I've said it before and I'll say it again - nearly a decade later people still like to talk about how messed up KOTOR2's ending and cut content was. If something is far reaching enough and people feel strongly enough about it, then some topics are just going to endure.afroebob said:The worst part is that you people won't just shut the fuck up about it.
I had to explain this before, so I'm going to quote myself.Snotnarok said:It's like there's new threads like this every day on this site and it's not even that bad compared to other endings in other games. Yes it's the ending of a series spanning 3 games but there's been worse I think
Bad game endings I've had recently:
RAGE
Bioshock
Metroid Other:M
Sonic 4 Episode II
Diablo 3
Space Marine
Fallout 3's original ending
Heck Most NES/Master System/SNES/Genesis/Turbo Graphix 16 games have crap endings
But whatever, we get it, it's not a great ending. The game, and series however I felt were some of the best games I've played in a long long time. Don't like the ending? Make a new one up in your head, everybody lives and they go on to play Orcs Must Die 2, together, and they kill all the orcs there ever was.
Bad endings are not uncommon, they're more common than good I'd say...it'd be nice to see a thread discussing ...GOOD endings for once or endings that someone enjoyed.
Sure it'd be a bunch of spoiler tags and such for posts but it'd be different than the constant game hatred everyone seems to have here where nothing meets expectations seriously it's like if the game isn't a 10/10 it's crap.
tl;drLovely Mixture said:"A was bad, but so is B.C,D,E,F,G" is not a cohesive argument, it hinges close to common practice fallacy.
Bioware was (big emphasis on WAS) known for decent videogame narratives. For ME3 they made something that was not average or below-average, but just diametrically opposed to what the series had been about.
While I definitely agree that the backlash was excessive and rather ridiculous, there's still one thing I need to point out here:Kipiru said:I've said it before- there was nothing wrong with the ending, it simply didn't appeal to the tastes of some people. It is purely a subjective thing, so I feel the backlash towards BioWare was unwarranted. The ending was tragic, epic and presented the player with one of the toughest choices in the game. The fact that there was no scenario where Shepard lives only made the choice heavier. People are free to dislike the "character dies" approach as an end to the series and even say that BioWare chose poorly with that decision, but outcries of foulplay are simply ridiculous. Nobody has the right to ask of a creator to alter his creation, this is a story told and thus it ends, for better or worse. It's like asking for a rewrite of Romeo and Juliet, so they don't die in the end.
I'd happily donate another twenty bucks to Child's Play to get that ending.putowtin said:... better, but come on Harbinger landing and performing a song and dance routine with Seth Macfarlane would have been better!
If you missed it, then you should read my post harder- I think the ending was perfectly fine. I see your points about the introduction of elements previously not even hinted, but I still think it was not that far a departure of what the series had shown us so far as presenting story elements goes. The choices were valid and logical solutions to a complex problem, not solvable by brute force. And had an adequate price to them.TheCommanders said:Point? Missing it.Kipiru said:I've said it before- there was nothing wrong with the ending, it simply didn't appeal to the tastes of some people. It is purely a subjective thing, so I feel the backlash towards BioWare was unwarranted. The ending was tragic, epic and presented the player with one of the toughest choices in the game. The fact that there was no scenario where Shepard lives only made the choice heavier. People are free to dislike the "character dies" approach as an end to the series and even say that BioWare chose poorly with that decision, but outcries of foulplay are simply ridiculous. Nobody has the right to ask of a creator to alter his creation, this is a story told and thus it ends, for better or worse. It's like asking for a rewrite of Romeo and Juliet, so they don't die in the end.
The biggest problems with the ending have nothing to do with the fact that Shepard dies in *most* (not all) of the endings. It's the thematic departure from the rest of the series, and the complete lack of logic. Using your chosen example, it's like if Romeo and Juliet had ended with Macbeth suddenly appearing and killing Romeo, and then asking the audience to decide if he should force Juliet to marry him, kill her, or knock her out and sell her to a better suitor against her will. It makes no sense, comes out of nowhere, introduces a new character that feels like it's from some other story entirely, ignores what's happened before it, introduces a choice we've had no reason to anticipate, for which no option sounds particularly appealing, and then forgets about the main character.
I still say subjective tastes had much more to do with the dislike of the ending, than any reasoning about narrative structure, that sprung up later along with more nitpicking to add to the problem in a somewhat snowball effect. At least it all started that way. Now reasons to hate the ME3 ending are a dime-a-dozen and I've given up on trying to justife my personal like of it. Play and let play, the haters have lost a wonderfull game from a wonderfull studio and I haven't- I can live with thatAgayek said:While I definitely agree that the backlash was excessive and rather ridiculous, there's still one thing I need to point out here:
Regardless of whether or not you liked the ending, it violates almost every single objective criteria involved in good narratives.
Believe it or not, storytelling does have a set of rules that govern the quality of a work. They're far less rigid than in more scientific applications, as they're rooted in human psychology and multiple millenia of cultural evolution, but they very much exist. Things like "if it's in the story, it should serve some greater purpose", "do not introduce brand new elements in the climax", "rising action followed by climax followed by falling action followed by resolution", etc.
Any of these rules can theoretically be broken and still have a decent story, but doing so takes a phenomenal level of skill and a damn-near perfect understanding of the audience. By the backlash alone, it's quite clear whoever wrote it lacked both.
The ending's problem(s) is not that Shepard dies. It's the complete absence of good storytelling immediately after some of the best in the industry.
Almost certainly. Most people don't really think in terms of narrative structure and whatnot when they're experiencing something. That doesn't necessarily mean the complaints about its lacking narrative are any less valid though.Kipiru said:I still say subjective tastes had much more to do with the dislike of the ending, than any reasoning about narrative structure, that sprung up later along with more nitpicking to add to the problem in a somewhat snowball effect. At least it all started that way. Now reasons to hate the ME3 ending are a dime-a-dozen and I've given up on trying to justife my personal like of it. Play and let play, the haters have lost a wonderfull game from a wonderfull studio and I haven't- I can live with that![]()
Wow, an agreeable comment- thanks, for the courtesyAgayek said:Almost certainly. Most people don't really think in terms of narrative structure and whatnot when they're experiencing something. That doesn't necessarily mean the complaints about its lacking narrative are any less valid though.Kipiru said:I still say subjective tastes had much more to do with the dislike of the ending, than any reasoning about narrative structure, that sprung up later along with more nitpicking to add to the problem in a somewhat snowball effect. At least it all started that way. Now reasons to hate the ME3 ending are a dime-a-dozen and I've given up on trying to justife my personal like of it. Play and let play, the haters have lost a wonderfull game from a wonderfull studio and I haven't- I can live with that![]()
And personal preference works like that. Don't bother justifying anything. If you liked it, you liked it. At least somebody enjoyed it.