Glefistus said:
But I need all of those cure disease scrolls to survive Blighted Cliff Racer attacks!
Why must you invoke the pain?
JoonaspEST said:
Well looting the same items all over and reciving appaling amounts of gold isn't very motivating to push on. Take a example the Oblivion loot system: you kill dungeon-full of monsters and all you recive is a 20g and some leather item. Or you are über-level and you get glass armor from a highwayman. That's just idiotic if you ask me.
Looting has to be balanced sensible and also a bit challenging. Get to easy you are bored, get to hardly like in Real life you are also bored(people play games to escape from real world not to replay it)
BTW: Hello Escapist Forums
Oblivion's problem wasn't the looting system. That was actually pretty well done overall, it's the utterly botched leveling system, which is what you were kinda talking about.
"Everything and everyone will level up with you" sounds great on paper, but, in practice it really ends up making the game pretty dull, because after a little while it becomes painfully apparent how broken the system is.
Two Worlds and Fallout both implement leveling much more intelligently, and there's a lot of ways to fix it in Oblivion, such as keeping things like glass and daedric armor incredibly rare. Instead in Oblivion once you get to the next tier you'll start seeing the new armor about as frequently as the other types available.
The other thing "because everone levels with you, you can never get in over your head" is flat out false. What actually happens is if you build your character incorrectly, you'll find yourself completly underleveled with no hope of catching up, but you won't realize this until you're 10 - 15 hours into the game.
Anyway: OT: I think looting makes more sense in some cercumstances than others. STALKER and Fallout 3 it makes perfect sense, Mass Effect or Deus Ex? Less so.
EDIT: I'm still of the opinion that Mass Effect should have handled items as another RPG skill tree, where you use requisition points (gained from completing missions or whatever) to upgrade the Normandy's armory rather than actually dealing with items. With maybe the odd unlock in the armory as a reward.