Kinda. I like the fact that they're something to aim for and shooting for a high killstreak in a tight game can get pretty intense and I like the fact it keeps up the pace, aiding momentum.
On the flip side, they put the other team down. Badly. A blackbird is a game killer a lot of the time, a Huey or dogs are going to set you back at least a little time and normally a couple of deaths too.
When you're doing badly or your team is, the enemy can keep loading the killstreaks up and you can keep getting knocked on your ass, unless you have evenly matched teams when one gains an advantage it tends to hold it because the sheer power of killstreaks overwhelms lesser players and makes the better ones have to change their tack to either deal with the killstreak or avoid it. Either way, it's problematic.
I think CoD4 did it well (what a surprise!) the UAV was deathly powerful in hardcore but outside of that it was useful, hell sometimes it was a bane, I can't count the number of reckless players I took out as a result of my UAV jammer.
Airstrikes were strong (on Shipment, ridiculously so!) but not game killers and needed some skill, the variability of their direction perhaps made them a bit hit and miss, though maybe that was for the best.
Choppers were strong but a quick and concerted effort would bring them down, most good players can hit it in one, maybe two RPG's and then it's literally a few rounds from crashing and burning.
So yeah, on the plus side they add to momentum, they reward skilful play and they can add to the excitement.
On the negative they can lead to extremely one sided games and remove any opportunity of a comeback.
Done well, awesome. Done badly, jarring.
On the flip side, they put the other team down. Badly. A blackbird is a game killer a lot of the time, a Huey or dogs are going to set you back at least a little time and normally a couple of deaths too.
When you're doing badly or your team is, the enemy can keep loading the killstreaks up and you can keep getting knocked on your ass, unless you have evenly matched teams when one gains an advantage it tends to hold it because the sheer power of killstreaks overwhelms lesser players and makes the better ones have to change their tack to either deal with the killstreak or avoid it. Either way, it's problematic.
I think CoD4 did it well (what a surprise!) the UAV was deathly powerful in hardcore but outside of that it was useful, hell sometimes it was a bane, I can't count the number of reckless players I took out as a result of my UAV jammer.
Airstrikes were strong (on Shipment, ridiculously so!) but not game killers and needed some skill, the variability of their direction perhaps made them a bit hit and miss, though maybe that was for the best.
Choppers were strong but a quick and concerted effort would bring them down, most good players can hit it in one, maybe two RPG's and then it's literally a few rounds from crashing and burning.
So yeah, on the plus side they add to momentum, they reward skilful play and they can add to the excitement.
On the negative they can lead to extremely one sided games and remove any opportunity of a comeback.
Done well, awesome. Done badly, jarring.