Poll: Worst Game Ever Made (idea)

Recommended Videos

SilverUchiha

New member
Dec 25, 2008
1,602
0
0
Out of boredom, I came up for an idea on designing "The Worst Game Ever Made". It would be a game literally filled with bad ideas for the sole artistic purpose of being the worst game ever made, but they would be put together in such a way and used in such a way that they actually end up working well together.

The story would be you are a person who is dropped off into a white void of empty space. You feel asleep and woke up here. You have no idea where you are or why you're here. It's no amnesia, it's just being lost. As such, you can go in any direction you like. But this game will emphasize the whole idea of all your actions having consequences (to the point where any time you play through could last as long as 10 minutes or 10 hours). See below for examples.

In some directions, you'll come across traps that are avoided with QTEs. However, there will be a sign omnipresent before you even arrive at the trap that will say something like "Press X to not die". The signs will usually be placed within so many steps of the actual trap and players would be given adequate time to press x to not die. Other directions would lead you to towns that seemingly appear out of nowhere and various wandering NPC characters. From them you'll get quests and missions to complete that are done so by exploring more of this void.

As you progress through the game with your various playthroughs, footsteps will be left to show paths you've already taken so you know where you've been and how they've turned out for you before. Regardless, you can take the same path but make different choices along that said path and have another completely different ending. Additionally, through the playthroughs, you will also have more of the world become visible. Soon you'll see roads and foliage replacing the white spaces in areas you've seen enough times.

Combat would be similar to Silent Hill combat in that it is something you dread. It would be the added element of horror to your lost-quest game. At times, you'll come across enemies and you can either fight them with shitty combat and weapons that don't last long enough (due to lack of bullets or lack of integrity) or run and hide. These enemies wouldn't be everywhere, however, because then you'd be spending your entire game being lost while trying to hide from enemies and avoiding traps.

Anyway, this was just an idea I came up with when working on something else. I'd love to hear what everyone else things about it.


[EDIT: Fuck. Ignore the poll. I hit the wrong key and accidentally posted it before I got all the options on. My bad on that one]
 

Stammer

New member
Apr 16, 2008
1,725
0
0
It sounds interesting. Honestly, elements in games like quick-time events aren't intrinsically bad, it just depends how they're done. I liked how they were done in God of War because they were only given to us when they were expected, and we had ample time to react to the button displayed on the screen.

That being said, even if you added all the elements that are usually poorly done in games, they could be done in such a way that the game actually ended up being really good.
 

Shade184

New member
Nov 11, 2009
367
0
0
It'd be interesting whether to see whether it'd be fun, or boring as fuck.

If there was a demo, I'd try that, and go from there.
 

Shade184

New member
Nov 11, 2009
367
0
0
(PS: Change your edit to bold type, and maybe even place it at the top. Chances are, people will miss it.)
 

HT_Black

New member
May 1, 2009
2,845
0
0
So it's...Journey? That actually sounds kind of artsy and interesting, in a way. If you programmed enough optional paths, it would be existentially gripping; seeing your life unfold before you is an incredible notion.
 

jawakiller

New member
Jan 14, 2011
776
0
0
Even better idea. Lets make a game where you are a serial rapist, yeah. That is the whole concept of the game. And shooting cops. And murdering random civilians. And doing heroin... That would be uh, no never mind.
 

uncanny474

New member
Jan 20, 2011
222
0
0
jawakiller said:
Even better idea. Lets make a game where you are a serial rapist, yeah. That is the whole concept of the game. And shooting cops. And murdering random civilians. And doing heroin... That would be uh, no never mind.
They already have several games like that. Heck that almost sums up the GTA series...

OT: It sounds like an interesting concept, and if you made it, I'd wait for reviews and then give it a shot based on those reviews. The whole point of these game elements mentioned is that they're normally used incorrectly. Poor draw distance can be a bonus if you use it to enhance certain feelings of the game--like in Silent Hill, where they covered up the crappy draw distance with creepy fog. QTEs can be useful--look at the first Force Unleashed. Terrible game, but a good use of QTEs--they weren't random, and they ended up being more like Fatalities than problems. Plus, it doesn't sound like such a game would have too many gameplay problems. I'd enjoy seeing such a game, although I'd be cautious about playing it. I'd want a demo or some reviews first.
 

The Rockerfly

New member
Dec 31, 2008
4,647
0
0
HT_Black said:
...
[HEADING=1]DOOOOON'T STOP, BELIEEEVING[/HEADING]

[sub][sub]I'm sorry[/sub][/sub]

OT: Yeah it sounds like it would be quite cool, bit of a psychological horror game by the sounds of it. Personally I would take out the quick time events because I think they would ruin the pacing of a psychological horror game but I would at least play the demo
 

Ragnarok2kx

New member
Nov 18, 2009
56
0
0
Ok, ok, just hear me out:

Underwater timed stealth-based escort missions with QTEs and unskippable cutscenes: The Game.
 

GonzoGamer

New member
Apr 9, 2008
7,060
0
0
Wow.
That really does sound awful. I say go for it. I wont buy it but plenty of people would I think.
You just have to make it "exclusive" and get it made by a house people expect games like that from.
A place like Grasshopper would do something like this. Hell, it's kind of like what No More Heroes was if you think about it. You just have to have more minigames based on jobs so tedious we give them to immigrants.
 

Shade184

New member
Nov 11, 2009
367
0
0
Ragnarok2kx said:
Ok, ok, just hear me out:

Underwater timed stealth-based escort missions with QTEs and unskippable cutscenes: The Game.
Oh, fuck that.

Seriously, if anyone could make a game like that, and make it entertaining and engaging and good, I would worship them as the new God of Video Game Devs.

That's like, the height of bad video game ideas. Well played sir. XD
 

Palademon

New member
Mar 20, 2010
4,167
0
0
That doesn't seem like a bad game as much as it seems like an interesting concept. I mean you actually thought it through, and had interesting ideas.

If I were to try creating the worst game ever, it would be driven by glitches and stuff, that skip certain parts, and probably end up so much of a fail that it's a win, but yours just seems like an interesting idea to me.