Poll: Which do you think did Violence in Videogames better? Spec Ops the Line or Undertale?

Recommended Videos

Wackymon

New member
Jul 22, 2011
12,850
0
0
As listed in the title, pretty much.

While I have not played spec ops, I'd enjoy hearing discussion, because the two games seem to hit on the same topic in differing manners. From my understanding, Spec Ops removes the act of Agency. Undertale seems to point out the fact that, you know, you're murdering shit, why the hell are you doing that. You don't have to do that.

So, I'd like to see which of the two you think handled the topic better, and I'd enjoy seeing some discussion.
 

balladbird

Master of Lancer
Legacy
Jan 25, 2012
972
2
13
Country
United States
Gender
male
I'd argue that both do an excellent job of deconstruction, with the only difference being the genre they worked with. Spec ops explored the rationale of military shooters, and what a person who entered war zones for the sake of feeling like a badass hero would really be like, whereas undertale focused on the RPG, and how someone who endlessly hunted and killed random creatures for money and experience would impact their world.

This, I have a hard time saying one did a better job than the other. Interesting topic, though
 

Skatologist

Choke On Your Nazi Cookies
Jan 25, 2014
628
0
21
Tough to say. Also Spec Ops doesn't completely get rid of agency, there are certain choices offered within game, but anyone can tell you all of them are pretty meaningless.

Anyways, I'd say both games have very much in common, but other than criticizing the the genre of games they reside in, the player for going down a murderous path, and a few other things, both have large differences between them that are about as apparent as them and the games they intend to criticize.

I'll just link two nice videos on the games that I'll use as a basis for a more thorough analysis of these games.



Summation of View: I appreciate UnderTale as being the first recognizable game to criticize violence without making it mandatory than the many good things I can say Spec Ops going right for it. I still think there are many more different ways violence and pacifism can be addressed in games, but it may be a while for someone to beat UnderTale on it.

That may be the gist of my view, but I'm prepared to write just a little more on the games if asked. Like which I think is a better overall criticism of their genre, or has the better morality, or is more applicable to criticize culture to outside of games, but I can't quite write my thoughts yet and OP only asked who did violence better so *shrug*.
 

Wackymon

New member
Jul 22, 2011
12,850
0
0
Skatologist said:
That may be the gist of my view, but I'm prepared to write just a little more on the games if asked. Like which I think is a better overall criticism of their genre, or has the better morality, or is more applicable to criticize culture to outside of games, but I can't quite write my thoughts yet and OP only asked who did violence better so *shrug*.
Tell meh. Please. Give insightful critique.

I need to know.
 

Kotaro

Desdinova's Successor
Feb 3, 2009
794
0
0
They both did it very well, but I would give an edge to Undertale, because it actually gave you a choice.
In Spec Ops, you're required to be a bastard to win the game, and your only option if you don't want to do horrible things is to just stop playing.
In Undertale, you don't have to be a genocidal monster, which makes the conscious decision to actually take that course of action all the more meaningful and gives it far more impact.
 

rcs619

New member
Mar 26, 2011
627
0
0
Kotaro said:
They both did it very well, but I would give an edge to Undertale, because it actually gave you a choice.
In Spec Ops, you're required to be a bastard to win the game, and your only option if you don't want to do horrible things is to just stop playing.
In Undertale, you don't have to be a genocidal monster, which makes the conscious decision to actually take that course of action all the more meaningful and gives it far more impact.
Indeed, although I feel like that was part of the point too. Even if you're one of the goodguys in a war (and *no* one in Spec-Ops was actually a good guy), you're still probably going to have to do terrible things to other human beings in order to survive.

That's something I'd love to see videogames do more often, humanize the other side. War is almost never black and white, and even if an enemy nation's government is obviously corrupt or in the wrong, more often than not the average soldier doing the fighting is still just, a regular person trying to serve their homeland and survive to go home again.

Undertale was great though. It had the perfect JRPG plot progression as it went from a silly adventure to a fight to save all of time and space. Also...
Sans really is a true hero, and his last stand is one of the most touching things in recent gaming. He knows he can't win, literally can't. But he's still there, blocking the way, pulling out every dirty trick in the book to try and save both monsters and humans.
 

AT God

New member
Dec 24, 2008
564
0
0
I didn't vote since I haven't played Undertale yet but I don't think the two are comparable since it seems they go about it in different ways. While I really enjoyed Spec Ops story and meaning, I do sort of think they dropped the ball on the "big scene" by making it mandatory. They should have given the player the option of at least attempting to avoid that decision, such as attempting to attack without that weapon. They could have set it up to be impossible so it ultimately has to be done that certain way, but if they gave the illusion of choice I think it would have alleviated some people's concerns.

Spec Ops wasn't really about violence in general, it was specifically about war-time violence and how there really isn't any good versus bad when it comes to war, the person who kills the most, even if they are the good guy they are the bigger monster in the end.
 

sXeth

Elite Member
Legacy
Nov 15, 2012
3,301
676
118
Spec Ops tries to make you feel guilty for a game in which you had no choice, for a situation in which it failed to provide critical information, and sympathetic for characters you had no interaction with. With the general "Word of God" on it being that you should've just stopped playing the 70 item you paid for.

Undertale gives you a choice, allows access to the information, and lets you interact with the characters to develop sympathy. Its also only ten dollars, if you wanted to do the "Don't play to win" route, not that its necessary in its case.

Seems like an obvious choice.
 

Nuuu

Senior Member
Jan 28, 2011
530
0
21
I can't really vote for for one over the other. They handle things differently, especially tied to the genre.

As stated before, Spec Ops focuses on bringing a more realistic morality into a military shooter, and again as stated before, one problem is that it forces you to do blatantly bad choices. It's interesting in what it does, and while it doesn't execute it ideally, it makes for an interesting experience.

What I really like about Undertale is how it doesn't make a statement out of this. It doesn't tell you that killing everything in RPGs is bad, and it doesn't make you feel (too) guilty for killing a few random encounters in game. It creates an emotional experience that pertains to itself. The enemies in the game aren't evil spawn created from the final boss, just inhabitants trapped in the underground.

Spec Ops tries to make a statement across a genre, Undertale creates a situation that just applies to itself. While Spec Ops didn't do it perfectly, I have to give it points for making a nice experience out of it anyways.
 

Mister K

This is our story.
Apr 25, 2011
1,701
0
0
I can't really answer, since they both were a reaction to violence in a completely different genres and settings of games:

- Spec Ops is a comment on a "one man army, dudebro, shoot more question less, forget about the concequenses" western military FPS.

- Undertale is a comment on how people are willing to slaughter tons and tons of creatures in JRPG's just to get to higher character level.

Although, now that I think about it, Undertale, for the purposes of delivering their message, showed us the world where, unlike in other JRPG's, monsters AREN'T mindless, berserking creatures. I think it's kind of a cheating, morality wise. Would player had had the same reaction to Undertales monsters if the weren't cute creatures, with their own villages, etc., but the same roaming berserker kind as other JRPG's?

The message that "killing other people, your own kind, and enjoying it, is actually a bad bad thing", however, is universally understood.
 

Broderick

New member
May 25, 2010
462
0
0
Nuuu said:
I can't really vote for for one over the other. They handle things differently, especially tied to the genre.

As stated before, Spec Ops focuses on bringing a more realistic morality into a military shooter, and again as stated before, one problem is that it forces you to do blatantly bad choices. It's interesting in what it does, and while it doesn't execute it ideally, it makes for an interesting experience.

What I really like about Undertale is how it doesn't make a statement out of this. It doesn't tell you that killing everything in RPGs is bad, and it doesn't make you feel (too) guilty for killing a few random encounters in game. It creates an emotional experience that pertains to itself. The enemies in the game aren't evil spawn created from the final boss, just inhabitants trapped in the underground.

Spec Ops tries to make a statement across a genre, Undertale creates a situation that just applies to itself. While Spec Ops didn't do it perfectly, I have to give it points for making a nice experience out of it anyways.
I would say Undertale, as it actually gives agency to the player, and doesnt make the player feel bad for something they quite literally couldnt control(for the most part). As for my reply to you though, Undertale does make somewhat of a statement, but this is really only in regards to the Genocide path.
At the end of the game, Sans confronts you and basically says "just because you can do something, doesn't mean you should". The game also seems to mock the audience of let's players, people who would watch the player kill others, but not actually do it themselves. Pretty interesting stuff.
 

crimson5pheonix

It took 6 months to read my title.
Legacy
Jun 6, 2008
36,822
4,055
118
They're both great, but I'd give the edge to Spec Ops on this specific point. It better acknowledges that violence is a solution if applied knowingly and carefully. Within the scope of Undertale, pacifism is an acceptable solution, but that's not always the case. And Spec Ops doesn't take away your agency. You don't have to kill all those people, you can just turn the game off. :D
 

Erttheking

Member
Legacy
Oct 5, 2011
10,845
1
3
Country
United States
I absolutely love Spec Ops the Line and what it did...but I'll be the first to admit that Undertale did it better.
 

Here Comes Tomorrow

New member
Jan 7, 2009
645
0
0
Honestly, I prefer Spec Ops.
I just prefer the presentation and the characters mental breakdown during the 3rd act was amazing. There were some great touches.

I don't understand how people can critisize Spec Op for taking away choice but not Undertale. I've not finished it yet, but the Genocide run changes a lot yes? To the point where nearly everyone has done it in order to experience the changes. The game is still effectivly taking away your choice by locking an entierly different story behind violence and then critisizing you for wanting to see everything the game has to offer.
 

Ambient_Malice

New member
Sep 22, 2014
836
0
0
Spec Ops forces you to do really stupid things and then tries to guilt trip you for doing them. The often praised white phosphorus segment in Spec Ops was some of the worst game design and storytelling in any third person shooter.

Call of Duty: Black Ops 2 was a far more effective version of the same underlying concept because you were responsible for your own actions at multiple points in the game. A many players killed Mason during the sniper execution scene, for example, because they were conditioned to follow orders. An NPC tells them to shoot a "bad" character in the head, so they shoot the character in the head.

Plus the Harper execution scene where you're given a choice between shooting your teammate to stay undercover or attempting to assassinate the man you've been hunting for years. That's the sort of game design and storytelling Spec Ops tries to have, but fails at miserably because as aforementioned, the game tries to guilt trip you for its own poor design.


But as for your question, Undertale.
 

Kingjackl

New member
Nov 18, 2009
1,041
0
0
They both make strong cases, but are hampered by the anti-violence message conflicting with the mechanics. In Spec Ops' case it's dressing up anti-war game commentary in the skin of a generic military shooter that rewards violence with progress. I feel like it would have been better if it had stuck to being anti-war, rather than a meta commentary about gamers. Because let's be honest, if your two main targets are escapist nerds and a bloated military industrial complex, what do you think you should be focusing on?

Undertale would definitely have a stronger case if not for the fact that the only reason people play the No Mercy run is to experience the two awesome boss battles unique to that campaign. But it does get the point for providing an alternative for violence for those who don't feel like being preached to, and for the regular fighting mechanics being deliberately dull and anticlimactic so people who take the violent path know they are taking the easier but less fulfilling option.

Edit: Wow, the poll is 50/50 at time of posting. Clearly a polarising topic, which is cool.
 

Silence

Living undeath to the fullest
Legacy
Sep 21, 2014
4,326
14
3
Country
Germany
Hmm, what's better? The game that just pushed you down a path you can't really escape, or the game that blatantly tells you "You're a shit player, don't kill pixels"?

Spec Ops, Hands down, no question.
 

Sigmund Av Volsung

Hella noided
Dec 11, 2009
2,998
0
0
There's not a game out there that would convince me that it does something that Spec Ops The Line does thematically better.

Everything from the presentation, mechanics and dialogue to animations presents a slow spiral into hell. Whilst initially, you can "justify" your actions by saying there's no way to continue without doing horrible things, after a while, you really do reach a point where you can just stop doing them if you don't like them. But you still continue, and the game plays that like a fiddle.

Yes, I can concede that the extent to which this message works depends on your own perspective on violence, just war, degree of choice in videogames and free will, but even then it sparks a discussion on what these respective factors mean. A game that gets people talking about concepts that most other games just brush apart as part of the "greater good" is already a success in my mind. Spec Ops going that far that it destroys all notions of unabashed jingoism and dehumanisation can speak beyond just videogames.

Obviously I'm biased, but I truly believe it to be a work of art. From what I've seen of Undertale, it has it's charm, but I severely doubt that it or any other game in the next 5 or so years can even get as far as Spec Ops did.
 

Rahkshi500

New member
May 25, 2014
190
0
0
Even though Undertale did it better, since it actually gave you choice, I hold to the opinion that neither of them actually tackled the issue of violence well. I found both of them to be flawed and not holding up.
 

Skatologist

Choke On Your Nazi Cookies
Jan 25, 2014
628
0
21
Wackymon said:
Skatologist said:
That may be the gist of my view, but I'm prepared to write just a little more on the games if asked. Like which I think is a better overall criticism of their genre, or has the better morality, or is more applicable to criticize culture to outside of games, but I can't quite write my thoughts yet and OP only asked who did violence better so *shrug*.
Tell meh. Please. Give insightful critique.

I need to know.
Well that sort of put a bit of pressure on me to do this right. I'll just use spoilers because I'm going to use some for both games

Spec Ops is quite obviously a criticism of many third and first person shooter games, primarily through putting on the mask of what seems like a rather typical game of its genre only to turn common actions in such games on their heads. In most of these games, there's no doubt that you are portrayed as a hero and aren't really judged for all the lives you killed(whether you needed to or not), while in Spec Ops forces you to deal with it. Your player character constantly tries to justify in the matter by saying "we had no choice" much like the player themselves would. But the player always had a choice of leaving the game and the character literally went against orders in order to feel like a hero and attempt to save people, only winding up killing likely killing thousands because of his ignorance and arrogance. I honestly don't think Spec Ops could work if a "good" option was capable just because it completely goes against many of the games themes of deliberately saying "hey, sometimes you aren't the hero, especially when you go about killing people you don't know".

Undertale deconstructs JRPGs in almost every conceivable way. It like Spec Ops seems pretty ordinary early on with Flowey and Toriel, but it switches things up considerably. You can't really sell your items at shops, the inn keeper gives you back your money because you only were in a bed for a few moments, and most of, killing enemies actually has an effect on how people treat you and how many enemies are presented in an area. Now those two things you can find in games from time to time, but never really to the extent Undertale shows you. No other item shop in a JRPG I know would close up their shops in one place because you killed off the neighboring town of monsters/people, but Undertale does exactly that. The permanence of your action also helps, considering Flowey will berate you if you kill Toriel, load up your save, then mercy her. Your actions in Undertale have weight on who you kill have weight, much more than almost any other game I've played.

Point here goes to Undertale, but only by a nose.

Spec Ops is mostly just questions you on the morality of your actions, both within the game and games like it, along with something else I'll have in the next spoiler. The game doesn't deliberately say "killing is bad" or anything like that, but it questions if your desired ends justify your means especially when your ends aren't always obtainable. As Errant Signal pointed out, your moral choices are also left ambiguous and not a clear good/evil we see in many game, which again, some people don't like, but this game shouldn't make you feel good like so many other games seem to do.

Spec Ops doesn't really have a clear morality other than to question various actions taken both in game and in real life. I suppose another interpretation would be that the game also doesn't feel there is a right or wrong.

Undertale on the other hand almost plainly says "killing is wrong". Simple as that. I mean, I agree a lot with it, but it doesn't really get much more complicated than that. The only potentially perceived negative consequence of actually holding this views is when the true final boss says you just should have played the game and not cared about anyone else and inhaled all the souls from the underground (which wouldn't have happened if you were satisfied with whatever neutral ending you got).

Despite this being another close match up because I agree more with Undertale's style of morality, Spec Ops is more in depth with it and provides much more discussion on it.

Point goes to Spec Ops,

UnderTale is also simply, a game about gaming. Whether fourth wall breaking via criticizing let's play watchers for looking up the genocide run of the game or that SAVE and LOAD are in game plot points, UnderTale is a game about gaming and that is phenomenal, but there's little more than that. I mean, I do appreciate the fact Mettaton can be interpreted as paralleling a trans person from ghost to male robot and I think Undyne and Alphys are one of the cutest lesbian couples ever, but even with that and a few choice other things in the game that is arguably subtle social commentary, it's not earth shattering commentary on LGBT+ issues or anything else it touches upon outside of gaming itself. The greatest thing that is going for it is that your actions matter and they have permanence within the game, which is still the most phenomenal thing I've seen in gaming so far, but it doesn't really apply to the real world all that much.

Meanwhile, Spec Ops deals with a lot. PTSD, use of things like white phosphorus in warfare, the military industrial complex, imperialism, "America knows best" attitudes and questioning them as I alluded to earlier, along with inner demons and hellish imagery in general and quite a bit more for a game I completely in about 6 hours.

I suppose you can attribute this to the game being based of other works like the book Heart of Darkness and the film Apocalypse Now, as they both also show off the horrors of war, but yeah, no contest Spec Ops, I find, is vastly more relevant to discussions outside of gaming.