I thought this was going to be about developers. Something like John Carmack, Sid Meir or Shigeru Miyamoto. If likes that then I would say John Carmack for inventing the way 3D graphics work.
Hey, if you're looking to pick up some PS3 games for the youngsters then I can supply you with a suitable list. I know the PS3's games catalogue like the back of my hand, I do.Sleekit said:i pretty much agree with SpunkeyMonkey.
Nin gets the nod but sony deliberately repositioned the PS1 via marketing so that games and gaming became a thing aimed at those "young adults with no responsibilities yet and thus plenty of disposable cash" so beloved of the marketing men rather than it being aimed at "kids" who had to beg mom and dad to buy them SMB or SF2 and in doing so (for good or ill) they virtually created the modern gaming industry/scene.
for those that lived through the transition it seemed like a natural thing ("gaming" sort of grew with you) but actually it wasn't and the change was actually down to sonys marketing department.
people oft forget that sony was basically the apple of its day at one point and one hell of a company.
its sobering to note that nowadays you virtually cannot even buy games "aimed at kids" for the likes of the 360 and PS3...i know this personally because i've tried to buy PS3 games suitable for my young niece and came up empty...while on the other hand Nin clearly still makes and sells them just as it did back in the day...but "we" now slag them off for it as if there is something wrong with that...
i try hard to remember sometimes that the real value of something like Duck Hunt was not actually an in depth storyline or stunning graphics or even the claim of "skill" at it but rather just a couple kids (me and my brother) falling about laughing and having fun...and i know my nephews and nieces play their Nintendos just the same today...
I'm not so sure the Wii remote is quite as radical as it might seem.j-e-f-f-e-r-s said:Nintendo controllers follow a very clear design. Each controller takes all the elements of the previous one, and then adds to it in a (mostly) intuitive way....Saturn Analogue controller?Batou667 said:I voted Sony. The Playstation 1's success in popularising gaming isn't to be sniffed at - I remember back in 1996-7, gaming really entered the general consciousness in no small part thanks to PlayStation. Consoles were mostly regarded as toys for children before that.
Nintendo laid the foundations, sure, but if you want to go down that road we should all be thanking Atari for creating the VCS.
I dunno, arguably modern controllers take a lot more from the Sega side of the console war. There's a fairly clear evolution from Megadrive 3-button --> Megadrive 6-button --> Saturn --> Saturn Analogue --> Dreamcast --> Xbox --> Xbox 360, whereas Nintendo controllers have been screwy and experimental in every console post-SNES.j-e-f-f-e-r-s said:snip
*Goes to check Google*
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I don't think there's much to be said for the lasting influence of the Saturn controller, given it looks nothing like a modern gamepad. Similarly, while there is a consistency to Sega's controller designs, it's difficult to pin anything in particular they created that modern gamepads still use. Modern controllers don't tend to have face buttons in multiples of three. Maybe you could cite the 360's disc-based D-pad as a Sega influence, but the 360 D-pad is seen as one of the worst D-pads in existence, so not exactly a point worth arguing there.
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The SNES Gamepad is a NES gamepad with two extra buttons, and shoulder bumpers. The N64 pad (admittedly the weirdest controller) is a SNES controller with an analogue stick in the middle, and the face buttons rearranged to a diamond+2 configuration. The Gamecube controller refined the core concepts of the N64 controller- the C-buttons became a proper, offset C analogue stick. The ABXY buttons make their return, but this time instead of being spread in a diamond, Nintendo tried a more daring design based around having a central 'Action' button. The left analogue stick and D-pad are moved to within useable distance of each other. And the bumpers are turned into fully analogue 'clickable' triggers, with the Z-trigger becoming an additional Z-bumper.
It was only with the Wiimote that Nintendo decided to radically tear up their control design, and even then there are some carry overs. The Wiimote and Nunchuck have the same 'two triggers + one bumper' of the N64 and Gamecube controllers. The D-pad and Analogue sticks are the same build they've always been (though a little larger than the Gamecube's). The A button on the Wiimote acts as the central 'Action' button just as it did on the Gamecube controller.
The Shado....Wait, that's something else.Skops said:Nintendo is the industry essesntially. Who knows where gaming would be without them?