True, like I said, when it comes to a good director you can see their style in their art and good directors are a part of making good games (and movies). Its why I said Hideo Kojima cause he's awesome and I totally agree with your point about how he makes the cinematics of a game flow with gameplay. I hate it when people act like every game needs to be a Half-Life knock off with no cutscenes but instead first person set piece moments that are just the same thing.stroopwafel said:I think you underestimate the complexity of managing huge amounts of people that all work on different aspects of the game and pushing them all in the direction you want. A reason why so many games lack vision or focus is b/c they lack a capable director. I do think the director makes the movie even if in the end the quality of the end-product depends largely on the talent at his/her disposal. Videogames are no different. The best example is Resident Evil. They went from fantastic, genre-defining games to utter garbage. All b/c the director(Shinji Mikami) left Capcom with no one of similair capabilities to fill his shoes. That the new directors had the same teams working for them didn't make a difference.
But do we need named directors for gaming to be considered art? The Last of Us is the most recent artistic game I played and for the life of me, I don't know the director's name. Same with Spec Ops the Line and other games. We don't need to fill a check list of qualification to satisfy some elitist pricks like Roger Ebert. Video games have been a form of artistic expression for a while now