MisterShine said:
rokkolpo said:
It's not really harder difficulty in a traditional sense.
See, while it is generally harder to train a fire-pokemon early on than it is to train grass or water (mostly because the early gyms on your way are assholes who focus on rock or water), it is like that because in the end, it pays off. If you picked grass, you might have gotten a head start, but you're going to be handicapped when you see that now most gyms are those that are either strong against grass, or simply not very affected by it. Plus, you find grass pokemon everywhere by then.
Fire pokemon are some of the rarer types, so if you chose fire, even though it's difficult in the beginning, by the end, you have a very reliable type that few actually have.
Water is sort of the middle ground in it.
Of course, this difficult system doesn't apply to Gold/silver/HearGold/SoulSilver, because the gyms are not designed to be difficult for fire at first. There's bird, then bug (to which fire is super effective) then normal, then ghost. It doesn't really pose any huge challenge. This was probably a weak point in those games, as everyone started up the same but water and fire ended up superior to grass.
From what I played in Ruby so didn't they even give grass a proper grass-attack until the second or third gym, making the advantage over the first rock gym pretty worthless.
But the original games got it down. First gyms are Rock and Water. For rock you'd have to train your charmander extra hard so he would learn Iron Tail, and for water you had to catch a Pikachu and train it. Then later came electric gyms, grass gyms, and fire gyms, making it more difficult for water and grass.
The great thing about fire was that it encouraged that you build up a big party early on, while grass and water gave you a headstart so that you severely outleveled your opponents.
Still, sometimes I feel that they missed the point with it all later on. Gold is actually easier with fire than with grass, same with Ruby.