Shadowstar38 said:
Sequels are not bad on their own. A good second game can come out of anything. There is just a few things that can piss all over the original.
1) Continuing a story that was clearly ment to end- All the loose ends were tied up in the climax of the last game but they pump out another as a cash grab. So the story makes no sense now.
2)They game it to another studio- Spyro and Crash, I knew the well. We can add Sly Cooper to this list soon as well. The new guys never seem to get it right.
3) Some many sequels it's running the fancise into the ground- Call of Duty pretty much. You see the game out with a new version so much your sick of playing it. How can I miss you if you dont go away?
1) Yes, a thousand times Yes. If a story ends in one game (and this can apply to movies, books etc.) and there was no planned sequel, then it is almost always a mistake to make one, look at Transformers, an amazing movie, but completely butchered by an unnecessary sequel (IMO Dark of the Moon did save the series a bit, but it was still somewhat ridiculous), this example can also be applied to Pirates of the Caribbean.
On the other hand, a movie like Toy Story, amazing, and a childhood favourite of just about everyone who has ever lived, no sequels were intended, and yet Toy Story 2 and 3 were both just as good (if not better) than the original
It all depends on the writers really, if you strike gold with a script for a sequel, then it has the potential to be incredible, but just making a sequel for money (Transformers, PotC) will tend to flop
2) Look, I love you, but you shouldn't have left school this early, I have no clue what you're saying
3) I see what you mean with Call of Duty, making a new game every year is a bit excessive, but when you consider that each game gets two years development time, Activision is hardly sh*ting out sequels. However, I must disagree in terms of Modern Warfare, which was intended as a trilogy from the start