Everything in Dark Souls is intertwined, the difficulty is wrapped up in the world and in the exploration. The whole package would suffer if (in Dark Souls) there was an easy mode implemented. I say in Dark Souls because we know what that game is, we know its length, Dark Souls 2 could be longer. But Dark Souls is not a big game, if there was an easy mode people would clear it so fast they probably wouldn't feel they got their moneys worth. Heck, some people are able to clear half the game in just thirty minutes. There aren't any huge cutscenes, no big Mass Effect style conversations, no characters to romance.BloatedGuppy said:Well that's the point of a difficulty level though. It's so everyone can find their level of challenging. What's a rewarding grind for some may simply be an impossible wall for others.Broderick said:(Just saying now, I would not mind the addition of an optional easy mode to dark souls). Mechanically, the game would definitely still be good, but I think the experience as a whole would be hurt if the game was easier. One of the main themes of the game is the inevitability of death, and the struggle against it; by making the game easier, this theme becomes less prevalent, and the world much less threatening. This would hurt the entire premise the game is based on, and I think it would not only hurt the game, but do a disservice the players as well.
I think Dark Souls is like the old Zelda games that reward exploration. Exploring and paying attention make the game so much easier. Paying attention to stats like how fast your stamina regenerates compared to other games. It allows for the game being easier. It's also an RPG so leveling makes the game easier. There is an "easy mode" already built into the game, and I'm not even talking about playing a caster hur hur*.
Strictly in terms of gameplay, do you think it detracts from a game (whose selling point is gameplay,) that has a difficulty slider outside the game in a menu? It rarely changes anything but HP. Think Capra Demon, everyone's favorite early game boss. Will it make his dogs disappear? Will it make him swing and slower? Will it change his attacks and patterns at all? If not, then someone not learning from the fight will still likely die due to getting staggered or attacking when they should be rolling away. It just might take longer due to the boss's damage either being decreased or the players health being buffed.