Poll: Witcher dev believes all DLC should be free as a thank you for not pirating

s0p0g

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AC10 said:
I don't know when people started gaming here, but this actually used to happen pretty frequently on the PC. We just called them patches or bonus packs.

Unreal Tournament 99, for instance, had 4 bonus packs which added about 40 maps and a bunch of new player models all for free that you could just download from their site.
amen! funny how persistent publishers over time got many people to think that every little piece of content (or "content") MUST be payed for dearly - project 10$ much?
 

tautologico

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This is mostly marketing. Valve always releases tons of updates for their games for free, but I don't remember them going around saying all DLC must be free.

The thing is CD Projekt has GOG and Valve has Steam. Both companies earn much more by selling games than by developing them, and they have surplus money to invest in making new games (of course, Valve is in a completely different scale in relation to CD Projekt).

Not every developer has the same luck. Developing DLC costs money and should be charged in most cases. I agree that publishers are going overboard with DLC these days, but in general if it cost money to develop, it should not necessarily be free. The developer and/or publisher may decide to give away DLC for strategic reasons.

Saying every DLC should be free when you're in a uniquely privileged position to do so does not make it true for everyone.
 

RhombusHatesYou

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s0p0g said:
amen! funny how persistent publishers over time got many people to think that every little piece of content (or "content") MUST be payed for dearly - project 10$ much?
Well CD Projekt RED has the strange situation of it's publisher (CD Projekt) being one of it's subsidiaries thanks to corporate restructuring.
 

ResonanceSD

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Free DLC is fine, but I'm also down with the idea of Buying Content Then Using It. Pay for the game, get the game, pay for the DLC, play the DLC.
 

RhombusHatesYou

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kman123 said:
Is it so hard to acknowledge the customers? See how easy it is to get us on your side? Sheesh.
Yeah, in most situations people respond better to a 'thank you' than a 'and you just watch yourself there, scumbag.'
 

Snotnarok

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I'm confused, isn't this the same dev that releases a enhanced edition with better visuals and tweaked mechanics for 40 bucks? I could be wrong here because I never wound up getting their games yet.
 

Xanadu84

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If you are capable of making a rational purchasing decision, then paid DLC does not hurt you, and can only offer you more choices. If a game is not worth buying because they allegedly cut out content, then don't buy the game because it is not worth it. They would have cut corners anyways, all the DLC does is give you the OPTION of a full game. If the DLC is worth it then how can you complain that a company is offering new content for a product that you want and consider worth the money? Free DLC generates company loyalty, and is a wonderful, profitable thing. But sometimes, companies need to earn real money, not simply invest in goodwill.

All the DLC anger is is the result of looking through the distorted lens of video game pricing where a 6 hour game is seen as needing to cost the same amount as a 600 hour game. Games should be able to have a variety of prices at launch, much like how we have computers, phones, clothes, etc for a variety of prices depending on what went into the making.
 

Vigormortis

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AC10 said:
I don't know when people started gaming here, but this actually used to happen pretty frequently on the PC. We just called them patches or bonus packs.

Unreal Tournament 99, for instance, had 4 bonus packs which added about 40 maps and a bunch of new player models all for free that you could just download from their site.
That has been something I've been wondering ever since I read about this news post on Forbes. Why are people acting like this is something new?

Don't get me wrong, I love the people over at CD Projekt Red. They're one of the few devs that are clearly in the industry because they love to both make and play games.

However, free "DLC" isn't a new concept. Like you said, Epic Games used to do it years ago. As did Blizzard and other high-profile devs. Hell, Valve still does it with every title, especially Team Fortress 2. (200+ free updates and counting) So, while it's certainly great and refreshing to hear another developer herald the idea of free "DLC", it's certainly not as new and revolutionary an idea as people seem to be thinking it is.

Still, kudos to them anyway. They're one of the few developers out there who still want to reward "customers" instead of nickel-and-diming "consumers".
 

RhombusHatesYou

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Snotnarok said:
I'm confused, isn't this the same dev that releases a enhanced edition with better visuals and tweaked mechanics for 40 bucks?
People who already own the game get the EE for free.

Edit: In fact, with The Witcher 2, people who already owned it not only got the Enhanced Edition for free but also an extra digital copy of the game.
 

Snotnarok

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RhombusHatesYou said:
Snotnarok said:
I'm confused, isn't this the same dev that releases a enhanced edition with better visuals and tweaked mechanics for 40 bucks?
People who already own the game get the EE for free.
Oh-hoh, well that changes everything. That's some crazy impressive dev love there, that's pretty awesome.

Still have to check out the games as I keep hearing they're really amusing.

Edit: I suppose entertaining is a better word, derp.
 

Bara_no_Hime

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Spartan212 said:
CD Projekt RED's Konrad Tomaszkiewicz explained why gamers shouldn't be paying for post-release digital content, given their bite sized nature, "We've always believed in free DLCs. The thing is that we consider DLCs as a normal post sale service, which shouldn't be priced. Back when retail games were dominant, we had expansion packs. These were really large chunks of content, which were worth their price."
I don't mind paying for DLC - what I would like is more Expansion Pack sized ones.

I never buy the small ones anyway - they're never worth it.

Now, if they wanted to make the small crap (extra guns? extra outfits? really?) free, and then release an extra campaign for money, THAT I could get behind.

So yeah - more expansion packs! If I like a game, then extending the gameplay for an extra ten hours is worth twenty bucks to me.
 

nu1mlock

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RhombusHatesYou said:
Where do people keep coming up with this?

Almost all the torrents of the game came from DRM'ed (Steamworks or SecuROM) sources not the DRM-free GoG version.
The SecuROM DRM was removed in a patch shortly after release. The DRM was only there to try to protect the game from being pirated before release, not to stop piracy as a whole.

It doesn't matter where you buy the game, except for Steam itself, the DRM has been removed since long ago.
 

Vigormortis

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tautologico said:
This is mostly marketing. Valve always releases tons of updates for their games for free, but I don't remember them going around saying all DLC must be free.

The thing is CD Projekt has GOG and Valve has Steam. Both companies earn much more by selling games than by developing them, and they have surplus money to invest in making new games (of course, Valve is in a completely different scale in relation to CD Projekt).

Not every developer has the same luck. Developing DLC costs money and should be charged in most cases. I agree that publishers are going overboard with DLC these days, but in general if it cost money to develop, it should not necessarily be free. The developer and/or publisher may decide to give away DLC for strategic reasons.

Saying every DLC should be free when you're in a uniquely privileged position to do so does not make it true for everyone.
Exactly.

It's definitely true that much of the industry has gone "DLC mad" as-of-late, and continue to release over-priced, content-lite DLC packs simply to cash-in on the craze. However, this doesn't mean that all DLC isn't content rich or worth the asking price.

While I agree that some DLC should be free, especially those packs that are clearly nothing more than content left out of the core game or simply a handful of game additions, larger, more hefty content packs should have a price-tag. (a reasonable one) If only because, to design and code content on those sorts of scales; i.e. expansion pack scales; it takes a lot of time, effort, and money. This isn't something most devs can afford to do.
 

RhombusHatesYou

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Snotnarok said:
RhombusHatesYou said:
Snotnarok said:
I'm confused, isn't this the same dev that releases a enhanced edition with better visuals and tweaked mechanics for 40 bucks?
People who already own the game get the EE for free.
Oh-hoh, well that changes everything. That's some crazy impressive dev love there, that's pretty awesome.
Hell, IMO, the deserve the most kudos for The Witcher 1 Enhanced Edition... they more or less rebuilt the entire game because it was buggier that a syphilic whore with a headcold... and then went on to add in improvements... all as an apology for the poor release state of the game and as a thank you for the people who stuck with it.

How many other devs would spend several months rebuilding a game and adding in improvements instead of just patching up the worst few bugs over the period of a few months then quietly dropping support?

Not that many.
 

Spartan212

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Lunncal said:
WaterDancer said:
Lunncal said:
OT: I'm one of the few who voted no, because although it's a nice idea, we'd end up missing out on content. If all DLC was free then very few developers would bother making it in the first place, or it would be limited to skin packs and other small inconsequential stuff. I'd rather have the large expansion pack style DLCs personally, even if I have to pay for them.
Games like dungeon defenders, Rail Works 2012, saints row 3, magicka are selling plenty of their DLC as skin packs. Besides the article never said significant DLC shouldn't cost money. just merely small stuff should be free.
The article doesn't say that, but the question on the poll certainly does: "Should all DLC be free to paying customers". That's what I was voting on.

That said, I agree it's kind of scummy to sell such insignificant DLCs, but it's not something I'm really against. I just don't buy DLCs like that, so it doesn't affect me too much.
There probably should have been more choices, but I didn't know how to go about it. What really constitutes the difference between "DLC" and "Expansion"? Obviously things like Shivering Isles/Awakening are true expansions and Lair of the Shadow Broker is DLC. Unfortunately there is a lot of grey area in between. Is there a time limit? Is 5 hours an expansion? 10? 20?

I decided to just go with Yes/No because I felt the poll went in conjunction with CDP's quote. They are talking about what would be considered "DLC", not full fledged meaty expansions
 

Doom972

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I agree with Konrad Tomaszkiewicz's every word: DLC should be free, full expansion packs can be charged for. I can't believe it when publishers/developers get away with selling weapon packs and multiplayer map packs. Back in the old days (end of the 90's, beginning of the 00's), developers would make that sort of stuff for free, just so people will keep playing their game.

Piracy is going to stay in the near future, but I know people who stopped/reduced their pirating thanks to Steam. If game developers/publishers/sellers would see piracy as competition, rather than a reason to punish legitimate customers, it would be reduced significantly, not because DRM/DLC/Multiplayer.