Poll: Which Deus Ex: Human Revolution Ending did you choose? *SPOILERS*

Reza Baharmast

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Jun 5, 2012
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It's been a while, but I imagine you'd like this:

I guess most of you agree that all 4 choices are BAD; since you can not fix a society which has been emptied of morality and God for so long with a mere benefit seeking human mind ( that benefit could be money, fame, or even satisfying one's monsterous ego, like Darrow's )

However, assuming Eliza would actually send YOUR choice and not those whose interest she exists to protect,

I chose Sarif's.
I like power and money; so in a situation where I can neutralize ALL my competition with a single blow ... I'd send sarif's message twice :) plus dave has suggested a partnership here and also ... look at me, I AM an aug AND the key to these developments.
In a hollow world with no ethics but money, power, fame, personal ego ... is there any reason not to choose Sarif's choice?

However,

the wiser choice would be: Send Taggart's message on the condition of JOINING the iluminati. Continue working with Sarif Industries. With UN's pesky regulation set, not many have access to hightech info, but you do. You aslo have Cassan and the media to shape the mentality of the population.

You simply become the PUPPETIER not another puppet :)
 

kebebasan

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Jul 26, 2012
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This thread looks like it's been dead for a year, but fuck it, it's a brilliant discussion.

Personally, I chose Sarif after reading through these and thinking to myself about it. Though I went through all of them.

In order of choice:

1) Though I despised Sarif, due to his treatment of Adam and abuse of trust, blah blah blah, his choice seemed like the best. Augments were going to be regulated soon enough, as we've seen with many technologies, and they weren't going to die anytime soon anyway.

This choice allowed for Adam's genes to be used to level the playing field, so to speak, and diminish the disparity between the haves and have-nots. Though I hope augments wouldn't become the future. But I also rarely upgraded and had 8 praxis points at the end of the game. Augments felt more like an accessory than a need after taking out so many enemies single handedly while mostly using stealth. I focused my augs on inventory, hacking, and stealth, with a few mobility ones. (I gave up on making my first run a pacifist after I discovered the tutorial level still counted against the achievement. And saving Malik with tranqs didn't go very well. But I still used the stun gun, peps, etc. for the most part. One shots!)

But on the negative side, I hate the idea of more Rifleman Bank Stations popping up, which would probably occur frequently, though there might be less risk involved, and yeah. RBS was scary.

2) Self destruct. I hated the idea of killing Adam, but I saw the other options as steps backward. Taggart, Darrow, and to some extent, Sarif, didn't deserve to live after the hell they put so many people through. But that also meant becoming one of them. It was a stupid choice, and I can't remember my justification for it (if any) besides the fact that the other two are much worse.

And Panchea was supposed to stop global warming. Though I'm not sure how effective it would be after all that.

Though this was the only choice Eliza had a custom response to. Something like, "It's been a pleasure working with you Adam" which made it stand out to me.

3) Darrow. I really hated this one. It was the first choice I jumped to, but I realized quickly that it would essentially plummet us back into a dark age where religious fanaticism and feudalism could take root. Sure, the Illuminati could be exposed and pushed to the brink, but they've survived for centuries, so I don't see a freshly genocidal billionaire swaying public opinion that easily.

But in the long run, all this choice would do would strengthen the divide between classes, create a mini zombie apocalypse, and create an environment more hospitable to militias and Illuminati type organizations. Knowledge may be power, but very rarely when in the hands of the powerless. (If leaders arose however, like Adam, this choice could've been a bit more viable.)

4) Taggart was an asshole. An Illuminati tool. I should've killed him when I had the chance(s).

I liked the idea of regulation, but I just saw that exaggerating the current situation. The Illuminati (and it's subsidiaries) would continue to develop augs to be used by the rich and powerful, and limit their use by the common person, already seen by their biochip plot. And the closing of the door reminded me of all the shit I hate about modern government. A really stupid choice in my opinion.

But no matter what the choice, I wish we had more say in what Adam did afterward. Especially after JC Denton became a god essentially in DX1, Adam has/had (?) so much potential to say what he's seen and shape the future. And like many others have said, he probably would've found some way to escape Panchea if that became canon. Hopefully.

And now I have no opportunity to get revenge on Megan. She used my genes without my knowledge, went to work with the Illuminati after I had risked my life a billion times to save her, and was likely sleeping with Darrow (the computer in her bunker is registered under his name. There's one bed. Maybe I'm just being stupid, butcomeon.) Maybe that should've been a choice. Getting revenge on Megan somehow. Put her in as a character in Saints Row The Third, perhaps?

Or maybe, though this is very Bastion of me, using Panchea to accelerate global warming and wipe the slate clean, so to speak. It would essentially be the same as Tong's choice in DX1, but more people would die and there'd be no promise of humanity's survival. But it would be an interesting choice.
 

00slash00

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Dec 29, 2009
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i went with no augmentation. i was immediately prejudice against sarif's choice because throughout the entire game i always thought he was a dick. i wanted to do regulated augments but since that helped the illuminati, i ruled that out. i was torn between no augments and death but ultimately ruled out the death option because it would bury the truth