Run for the hills, fellow Escapees, it's a sexism thread, yay. But in all seriousness this is something I'd like to gauge the Escapist on.
Now let's get Obvious out of the way first: A characters appearance that makes sense within the universe or that matches with their personality and goals matters just as much as a character that acts with recognisable human traits and agency.
This issue of which is more detrimental to characters (particularly female ones), arose from the accompanying thread to last weeks article about Deep Downs supposedly all male playable cast and claims of sexism. To which somebody mentioned that they found Dragons Crown more offensive (for obvious reasons to anybody that has seen the game), and that got me thinking; Is the role a character occupies (support character, love interest, damsel, what-have-you) worse than a character appearing sexualised?
There are a few obvious examples for leading female characters who "drive" their respective stories, but their appearance is on the purvey side. A couple of good examples are; Bayonetta, Ryuko Matoi (Kill La Kill), The Sorceress or Amazon (Dragons Crown) and Lara Croft (Tomb Raider).
On the other side of the fence you have female characters whose appearances are for all intentions natural and for the world, but whose roles and actions aren't great role model material or produce a compelling character. Prominently the likes of Zelda, Samus (Other M) and Peach spring to mind (sorry if that sounds anti-Nintendo, couldn't think of more... too many to pick from).
There have been a few people who have come out in defence for the former franchises and characters, endorsing that they are drawing upon a style or genre, and their sexual appearance is another "justifiable" aspect to their character. For example: Bayonetta uses her sexuality as a weapon, always being the most dominate being in the room, even against giant two headed angel dragons with faces on their bellies. The skimpy magic girl armour from Kill La Kill is to a teach the main character about accepting herself and drugs are bad and to stay in school, but mostly to tell a story about growing up as a girl, societal pressures and aliens (but they seriously need to explain why it's skimpy). My personal quibble with Dragons Crown is that whilst the story follows the class of your choosing, it doesn't drastically affect the plot, and the style referencing classic fantasy art, doesn't exactly elevate the characters. But then it should be understood that it's art and drawings, that in reality all of the characters from Dragons Crown would look hideous (please see the collectible figures for nightmares), but none of that matters because they're DRAWINGS. Finally there is the old Lara Croft, one the first video game sex symbols (despite her creators wishes). Whilst having bosoms that would make a lot of the acrobatics she does a lot harder to do, she still acts based on her own goals (safety for local wildlife and ancient cultural artifacts none withstanding).
Now alternative to the former examples (no biases here). These example dress more appropriately for their universes, but could be argued that their roles are detrimental to female characters as a whole. Firstly; Zelda from the Legend of Zelda (durrr), who on more than one occasion upon discovering she's a princess, gets locked in a cupboard and reduced to a boobie prize (puns), most egregiously in Wind Waker, where she goes from a sassy pirate queen, to damsel dujour. "Ah" but you say "what about her Shiek persona in Ocarina of Time." Touché sir or madam; but why did Shiek have to be androgynous? Why in order to take a greater part on the plot, did she have to take on masculine qualities? Because Japan's sexist; wheeeeeee!No.
Then there's Peach who's role is either Damsel or 3rd alternative player character (Luigi's always second)... When they can't shove in a Toad. But then there was the time when she helmed her own portable game, where she drew power from her "emotions" (David Cages guilty pleasure game) those crazy things women have while men are off grunting at stumps. Lastly I'm going to rip on Samus's depiction in Metroid Other M. As anybody will tell about the game, refusing to put on life saving armour, until commander dick says you can isn't exactly breaking the glass ceiling for female characters. Now let's not bring up Other M ever again. Ever.
So Escapist community; which is truly the worst thing that can happen to a female character: Dressing skimpily or acting without agency or sense?
Now let's get Obvious out of the way first: A characters appearance that makes sense within the universe or that matches with their personality and goals matters just as much as a character that acts with recognisable human traits and agency.
This issue of which is more detrimental to characters (particularly female ones), arose from the accompanying thread to last weeks article about Deep Downs supposedly all male playable cast and claims of sexism. To which somebody mentioned that they found Dragons Crown more offensive (for obvious reasons to anybody that has seen the game), and that got me thinking; Is the role a character occupies (support character, love interest, damsel, what-have-you) worse than a character appearing sexualised?
There are a few obvious examples for leading female characters who "drive" their respective stories, but their appearance is on the purvey side. A couple of good examples are; Bayonetta, Ryuko Matoi (Kill La Kill), The Sorceress or Amazon (Dragons Crown) and Lara Croft (Tomb Raider).
On the other side of the fence you have female characters whose appearances are for all intentions natural and for the world, but whose roles and actions aren't great role model material or produce a compelling character. Prominently the likes of Zelda, Samus (Other M) and Peach spring to mind (sorry if that sounds anti-Nintendo, couldn't think of more... too many to pick from).
There have been a few people who have come out in defence for the former franchises and characters, endorsing that they are drawing upon a style or genre, and their sexual appearance is another "justifiable" aspect to their character. For example: Bayonetta uses her sexuality as a weapon, always being the most dominate being in the room, even against giant two headed angel dragons with faces on their bellies. The skimpy magic girl armour from Kill La Kill is to a teach the main character about accepting herself and drugs are bad and to stay in school, but mostly to tell a story about growing up as a girl, societal pressures and aliens (but they seriously need to explain why it's skimpy). My personal quibble with Dragons Crown is that whilst the story follows the class of your choosing, it doesn't drastically affect the plot, and the style referencing classic fantasy art, doesn't exactly elevate the characters. But then it should be understood that it's art and drawings, that in reality all of the characters from Dragons Crown would look hideous (please see the collectible figures for nightmares), but none of that matters because they're DRAWINGS. Finally there is the old Lara Croft, one the first video game sex symbols (despite her creators wishes). Whilst having bosoms that would make a lot of the acrobatics she does a lot harder to do, she still acts based on her own goals (safety for local wildlife and ancient cultural artifacts none withstanding).
Now alternative to the former examples (no biases here). These example dress more appropriately for their universes, but could be argued that their roles are detrimental to female characters as a whole. Firstly; Zelda from the Legend of Zelda (durrr), who on more than one occasion upon discovering she's a princess, gets locked in a cupboard and reduced to a boobie prize (puns), most egregiously in Wind Waker, where she goes from a sassy pirate queen, to damsel dujour. "Ah" but you say "what about her Shiek persona in Ocarina of Time." Touché sir or madam; but why did Shiek have to be androgynous? Why in order to take a greater part on the plot, did she have to take on masculine qualities? Because Japan's sexist; wheeeeeee!No.
Then there's Peach who's role is either Damsel or 3rd alternative player character (Luigi's always second)... When they can't shove in a Toad. But then there was the time when she helmed her own portable game, where she drew power from her "emotions" (David Cages guilty pleasure game) those crazy things women have while men are off grunting at stumps. Lastly I'm going to rip on Samus's depiction in Metroid Other M. As anybody will tell about the game, refusing to put on life saving armour, until commander dick says you can isn't exactly breaking the glass ceiling for female characters. Now let's not bring up Other M ever again. Ever.
So Escapist community; which is truly the worst thing that can happen to a female character: Dressing skimpily or acting without agency or sense?