Poll: Whats your favorite developer/publisher?

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Zera

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Sep 12, 2007
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This is a board just to tell why you like a certain game company, not to say its better than your company and all that stuff.

Whats mine? Nintendo
There are many reasons, but I will just name one for now. They never hype there games out. Its like my friend said. Here is what Nintendo says

Nintendo: Hey guys, we are coming out with another game.
Everyone else: WHAT?! YEAH!!
 

Joe

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Jul 7, 2006
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Voted EA, because hey, why root for the lesser evil?

Actually, despite the fact they're a giant beast and were formed by the antichrist, they make pretty OK games on average, and have begun turning around that evil "buy company, suck life force, throw away husk" model.

As far as "Other" goes, I like Valve, Activision and Introversion quite a bit.
 

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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I voted for EA too, because it was the closest thing to a "comedy fifth option" I could find.

Actually, if this was 1988 I could vote for EA with a straight face. These days, I think the use of words like "antichrist," "evil," and "suck" in the previous message pretty much covers it, although I'll toss in "steaming dog turd" just to be sure.

As for my Other, put me down for Bullfrog, Looking Glass Studios, Bill Stealey-era MicroProse, and Bioware.
 

Russ Pitts

The Boss of You
May 1, 2006
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Hmm. If I vote for one of these guys, and afterward they send me a game to review (or a car, or a booth babe) does that count as payola?
 

Zera

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Sep 12, 2007
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Russ Pitts said:
Hmm. If I vote for one of these guys, and afterward they send me a game to review (or a car, or a booth babe) does that count as payola?
whats a payola?
 

Bongo Bill

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Jul 13, 2006
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Well, a developer is much different from a publisher, and let's not even begin to unravel the tangle of publishers who also develop. I really have a lot of respect for a developer who can self-publish, but that's obviously not feasible a lot of the time.

Let's go down the list, shall we?

Among publishers, Valve is doing a lot to open up the Internet. GameTap is doing the same, but GameTap is more like a retailer than a publisher.

Atlus goes out of its way to find the Japanese things that strike my brutish American sensibilities as "quirky," but they've got a sense of quality control about it - and bringing Ogre Battle 64 to the US is something for which I can't possibly thank them enough.

I like Capcom. Their in-house studios have the worst case of sequelitis I've ever seen, and in many ways they behave like a Japanese EA, and they killed Clover Studios, but they are always willing to take a risk with a new property (and then drive it into the ground). That degree of prolificacy is a net positive for the industry as a whole.

Moving on to developers, I must commend the worthy Toys For Bob, and specifically their founders Fred Ford and Paul Reich III, who not only made, and then released the source code for, the best game ever [http://sc2.sourceforge.net/], but also have borne their imprisonment deep within the bowels of Activision's sequel-and-license mines without losing their passion for, or ability to make, quality games.

Introversion has already been mentioned, but it bears repeating. Every single one of these guys' games has been a step forward for the medium, and they are a handful of guys in a basement. They keep the dream alive.

Blizzard, Bioware, and all of Nintendo's little sub-teams and first parties (EAD, R&D1, Hal, Intelligent Systems, Retro Studios) have thoroughly mastered the art of quality control, and they deserve the resultant spoils. Good games are better than bad ones.

Kojima Studios is delightfully mad.

Even though LucasArts really only makes Star Wars games these days, we mustn't forget the fact that the Star Wars games they make are generally good, nor all the fantastic original titles they brought us in the past.

Maxis may have been dissolved, but they are still with us in spirit. Some day Spore will have to come out. We'll be ready for it.

Stardock deserves all the kudos in the galaxy for daring to ship Galactic Civilizations 2 without any kind of copy protection. I probably would not have even noticed this fantastic game had they not made this decision.

How could I fail to mention The Dev Team [http://www.nethack.org/], famous for its ability to Think Of Everything, and also to work on a game continuously for over twenty years, for free?

Also, I know the guy who made Zeta's World [http://www.breadbros.com/Zeta/] so I suppose it'd be polite for me to be a shill for him.
 

Russ Pitts

The Boss of You
May 1, 2006
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Zera said:
Russ Pitts said:
Hmm. If I vote for one of these guys, and afterward they send me a game to review (or a car, or a booth babe) does that count as payola?
whats a payola?
Trading money for editorial coverage or favorable consideration, etc. For example, if Microsoft had sent me a bag full of Halo3 goodies with my name printed on it, like they did for Dean Takahashi, I just might have been kinder in my review. But now we'll never know ...
 

Meophist

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Jul 11, 2006
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I know you don't like western developers, but perhaps you could've had some more balance in your choices(you only have one western company, the rest are Japanese).

In any case, the game I'm playing right now's developer seems to be Ninja Studio, so I guess I like that. Other than that, IntSys and Blizzard have made some of my favourite games.
 

Zera

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Sep 12, 2007
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Meophist said:
I know you don't like western developers, but perhaps you could've had some more balance in your choices(you only have one western company, the rest are Japanese).

In any case, the game I'm playing right now's developer seems to be Ninja Studio, so I guess I like that. Other than that, IntSys and Blizzard have made some of my favourite games.
I couldnt think of any at the moment
 

Widell

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Oct 2, 2007
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There are sort of three developers that got a special place in my heart, the reason to why is that they make unbelievably good games.

Obsidian Entertainment/BioWare, Blizzard Entertainment and Bethesda Softworks, they have made some of the best games I've played ever, although there are many good developers out there few manage to provide such quality games every release. A fine example of such companies would be Lucas Arts and Ubisoft.
Nintendo made a few decent games too, but in my opinion they're too focused on milking their bestsellers instead of coming up with new decent ideas, but hey, most games are okay anyway.
 

Virgil

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Jun 13, 2002
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Right now, out of currently active developers and the games they release today, I would say Level 5 and BioWare are my top picks. Runners up are Bethesda, Obsidian, and SquareEnix but all three lose points for being inconsistent.

For publishers, the only ones I can think of that has an impact on the games I play are Atlus, and in some way Microsoft (for running XBLA). I'm not pulling any others off the top of my head that aren't primarily money-buckets or running their own development studios.

I'll virtually light a candle for Bullfrog, Sierra (circa adventure games), and Working Designs.
 

Zera

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Sep 12, 2007
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I would have to say Atlus is one of my favorite publishers. They are also the best at localization if you ask me(Just look at Odin Sphere). Capcom is good too with Phoenix Wright.
 

Pyrrian

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Oct 3, 2007
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Origin, though dead, is probably my favorite developer (/publisher? System Shock says so) that has existed at some point. I mean, they gave me Wing Commander (heck, I liked Strike Commander, too) and Ultima.

Namco is another top slot. I certainly like plenty of their games, and they've made Ace Combat one of my cherished series.
 

Katana314

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Oct 4, 2007
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Valve. You want to know why? I'll tell you why.

-----Original Message-----
From: David [mailto:[email protected]]
Sent: Monday, August 28, 2006 5:53 PM
To: Gabe Newell (the CEO/cofounder of Valve software)
Subject: The pinata

After reading an article on all the hardships you guys went through for Half-Life 2, I made this pose in Garry's Mod with everyone at Valve in mind. Hope it brings back some fond memories. (Escapist note: They had a pinata for when HL2 was declared code-complete, just sitting in the office for months. Then one day after most bugs were done, Gabe just said on intercom: Everyone. Lobby. 5 minutes.)
http://img182.imageshack.us/img182/1006/hl2pinatauu8.jpg
Do you guys have pinatas set up for the Episodes? (sorry if things like this are starting to clog your inbox, I've heard you've been forwarding a lot to Marc to answer)

PERSONAL REPLY BY THE F***ING HEAD OF VALVE, DIRECTLY TO ME:

Excellent!
Each time we ship we tend to do something different, although we've done Piñatas for sentimental reasons a couple of times.


Other companies are just a logo with a face somewhere behind it. I love the companies like Valve and Telltale games. Telltale employees actually post on their forums often; one of the Sam and Max games included a joke directly suggested out of the forums, and they just put the guy's username in the credits.
 

LisaB1138

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Oct 5, 2007
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There's a big difference between a developer and a publisher. This isn't a very good poll as written.