Out of boredom, I came up for an idea on designing "The Worst Game Ever Made". It would be a game literally filled with bad ideas for the sole artistic purpose of being the worst game ever made, but they would be put together in such a way and used in such a way that they actually end up working well together.
The story would be you are a person who is dropped off into a white void of empty space. You feel asleep and woke up here. You have no idea where you are or why you're here. It's no amnesia, it's just being lost. As such, you can go in any direction you like. But this game will emphasize the whole idea of all your actions having consequences (to the point where any time you play through could last as long as 10 minutes or 10 hours). See below for examples.
In some directions, you'll come across traps that are avoided with QTEs. However, there will be a sign omnipresent before you even arrive at the trap that will say something like "Press X to not die". The signs will usually be placed within so many steps of the actual trap and players would be given adequate time to press x to not die. Other directions would lead you to towns that seemingly appear out of nowhere and various wandering NPC characters. From them you'll get quests and missions to complete that are done so by exploring more of this void.
As you progress through the game with your various playthroughs, footsteps will be left to show paths you've already taken so you know where you've been and how they've turned out for you before. Regardless, you can take the same path but make different choices along that said path and have another completely different ending. Additionally, through the playthroughs, you will also have more of the world become visible. Soon you'll see roads and foliage replacing the white spaces in areas you've seen enough times.
Combat would be similar to Silent Hill combat in that it is something you dread. It would be the added element of horror to your lost-quest game. At times, you'll come across enemies and you can either fight them with shitty combat and weapons that don't last long enough (due to lack of bullets or lack of integrity) or run and hide. These enemies wouldn't be everywhere, however, because then you'd be spending your entire game being lost while trying to hide from enemies and avoiding traps.
Anyway, this was just an idea I came up with when working on something else. I'd love to hear what everyone else things about it.
[EDIT: Fuck. Ignore the poll. I hit the wrong key and accidentally posted it before I got all the options on. My bad on that one]
The story would be you are a person who is dropped off into a white void of empty space. You feel asleep and woke up here. You have no idea where you are or why you're here. It's no amnesia, it's just being lost. As such, you can go in any direction you like. But this game will emphasize the whole idea of all your actions having consequences (to the point where any time you play through could last as long as 10 minutes or 10 hours). See below for examples.
In some directions, you'll come across traps that are avoided with QTEs. However, there will be a sign omnipresent before you even arrive at the trap that will say something like "Press X to not die". The signs will usually be placed within so many steps of the actual trap and players would be given adequate time to press x to not die. Other directions would lead you to towns that seemingly appear out of nowhere and various wandering NPC characters. From them you'll get quests and missions to complete that are done so by exploring more of this void.
As you progress through the game with your various playthroughs, footsteps will be left to show paths you've already taken so you know where you've been and how they've turned out for you before. Regardless, you can take the same path but make different choices along that said path and have another completely different ending. Additionally, through the playthroughs, you will also have more of the world become visible. Soon you'll see roads and foliage replacing the white spaces in areas you've seen enough times.
Combat would be similar to Silent Hill combat in that it is something you dread. It would be the added element of horror to your lost-quest game. At times, you'll come across enemies and you can either fight them with shitty combat and weapons that don't last long enough (due to lack of bullets or lack of integrity) or run and hide. These enemies wouldn't be everywhere, however, because then you'd be spending your entire game being lost while trying to hide from enemies and avoiding traps.
Anyway, this was just an idea I came up with when working on something else. I'd love to hear what everyone else things about it.
[EDIT: Fuck. Ignore the poll. I hit the wrong key and accidentally posted it before I got all the options on. My bad on that one]