Conor Wainer said:
overtone said:
pc. without it. none of these would exist. very poor choice in poll options
I think this is the best example of a few peoples comments on this. If you read my further information, this is only for 'gaming devices', a PC is in part a gaming device, so were the Atari series, Apple II, Commodore 64, the list goes on, but their primary function encompasses more than that, so I couldn't include any of these, despite the fact some were quite well known for being associated with gaming.
So this is why PC isn't a valid option. I own a gaming PC, I built it, and I built it solely with games in mind, does it do anything else? Yes, it does. Some have also mentioned, that the the 'pure' game device is rarer these days, as everything is blending into one, phones are gaming devices, gaming devices are internet browsers, soon phone will be an add-on to something with another primary task, possibly (eg. iPads ect). But I still retain that something built, with the primarily objective of gaming in mind, will remain for some time, and therefore I stand by my poll choices.
PC is a valid opinion, and ill quote the website YOU chose for your source....
Tennis for Two
In 1949?1950, Charley Adama created a "Bouncing Ball" program for MIT's Whirlwind computer.[3] While the program was not yet interactive, it was a precursor to games soon to come.
In February 1951, Christopher Strachey tried to run a draughts program he had written for the NPL Pilot ACE. The program exceeded the memory capacity of the machine and Strachey recoded his program for a machine at Manchester with a larger memory capacity by October.
Also in 1951, while developing television technologies for New York based electronics company Loral, inventor Ralph Baer came up with the idea of using the lights and patterns he used in his work as more than just calibration equipment. He realized that by giving an audience the ability to manipulate what was projected on their television sets, their role changed from passive observing to interactive manipulation. When he took this idea to his supervisor, it was quickly squashed because the company was already behind schedule.[4]
OXO, a graphical version tic-tac-toe, was created by A.S. Douglas in 1952 at the University of Cambridge, in order to demonstrate his thesis on human-computer interaction. It was developed on the EDSAC computer, which uses a cathode ray tube as a visual display to display memory contents. The player competes against the computer.
In 1958 William Higinbotham created a game using an oscilloscope and analog computer.[5] Titled Tennis for Two, it was used to entertain visitors of the Brookhaven National Laboratory in New York.[6] Tennis for Two showed a simplified tennis court from the side, featuring a gravity-controlled ball that needed to be played over the "net," unlike its successor?Pong. The game was played with two box-shaped controllers, both equipped with a knob for trajectory and a button for hitting the ball.[5] Tennis for Two was exhibited for two seasons before its dismantlement in 1959.[7]"
TLDR: the first games were written on computers for computers in 1951. ALL arcade games are computer based.
Consoles didn't even hit the scene until 1972. That's 20 YEARS after gaming's inception and NONE of the above choices hit the market here in the US until 1985. So The choices in your pole only incorporate the last 25 years of gaming. Which, is a good chunk, but none of the real "game changing innovations" Basically all a console consists of is a dumbed down affordable pc with one main purpose. ANY major feat that console gaming has accomplished has been nothing but a copy of what PC gaming had been doing the decade before it.
Not trying to start any flame wars cause I like my consoles for what they do, but, if you really want to get into the history of video gaming... it's all about what PC did first.. (Simpsons did it)