Well you pretty much just avoided my question there, however, I never said the guilds in Morrowind were bad, I was only talking about Oblivion. Once again you avoided my question and tried to chnage the subject.Rooster Cogburn said:You don't even have to play that shit. At all. You're thinking too small. This is lost somewhat in Oblivion, but Elder Scrolls games give you a shit ton of content so you can play different characters and tackle different challenges. In Morrowind, for example, you couldn't even complete the guild quests at all unless you were actually strong in the appropriate areas. You arrive in a big world with lots to do. GO. That's actual meaningful choice. Not just swapping out cut scenes. And because your choice of character actually changes the game play, you can experience the same main quest many different ways.ChupathingyX said:Please point out the choice in Oblivion's main quest, because I didn't see it. Also pease show me the choice in the main guilds in Oblivion too
It makes perfect sense: Skyrim has not been released so we don't know if it will be good or bad, whether it will have a lot of choice or not, whether the writing will be good or the story.Outside of being convenient at the moment for anyone who doesn't like Bethesda, that doesn't make sense. It sounds insecure, actually. We can make inferences based on what we know of unfinished projects to rate a developer. If I thought Bethesda was doing something absolutely pig-headed with Skyrim, it would obviously influence my opinion of them as RPG developers. If that were the case, I doubt people who don't like Bethesda would be saying "unreleased projects don't count". They have announced a lot of very well thought out and positive changes to their Elder Scrolls formula, so they're getting good marks from me. >dealwithit.jpeg
And no it isn't being insecure, I'm hoping that Skyrim will be good, I really want it to be. However, it hasn't been released yet so I can't judge t and I'm not the kind to blindly follow hype.