Honestly, I can't stand JRPG's any more. I used to love them right up until the time I played Star Ocean: Till the End of Time, or so. That's about the time I realized JRPG's really aren't that interesting.
Take five current-gen JRPG's of your choice. I can guarantee at least four of them will be a true-to-formula monomyth that includes an angsty anti-hero, genki girl, and a boisterous bruiser. That's just the story and character tropes I can throw off-hand into a simple sentence. Yeah, tropes are fun. The monomyth continues running strong to this day. Who doesn't love a boisterous bruiser? Some games may include fantastic aesthetics or a nice combat mechanic, but that doesn't acquit the JRPG genre of voluntary wholesale stagnation.
The last JRPG I played which was in any real sense "new" was FF12. That was because
Take five current-gen JRPG's of your choice. I can guarantee at least four of them will be a true-to-formula monomyth that includes an angsty anti-hero, genki girl, and a boisterous bruiser. That's just the story and character tropes I can throw off-hand into a simple sentence. Yeah, tropes are fun. The monomyth continues running strong to this day. Who doesn't love a boisterous bruiser? Some games may include fantastic aesthetics or a nice combat mechanic, but that doesn't acquit the JRPG genre of voluntary wholesale stagnation.
The last JRPG I played which was in any real sense "new" was FF12. That was because
Venat, who was an heroic character working behind the scenes, won via heroic sacrifice. Moreover, Ashe was being set up the entire game as the ultimate villain but for Venat's interference. Even that was lifted from God Emperor of Dune in a game that was constructed piecemeal from other science fiction works. Still, pretty awesome when you think about it, and Squeenix not hand-holding the player through that is commendable.