sound of Silence
Nov 27, 2011
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Soviet Heavy said:
How about Xenomorphs vs The Thing? One speck touches you and you're dead.
:p The only reason the Xenomorphs have been in the first 3 is because they've been undefeated thus far. It's still too soon to call this one, but it looks like Necromorphs might be taking the crown from the Xenomorphs. If this keeps up by Monday, they'll be the returning champions up against a new contender.

Edit: Actually I misread my own pole, Xenomorphs are winning again at the current moment, so they'll be coming back on Monday if things keep up this way. I was thinking of pitting them up against the Zerg if they won this round, but The Thing is definitely a good suggestion.
 

M0rp43vs

Most Refined Escapist
Jul 4, 2008
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I still hold that a chrysallid outbreak would be worse but if I'm choosing from the two, I would say the necromorphs by a sliver even though I don't know much about them aside from the fact that they have a real knack for separating extremities really easily, add to that the insanity from the marker thingy and,yea.
 

hazabaza1

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Nov 26, 2008
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Daystar Clarion said:
We don't have laser weapons yet, and since the only way to kill a necromorph is to dismember it, you'll have to get in close with an edged weapon, making your survival odds even lower.
What about the assault rifle? I'm pretty sure that just used bullets, and while it wasn't the best weapon against them, it seemed to work fairly well.
 
Dec 14, 2009
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hazabaza1 said:
Daystar Clarion said:
We don't have laser weapons yet, and since the only way to kill a necromorph is to dismember it, you'll have to get in close with an edged weapon, making your survival odds even lower.
What about the assault rifle? I'm pretty sure that just used bullets, and while it wasn't the best weapon against them, it seemed to work fairly well.
Futuristic space assault rifles also don't exist :D
 

hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
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Daystar Clarion said:
hazabaza1 said:
Daystar Clarion said:
We don't have laser weapons yet, and since the only way to kill a necromorph is to dismember it, you'll have to get in close with an edged weapon, making your survival odds even lower.
What about the assault rifle? I'm pretty sure that just used bullets, and while it wasn't the best weapon against them, it seemed to work fairly well.
Futuristic space assault rifles also don't exist :D
Pssssh, bullets are bullets. Gimmie a big ol' shotgun, I can take care of those damn necros myself!
 

samaugsch

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Oct 13, 2010
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flarty said:
Necromorphs outbreak will mess with your mind let alone turn every living thing in the vacinity in to a blood thirsty beastie.
I thought that first part was the Marker's doing.
 

Random berk

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Sep 1, 2010
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Interesting discussion. I would agree that the necromorphs have the advantage in using dead rather than living hosts to reproduce, but in terms of their history, I would also point out that an engineer with an unrealistically combat effective toolbox did to them what an entire USCM team and/or huge tribal warriors from space struggled to do to the xenos.

Also the threat from the xeno's acid blood should counteract the need to dismember a necromorph in the sense that regardless of the tech available, you'd still have to get pretty close to both creatures to kill them. You're fighting in cramped dark hallways, not sniping them from a distance. Without a plasma cutter, that just means you have to get even closer to the necromorph, but could still theoretically tear it to pieces with, lets say,a chainsaw. However, if you find yourself that close to a xeno, you're already finished. And with the things swarming out of the walls, you probably would.
 

Tuesday Night Fever

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RJ 17 said:
I was thinking of pitting them up against the Zerg if they won this round
Gawd, that'd be a weird one, given that the Zerg are heavily inspired by the Xenomorphs. Talk about awkward!

I'd totally be game to see The Thing enter the battlefield, though. Which version, though? Plant monster "Thing" from the 1951 version, biological nightmare "Thing" from the book and 1982 movie, or complete dumbass "Thing" from the 2011 film?
 

samaugsch

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BiscuitTrouser said:
Daystar Clarion said:
Xenos need live hosts to spread, while necromorphs only need corpses, so the general outbreak is going to be even more huge.
Catch 22. Necromorphs need intact bodies to infect. Yet their attacks rip you apart utterly into viscera wince they are nothing but a huge number of blades. How do they infect you then? Ive never understoof this.

To be honest xenos suck in anything that isnt a cramped dark spaceship. An attack by day in our VERY open towns or countryside would be utter suicide for them.
I figure they turn corpses that aren't fully intact into Swarmers, which is why I would attempt to burn any bodies I found so they would be too damaged to be of any use whatsoever to Necromorphs (if I didn't become assimilated myself first, of course).
 

DoPo

"You're not cleared for that."
Jan 30, 2012
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Daystar Clarion said:
hazabaza1 said:
Daystar Clarion said:
We don't have laser weapons yet, and since the only way to kill a necromorph is to dismember it, you'll have to get in close with an edged weapon, making your survival odds even lower.
What about the assault rifle? I'm pretty sure that just used bullets, and while it wasn't the best weapon against them, it seemed to work fairly well.
Futuristic space assault rifles also don't exist :D
Well, I haven't played the Dead Space games but we actually do have futuristic rifles, just not space ones (yet) because for some reason the President still hasn't waged war on Mars.

Abyway, would a shotgun that can fire grenades work?



That's just one of the mass produced futuristic weapons. We have lots more. Do you like playing with cars? You'll find this quite entertaining if so



And for bonus points - it doesn't have organic matter. Kills stuff without it reproducing.

As a side note, do a google image search for "Hi-Mems". Yes, cybernetic insects. Hasta la vista, larva.
 

Vrex360

Badass Alien
Mar 2, 2009
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Others have pointed out that necromorphs would probably win because they only need corpses to infect which means the potential outbreak would be huge and that we lack the technology to kill them but there's also another reason why I think Necromorphs are the worse opponent.

Namely they still have human faces. It's one thing to slaughter a bunch of mindless snarling beasts but now imagine that they all have the faces of your loved ones. Imagine the horror of a monster with the face of your brother/sister/husband/wife running down at you and in turn being forced to kill them?

The question 'which is more survivable' can apply to psychological damage as well, as such its safe to say that no one would truly 'survive' the horror of the Necromorph outbreak.
 

Thaluikhain

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Tuesday Night Fever said:
RJ 17 said:
I was thinking of pitting them up against the Zerg if they won this round
Gawd, that'd be a weird one, given that the Zerg are heavily inspired by the Xenomorphs. Talk about awkward!
Well, Zerg are based on Tyranids, which were (aesthetically) Xenomorphs crossed with dinosaurs at the time, the nids keep moving back to Xenomorphs and away again.

Apart from the way they look, though, Zerg/nids aren't really that close to Xenomorphs, their most defining feature is their hive mind/psychic powers.
 

Lovely Mixture

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It's hard to say.

Necromorphs are easier to put down. But are more infectious and thus more numerous.
Xenomorphs are far harder to kill though. Hard exoskeleton + acid.
 

Thaluikhain

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DoPo said:
Abyway, would a shotgun that can fire grenades work?

That's just one of the mass produced futuristic weapons. We have lots more.
Um, the first AA12s were made in 1972. That's not exactly futuristic.

And, can fire grenades? It you've got grenades you can fire from a 12 gauge like an AA12, you've got grenades you can fire from any other 12 gauge, surely?

(Personally, I'd prefer something with the option of pump action or full auto like the SPAS15, in case of problems cycling the action, say if you're firing munitions that don't produce enough recoil, or something you don't want to eject straight away like dragon's breath)
 

Heronblade

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samaugsch said:
flarty said:
Necromorphs outbreak will mess with your mind let alone turn every living thing in the vacinity in to a blood thirsty beastie.
I thought that first part was the Marker's doing.
It was, But the necromorphs themselves lie dormant unless there is a marker in the vicinity emitting energy. If there's an infection, one of the multiple markers is nearby.
 

MrBenSampson

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Oct 8, 2011
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Necromorphs are just zombies with a hive-mind. Xenomorphs also have a hive-mind, and are a lot more dangerous. Necromorphs are loud, clumsy and predictable. Xenomorphs are silent, agile, powerful, heavily armoured, can walk on walls, and can learn from their mistakes. I read a novel series based on the Xenomorphs, and the first novel ended with them taking over Earth. The first nests were enormous, and easily found like on their homeworld. The xenomorphs learned after the first nests were destroyed, and started making many small nests, with only a few eggs in each one. Some of the xenomorph colonies were using wildlife instead of humans as hosts.

Another benefit to the xenomorph's breeding method is that you can't tell if someone is a host just by looking at them, so the xenomorphs could set people free after impregnating them. If someone is carrying a queen, they could wander around for days before it's born. With the necromorphs, it's obvious who is a threat, and who is not.
 

Tuesday Night Fever

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thaluikhain said:
Well, Zerg are based on Tyranids, which were (aesthetically) Xenomorphs crossed with dinosaurs at the time, the nids keep moving back to Xenomorphs and away again.

Apart from the way they look, though, Zerg/nids aren't really that close to Xenomorphs, their most defining feature is their hive mind/psychic powers.
Zerg aren't based on Tyranids. Not in any official capacity, anyway (especially since Games Workshop zealously defends their IPs and hasn't hesitated in the past to take legal action to do so).

On the other hand, it's common knowledge that the StarCraft universe takes pretty heavy inspiration from the Alien universe, and often pays homage to that fact. Blizzard is very open about this. That's why you get Marine units that ask, "How do I get out of this chicken shit outfit?" and a Dropship unit whose pilot was modeled to look visually similar to Cpl. Ferro (and even quotes her a few times with things like "Hang on, we're in for some chop!" and "In the pipe, five by five.").

And actually, even their 'most defining feature' is likely a reference to the Alien universe. Though it's never been discussed in significant detail (most of it being visual queues in Aliens, the director/producer commentary for Aliens, a few throw-away lines in Alien: Resurrection, and some bullshit in AvP - if you consider AvP canon, which I personally don't) it's been suggested that a Xenomorph only operates autonomously when isolated from the hive. When in the presence of a Queen, the Queen controls the hive through a form of telepathy.
 

Thaluikhain

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Tuesday Night Fever said:
Zerg aren't based on Tyranids. Not in any official capacity, anyway (especially since Games Workshop zealously defends their IPs and hasn't hesitated in the past to take legal action to do so).

On the other hand, it's common knowledge that the StarCraft universe takes pretty heavy inspiration from the Alien universe, and often pays homage to that fact. Blizzard is very open about this. That's why you get Marine units that ask, "How do I get out of this chicken shit outfit?" and a Dropship unit whose pilot was modeled to look visually similar to Cpl. Ferro (and even quotes her a few times with things like "Hang on, we're in for some chop!" and "In the pipe, five by five.").
I'm going to have to disagree on that, there are certainly influences from the Aliens universe, (some of the cutscenes come to mind), but IMHO they drew much greater direct inspiration from the nids.

Tuesday Night Fever said:
And actually, even their 'most defining feature' is likely a reference to the Alien universe. Though it's never been discussed in significant detail (most of it being visual queues in Aliens, the director/producer commentary for Aliens, a few throw-away lines in Alien: Resurrection, and some bullshit in AvP - if you consider AvP canon, which I personally don't) it's been suggested that a Xenomorph only operates autonomously when isolated from the hive. When in the presence of a Queen, the Queen controls the hive through a form of telepathy.
Really? Didn't know that. I thought the Queen was directing the Aliens when Ripley was in the egg room by gestures or somesuch. Now that you mention it, in Resurrection Ripley did seem to be aware of things for some reason that wasn't explained.

I'd still say, though, that the Tyranid (and to a lesser, but still signficant extent, the Zerg) hive mind goes far beyond that, they have more of the usual psychic powers, and the creatures fail to function properly without the Hive/Overmind.
 

Some_weirdGuy

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Nov 25, 2010
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Where's the option for Neczenomorphs? :p


solve media: hissy fit


well, i'm not quite that impassioned with the non-inclusion of a necromorphised-zenomorph, though I suppose I could throw a little one...

GODDAMMITYOUSUCKWHERESTHEOPTIONFORACOMBINATIONOFBOTHRAWWRLHFSHHLFSKJL
 

VoidWanderer

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Necromorphs easier to survive, you need an anti-viral to resist change.

Xenomorphs evolve, adapt, and hunt.

Necromorphs lack the natural body armor to resist small arms fire that Xenomorphs have. Shooting the limbs of a Necromorph (or anything else that doesn't bleed acid) is a common strategy.

Shoot a Xeno's arm off and their acid enters the situation.

I stopped playing Dead Space because I found it boring. I don't play Aliens games because they actually scare me.