Well it's not so much "realism" but more avoiding arbitrary "bullshit" like a knife being so much more effective than a gun.Snowblindblitz said:I haven't played CoD in a long time, and that reminds me of how unrealistic that game is. I don't look for realism in a game (love TF2) but I don't like games trying to sell realism when it's that ridiculous.Treblaine said:What if it was like the taunt-kill of TF2's sniper.Whateveralot said:I always liked the way Call of Duty (1 & 2) did it. Actual damage that is different for every weapon. Snipers and rifles used to have the most meelee damage. One hit on the chest / head was enough and their meelee range was fantastic. It fit in amazingly with the rest of the gameplay, movement speeds and weapon fire ranges.
But no, instantkilling (which is today's standard pretty much, thanks to console games) IS overpowered.
So it stabs very quickly where it instantly paralyses the enemy who doesn't actually die till the knife is twisted and then pulled out. Because a straight "stab in and out" knife wound can't possibly be deadlier than being shot twice in the chest with an assault rifle, but if the blade was twisted to literally disembowel the enemy that could surely kill with one "hit".
So, the balancing here is that in a pinch you can deliver a quick and effective attack but you cannot be too aggressive with it as you are left vulnerable for a couple seconds so no more of running into a room and knifing to death three people who are armed with fully automatic weapons:
I propose this mainly for reasons of balance.
The melee HAS to be in some way better than hip-firing your gun (when you suddenly find yourself in very close quarters with the enemy) otherwise there is no point in even including melee. The trick is to not make it so powerful that it outperforms many guns.
I can understand why they included lunge, so that players don't have to worry so much about judging distance, but the problem is this effectively "teleports" the player around which is so exploitable with knife runners charging into a room they are almost impossible to hit. So get rid of lunge, just lose it. I'd rather have the unrealism of an overly long melee reach.
I think a melee that does low damage yet a high stun effect. That's not arbitrary, it "makes sense" though is not realistic. It works for those emergency close encounters.