The absolute worst example, until I am proven wrong, lies below.
It doubles as an endurance test. How long can YOU watch it?
I made it to the end...Because I managed to beat the game 2 years ago.
[HEADING=1]DISCUSSION VALUE, if you skip the video[/HEADING]
Has your game ever shoved its "message" down your throat like Avatar (You know, that really high grossing movie?) did? The game can be good, bad, anything. It could make your game more/less fun.
Anyway, my experience is with Eternal Sonata...I liked most everything about it. The art style, the music, the real time/turn based combat system. But the preachy story...that persists after the end credits. The faux philosophy...Ugh.
It doubles as an endurance test. How long can YOU watch it?
I made it to the end...Because I managed to beat the game 2 years ago.
[HEADING=1]DISCUSSION VALUE, if you skip the video[/HEADING]
Has your game ever shoved its "message" down your throat like Avatar (You know, that really high grossing movie?) did? The game can be good, bad, anything. It could make your game more/less fun.
Anyway, my experience is with Eternal Sonata...I liked most everything about it. The art style, the music, the real time/turn based combat system. But the preachy story...that persists after the end credits. The faux philosophy...Ugh.