Honestly it's the pursuit of Graphics and the cost of having HD graphics. In the past, you only could have graphics so good whether it was PC or Console and so more money could go into other things like gameplay design or writing, companies liked to have good gfx because you could show them off easily. It's harder to show off great AI or a great story, so graphics would win out. With today's tech, you need an army to make sure every pixel is in place, every square inch looks good and it's ballooned the cost, not leaving a whole lot for other things.the hidden eagle said:I'd say they are stagnating in creativity,most AAA developers keep making the same types of games with explosions,shooting or any of those combined.RPGs,stealth games,horror games,and many other non shooter genres are being homogenized into the same type of game simply because most developers/publishers want those COD sales numbers.Even when the next gen rolls in I expect more of the same when it comes the AAA game industry.Lightknight said:What would you say is stagnating exactly. What advances should you see that you aren't seeing? The more recent titles are as polished as they're going to get on current gen tech.the hidden eagle said:I'd say the success of COD has lead to stagnation of both the shooter genre and the game industry in general.
Also FPS games have always had a follow the leader mentality and I kinda gave up on them when they all decided single player was for chumps, which was the flipping Arena shooter games (I don't have any more respect for Unreal Tournament than CoD, they both have the same problem of Multiplayer first and who gives a damn about single player.) The whole genre was everyone copying Doom, then it was quake, then it was half life, then it was UT and now it's CoD. The genre just needs to diversify.