The classic D&D RPGs that follow the rules strictly at low levels are just a nightmare. One hit and you can be dead, every attack is crucial and a single strike decides everything.
Unfortunately those don't make for fun play, they are just luck. You have next to no abilities so your strategies are significantly less than what they will be later, so it's just chance on some encounters. I don't care for that at all. A game should become more difficult over time and the beginning should introduce you to the gameplay and let you develop what works and what doesn't. Old school D&D games violate this.
I'm quite happy for them to introduce sliding difficulty bars (which most RPGs have) and put one up at some extreme level to satisfy you, but for me? No. I like challenge but some of the older games were pointlessly binary with life/death where if you went the wrong = certain death. Or having 6 hp and a single attack from an axe deals 1d8. No skill there, just load/reload/reload/win!
Unfortunately those don't make for fun play, they are just luck. You have next to no abilities so your strategies are significantly less than what they will be later, so it's just chance on some encounters. I don't care for that at all. A game should become more difficult over time and the beginning should introduce you to the gameplay and let you develop what works and what doesn't. Old school D&D games violate this.
I'm quite happy for them to introduce sliding difficulty bars (which most RPGs have) and put one up at some extreme level to satisfy you, but for me? No. I like challenge but some of the older games were pointlessly binary with life/death where if you went the wrong = certain death. Or having 6 hp and a single attack from an axe deals 1d8. No skill there, just load/reload/reload/win!