I generally go for an original female character, but not conventionally attractive- e.g. small and nerdy, tall and muscular, a bit chubby, etc. depending on the playstyle I have in mind and the options available.
Depends on which kind of customization. A full character editor or if there's just a few options with very few real changes.Oie Justes said:Lots of games let you customize the main character. When that happens, what do you do?
I usually make myself, more or less. (Except virtual me has flawless skin and huge muscles, but that's the game devs fault, not mine.) Since I have a good, evil, and neutral save file on Fallout 3, I make myself normally for good, with a different haircut for neutral, and with a dastardly mustache for evil. Did something similar to that in NV with one for each faction.
How about you?
Same here, although mine are always black men (or as close as you can get) if they are humans. I generally just try to make faces that aren't ugly if I'm not going be seeing them like in Skyrim, although I now am curious to see how close I can get in Skyrim. For some reason, game developers seem to not know what a proper fade looks like.CelestDaer said:That's oddly enough what I did the first time I played through the Mass Effect trilogy, however, my normal response depends on how much of my personalization will be noticeable. If I'm going to be staring at the back of my character's head the entire game, I might only bother with the hair.FinalDream said:I always create an original character, one that fits the world, and I will always choose the female gender and have red hair. Not sure how that started but it's just something I do in every game!
Was it Dungeon Siege?FinalDream said:I always create an original character, one that fits the world, and I will always choose the female gender and have red hair. Not sure how that started but it's just something I do in every game!
I don't usually fiddle too much with the face, I pick the preset that most closely resembles what I want and make slight modifications.Kargathia said:Yea, I tend to do the same thing. I'm just not that good with faces, so if I start meddling with sliders too much it'll always end up weird.KevinHe92 said:I usually roll with a preset with slight tweaks. Don't understand how people can spend hours on nose length or eyebrow placements.
When it comes to choosing classes/skills, sure, I spend a shitload of time there.
If possible I play female protagonists, mostly because I find it easier to identify with a female than with a hulking mass of concentrated testosterone.
I don't really have a pre-conceived notion of what I like, but generally speaking they end up as pretty wiry characters of less than average height. Strong, but not ripped - fighters, not body-builders.
I almost always make my character as close to myself as possible and this doesn't just apply to appearance. I try to pick skills that resemble what I can actually do. I always like to think of it in terms of myself directly interacting with the world.Bara_no_Hime said:I've always found the idea of creating oneself in a game to be lazy. It's a roleplaying experience, after all.
I usually go with one of my original characters. Sometimes, particularly in games where roleplaying is less of a factor (such as Rock Band) I will create an established character from fiction. At other times, I will take an established character from fiction and then modify them in some way to create something new. I often do this on second play-throughs of more heavy roleplaying games (like the joke character, but less of a joke and more a chance to explore and adapt a character not my own).