I like them both, so you're right, but why are you right?LogicNProportion said:If I had to guess who Super Meat Boy appeals to...
It would be Invader Zim fans.
I like them both, so you're right, but why are you right?LogicNProportion said:If I had to guess who Super Meat Boy appeals to...
It would be Invader Zim fans.
Wow, that's pretty awesome! I had no idea that SMB payed homage to the two games. To be honest, I only spent about 20 minutes playing the game at a buddy's place. Now, I may just go out and buy the game myself!SlyderEST said:The PC version of Super Meat Boy has Ogmo as a playable character.tsb247 said:Super Meat Boy = Hard platformer
I Wanna Be the Guy = Torment and agony
Having played the ladder, I don't see Super Meat Boy as being that bad. Coincidentally, Super Meat Boy GREATLY resembles an old freeware game known as, "Jumper."
http://www.gamemakergames.com/archive/jumper
And I haven't finished SMB, but it's quite long and I wouldn't call it bad. While I do get frustrated very easily, SMB only made me frustrated twice. While I was hunting for a bandage in a dark world (the harder version of normal levels).
And I've seen my brother play IWbtG, and that did not seem very appetizing. Also, The Guy is in Super Meat Boy. After you beat his painstakingly hard level [http://www.youtube.com/watch?v=2FwcOP3dI3o], of course.
Or, if you wan't to see all of them and not the frustration, this [http://www.youtube.com/watch?v=bTPT2kv6PXw&feature=related].
I have tried for like two hours in total and haven't managed to pull it off.
The title and idea of Super Meat Boy almost sounds like something out of Zim.DazZ. said:I like them both, so you're right, but why are you right?LogicNProportion said:If I had to guess who Super Meat Boy appeals to...
It would be Invader Zim fans.
More so, SMB also has Mr. Minec [http://www.youtube.com/watch?v=9IZG-20FpT4&feature=related]-God, that guy is awesome. Also, captain Viridian and a headcrab. Also, someone called Commander Video, I think that also Tim for Braid, Flywrench and Jill. I might have missed some, though.tsb247 said:Wow, that's pretty awesome! I had no idea that SMB payed homage to the two games. To be honest, I only spent about 20 minutes playing the game at a buddy's place. Now, I may just go out and buy the game myself!
Though, in doing so, the entire purpose is defeated.ultimateownage said:It is not worth the £11.99 they're trying to sell it for, and it does not deserve all the praise. Hard my arse, if the levels weren't so cluttered with shite and unpredictable obstacles then it'd be fine.
...it is a very unforgiving, very uncompromising platformer catering to people who know and love the genre. You're supposed to die hundreds upon hundreds of times until you memorize every square inch of every single level, and then die more and more times on your conquest for the bandages. And there's really no getting around that - if you're gonna play, you've gotta pay the price of admission. And depending upon how much you like platformers, that will determine whether or not Super Meat Boy is the right game for you.LazyAza said:Super Meat Boy is purposely designed to piss people off, that's the point. Its deliberately designed to be one of the most hardcore platformers ever made. Only people who enjoy extreme challenge in their games will truly get alot out of it. If you can barley do well at Mario for example Meat Boy is not the game for you.
I don't see how "Beating the game" is supposedly synonymous with "having fun." Sure,I haven't beaten Super Meat Boy yet, but I also haven't beaten Ninja Gaiden 2 or Punch Out, but those are two of the funnest games I can recommend to people.Internet Kraken said:I don't get how people can enjoy a game that, statistically, you will not beat. As only 4.5% of the people who own this game have beaten the light world, according to Steam.lacktheknack said:Can you send me your copy, then? I'm the one they're appealing to.![]()
4.5% of all the people who bought this couldn't beat it. And I don't think it's because all 95.5% of those people suck at platforming games. I think it's because towards the end of the game the amount of bullshit overpowers the game's redeeming features.
Funny thing, the main character of that game, "Ogmo" is actually a hidden character in Super Meat Boy.tsb247 said:Super Meat Boy = Hard platformer
I Wanna Be the Guy = Torment and agony
Having played the ladder, I don't see Super Meat Boy as being that bad. Coincidentally, Super Meat Boy GREATLY resembles an old freeware game known as, "Jumper."
http://www.gamemakergames.com/archive/jumper
Here's a better link :3tsb247 said:Super Meat Boy = Hard platformer
I Wanna Be the Guy = Torment and agony
Having played the ladder, I don't see Super Meat Boy as being that bad. Coincidentally, Super Meat Boy GREATLY resembles an old freeware game known as, "Jumper."
http://www.gamemakergames.com/archive/jumper
Not quite sure we're talking about the same Super Meat Boy...the levels last less than 2 minutes when you actually get through them. Where exactly did you want the checkpoints? Many of the levels fit on the screen without scrolling. Did you want it to auto save every 5 seconds for you so you don't have to redo one saw blade?LeonLethality said:The game could have honestly taken a page out of the VVVVVV level design book in hard obstacles but generous checkpoints.
Games are about fun not being aggravating, I have fun trying to overcome an obstacle (VENI VIDI VICI!) but having to start all over again from a single death would be horrible (imagine having to do a whole VVVVVV stage over because of one death)
That'd be nice, actually. Many challenges in VVVVVV can be tough to overcome and it would be rather annoying to have to go through many challenges again just to get where you were and fail, again then have to redo it over and over. I like a challenge and a game making you work for your reward but there is a fine line between challenge and bad level design.IMakeIce said:Not quite sure we're talking about the same Super Meat Boy...the levels last less than 2 minutes when you actually get through them. Where exactly did you want the checkpoints? Many of the levels fit on the screen without scrolling. Did you want it to auto save every 5 seconds for you so you don't have to redo one saw blade?LeonLethality said:The game could have honestly taken a page out of the VVVVVV level design book in hard obstacles but generous checkpoints.
Games are about fun not being aggravating, I have fun trying to overcome an obstacle (VENI VIDI VICI!) but having to start all over again from a single death would be horrible (imagine having to do a whole VVVVVV stage over because of one death)
Yeah, for me it was Chun-Li or Gen. Sakura was too non-responsive.RikSharp said:really? i thought she was the easiest (read cheapest) character to go. twas her i used to unlock akuma...lacktheknack said:Playing Street Fighter IV with Sakura? It took 54 tries, but the high upon winning was SO worth it.
SMB's levels are one screen long at first, then two later... I don't know how long they get at the end, though.LeonLethality said:The game could have honestly taken a page out of the VVVVVV level design book in hard obstacles but generous checkpoints.
Games are about fun not being aggravating, I have fun trying to overcome an obstacle (VENI VIDI VICI!) but having to start all over again from a single death would be horrible (imagine having to do a whole VVVVVV stage over because of one death)
It would castrate the difficulty, from what I've tried. None of the challenges I've seen in SMB are particularly difficult in themselves (jump over a saw blade, jump a gap, climb a wall), it's the stringing them together that is the challenge.LeonLethality said:That'd be nice, actually. Many challenges in VVVVVV can be tough to overcome and it would be rather annoying to have to go through many challenges again just to get where you were and fail, again then have to redo it over and over. I like a challenge and a game making you work for your reward but there is a fine line between challenge and bad level design.IMakeIce said:Not quite sure we're talking about the same Super Meat Boy...the levels last less than 2 minutes when you actually get through them. Where exactly did you want the checkpoints? Many of the levels fit on the screen without scrolling. Did you want it to auto save every 5 seconds for you so you don't have to redo one saw blade?LeonLethality said:The game could have honestly taken a page out of the VVVVVV level design book in hard obstacles but generous checkpoints.
Games are about fun not being aggravating, I have fun trying to overcome an obstacle (VENI VIDI VICI!) but having to start all over again from a single death would be horrible (imagine having to do a whole VVVVVV stage over because of one death)
Hey, I have bought it, and I haven't beaten it, but that is because my computer can't cope with it (it is definitely not a gaming PC). If I get a better PC by the time that the Mac version of the game is released, then I will continue with it then. Do not assume that 95.5% of those players cannot beat the game.Internet Kraken said:I don't get how people can enjoy a game that, statistically, you will not beat. As only 4.5% of the people who own this game have beaten the light world, according to Steam.lacktheknack said:Can you send me your copy, then? I'm the one they're appealing to.![]()
4.5% of all the people who bought this couldn't beat it. And I don't think it's because all 95.5% of those people suck at platforming games. I think it's because towards the end of the game the amount of bullshit overpowers the game's redeeming features.