CriticalMiss said:
I doubt it. I don't see why I would ever want to shell out a couple of hundred quid for a machine that I will probably have to pay to use online, will break in the first few months and won't have many decent exclusives at launch. If they somehow pull out something incredible in a few weeks, decent hardware, no XBL subscription, dozens of exclusives at launch that are all fairly good and not bank breaking then I would consider it. But likely won't ever get one.
Sony appear to have learned from their mistakes of the last generation and are actively trying to be Dev friendly both to big names and indies. Something I don't expect Microsoft to do since they seem to hate indie devs and regular devs, pretty much anything to do with gaming really.
Captcha: foul smelling. That would be the Nextbox Captcha, just cover your nose.
Same here. Though I don't even know if I should get a PS4. I'll see if I can port from the thing (to Linux or BSD), and if I can't, then maybe.
Also, I find the 360's controller design weird... kind of makes no sense to me. But I could probably get over that, if it weren't for the biggest 2 problems I have with the new XBox: it uses Kinect 2 and, well, XLive. Which you have to pay a monthly subscription for and which also leads to PC ports using GFWL, which is a huge pain in the ass that shouldn't be encouraged.
Backwards compatibility between x86 and PowerPC is completely impossible without absulutely massive performance losses (emulation is, at the very least, 10 times slower than native code execution, and at worst it's 1000 times slower).
And last but not least, price: under 300$ would be OK if there were no XLive subscription and if it wouldn't break within 2 months, but it'll probably cost more than that, with the Kinect 2, a state of the art quad core CPU and a more or less OK graphics card. Also, it has only 4GB of DDR3 RAM, which is kind of OK now, but will be a huge barrier for developers in a couple of years (just like the 256MB the PS3 has).