Around the time EA bought them out. Their games before that were amazing (KoToR, ME, DA:O, and Jade Empire were the only ones I played) and then EA had to muck everything up. I generally liked ME2 and (most of) the decisions they made to alter the gameplay were well received on my end (making a Third-Person-Shooter/RPG hybrid a little smoother in the TPS department makes perfect sense to me), but the story and writing declined on a whole.
Dragon Age 2 was the first time they made a game the genuinely made me upset. At first I was in denial, but the more I think about the game the more I realize how much of a set back it was. To me, the story was fine (the whole Mage/Templar rivalry was pretty apparent from the first game and even the part where the First Enchanter goes crazy was pretty well foreshadowed if you find the hidden Codex Entries). The gameplay and design however was taking 4 steps back for every step forward. Want to make gameplay more fast paced and exciting while still keeping in line with the strategy? Sounds great to me! By that you mean you want to remove auto-attack and flood the screen with enemies when it doesn't make any sense so the end result is a watered-down Dynasty Warriors knockoff? That is where I cross the line.
Not to mention the fact that the entire game apparently takes place in the same building, alleyway, cave, dungeon and mine. That was passable in Mass Effect 1 because they didn't have as much funding and at least there was some kind of lore to hand-wave the problem away (the buildings on planets were dropped from orbit rather than built on location with resources readily available) and they at least varied the content in each room with different box layouts.
I will in all honestly get Dragon Age 3 if it looks like they learned their lesson from DA2, but considering EA's death grip seems to be depriving them off oxygen I highly doubt they'll be able to make the drastic changes necessary to make the game passable given their short development times.
Dragon Age 2 was the first time they made a game the genuinely made me upset. At first I was in denial, but the more I think about the game the more I realize how much of a set back it was. To me, the story was fine (the whole Mage/Templar rivalry was pretty apparent from the first game and even the part where the First Enchanter goes crazy was pretty well foreshadowed if you find the hidden Codex Entries). The gameplay and design however was taking 4 steps back for every step forward. Want to make gameplay more fast paced and exciting while still keeping in line with the strategy? Sounds great to me! By that you mean you want to remove auto-attack and flood the screen with enemies when it doesn't make any sense so the end result is a watered-down Dynasty Warriors knockoff? That is where I cross the line.
Not to mention the fact that the entire game apparently takes place in the same building, alleyway, cave, dungeon and mine. That was passable in Mass Effect 1 because they didn't have as much funding and at least there was some kind of lore to hand-wave the problem away (the buildings on planets were dropped from orbit rather than built on location with resources readily available) and they at least varied the content in each room with different box layouts.
I will in all honestly get Dragon Age 3 if it looks like they learned their lesson from DA2, but considering EA's death grip seems to be depriving them off oxygen I highly doubt they'll be able to make the drastic changes necessary to make the game passable given their short development times.