Poll: Worst gaming trend?

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direkiller

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Dec 4, 2008
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Micro transactions in full priced games are my big pet peeve.
I payed to play the game, not so you can sell me more.
THe only game it kinda worked in was Just Cause 2, and that's more so because they broke up there DLC packs, at no point did they try and sell you on it in game.


The rest I have changed my buying habits to avoid(Trailers I don't pre order) never cared about(I don't pay attention to published game reviews), or just don't garner my hate as much.

Free to play is not that bad, on the PC and consoles anyway it seems to have a healthy market with games that are deeper then a Skinner Boxs. Moble seems to be bent over the rail on that one.

Day 1 DLC is kinda bad if it's already for sale day one, If it's pre-loaded unfinished parts to a future DLC people need to stop getting there undies in a twist.

Season Passes are not that bad, unless there only avalabe as a pre-order bonus.
If I play the game and plan on getting the DLC anyway, a cheaper bundle is not that bad.
 

Trippy Turtle

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May 10, 2010
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I voted for the DRM because its implemented so badly so often.
And its perhaps the only option there that can't be dealt with by just ignoring it.

Literally the only bad things on that list are the DRM, in most cases, and day one DLC. And I guess the trailers, but who the hell would make a trailer that looks bad?

The first three are options for people that do like them. I can't see how it affects you at all if you don't like them. Especially the early access stuff. Its giving you the option to buy a game early. Its a risk, considering how much the game might change but I hardly see how its a 'concerning trend'. Steam doesn't put a gun to your head and force you to buy these things. The same goes for microtransactions, I can't think of a (non free to play) game that has microtransactions that aren't cosmetic. And if people are think its worth spending 5 bucks for a shiny new pair of wings or something more power to them.

Free to play. Enlighten me on how this is an issue? The only thing I can think of is that the game might become pay2win but that's another issue entirely. I know plenty of free games that don't have this issue. So unless you have a phobia of the poor I'm stumped.

Game journalism corruption. What? I hope you people aren't still going on about that one chick and kotaku. Outside of reviews I can't even see how their will be much corruption to done anyway. And there is a lot more to games journalism than just reviews.

Sorry to come into your thread and rant I guess. But when something like Early Access, which is a perfectly good concept even if it is sometimes implemented poorly, is under attack because it doesn't appeal to some people I get unreasonably annoyed. Its exactly this shit that will get early access removed which would suck.
For example I hate Minecraft as it is right now. I bought it in Alpha and had the time of my life with it for ages. I clocked up at least 600 hours on it. Probably more. But it changed a lot and now I don't like it, but if I had to wait until it was actually released I would never have enjoyed it at all.
Also with the early access you can expect a bunch of updates to the game as you are playing it. That kept Minecraft fresh until they started adding pointless stuff.
 

JohnnyDelRay

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Jul 29, 2010
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My list would go as such:

1) Always-on DRM: This gets the top of the list not because it's such a pain in the ass, but mainly because there is simply NO benefit of it to the consumer, at all. Yes, you need it to implement certain things, sharing or whatever, but in no instances is it absolutely a must (except for multiplayer and MMO's, obviously). In any other event, it's BS. And also because you can't even LAN without a connection any more in pretty much every game now.

2) Microtransactions: This shit needs to die a fiery death - in full-priced titles. I can see how it works in the mobile market, and that's fine. The games get to a point where you just need to grind your ass off, and that's usually about the time I uninstall it, no probs. But full price games, just eff off and die. Biggest peeve to date - Gran Turismo 6. Haven't bought it and never will. It's a full price game, but there are cars in there that cost about twice the cost of the game itself, should you be so inclined to spend the money. GT5 was already a grind fest once you got to the end of it or wanted certain cars. I see they were just grooming you for what was to come in GT6. None of the previous GT's were like that, there were always ways to farm money if you were diligent enough to find out (prize car for winning a particular rally, would net you a lot of dough when sold, could be repeated enough times to easily buy anything you needed). Plus, most of this shit was given as a cheat code, for "the people too busy to play games". I don't play as many games as I used to, but the games I do, I devote as much time to each as I ever have, you bastards.

3) Seasons Pass: Pretty much a microtransaction in itself, more of an assault to the second-hand market. Again, no benefit to the consumer. Still, it's a game industry's prerogative, I can't argue with them, even though I think it's BS in terms of "hurting their profits".

I don't even think game journalism should be up there. Gamers have a choice who they want to agree with and not, any self-standing individual with a brain can make up their minds on who to listen to/watch. If you're going to talk about game journalists representing the gamers, well no one "up there" listens anyways, they're not concerned with issues and negative trends in gaming, they're just interested in the dollars, yo. And the marketing team will have a lot more prevalent things to say than some game journalist. Only reason XBONE pulled their on-line shit is because they saw Sony have a fucking field day with their competition during pre launch and decided that would be detrimental to their most important sale phase.
 

Quadocky

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Aug 30, 2012
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thedailylunatic said:
Quadocky said:
Hah, I was going to post a very long winded thing about trends and such but the fact 180 votes on Game Journalism Corruption pretty much demonstrates the point I was going to make. Gamers themselves are the problem. Developers are doing just fine, if somewhat afraid to do 'new' things. The players of video games being terrible people (while nothing really 'new' either) is the worst trend of all.
I see THIS as the biggest problem in the gaming industry: outright hatred for the core audience. If you don't like us, why the f*** don't you LEAVE? We nerds have always been "beaten and shamed into submission" by cool kids like Sam Biddle (a Gawker gaming journalist who openly called for bullying against nerds in response to #GamerGate DURING BULLYING AWARENESS MONTH).

Seriously? Why on Earth are my ad dollars paying for anti-nerd jihad? That's why I joined #GamerGate, because I'm not a defenseless kid anymore and now I can fight back.
Perhaps 'terrible' was the wrong word. Perhaps 'guilible' and or 'easily goaded into righteous indignation over nothing'.

Though I am a person who hates anon culture or whatever you call it on those *chan boards. Its all bullshit. Yet people take it so god damn seriously to the point of insane unaware self-parody. Poe's Law I think its called?

And i would Argue that 'nerds' in general have a HUGE problem with being 'self-aware'. There is so much vacancy in critical thought, and video games are not helping as they rarely if every profess any sort of critical thinking.
 

EternallyBored

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Jun 17, 2013
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Quadocky said:
Perhaps 'terrible' was the wrong word. Perhaps 'guilible' and or 'easily goaded into righteous indignation over nothing'.

Though I am a person who hates anon culture or whatever you call it on those *chan boards. Its all bullshit. Yet people take it so god damn seriously to the point of insane unaware self-parody. Poe's Law I think its called?

And i would Argue that 'nerds' in general have a HUGE problem with being 'self-aware'. There is so much vacancy in critical thought, and video games are not helping as they rarely if every profess any sort of critical thinking.
It's not just nerds, really any group that can convince themselves that they are being marginalized or attacked will become much much easier to goad into, "righteous indignation". It's a trait that some groups actually knowingly exploit in order to either drive controversy (and thus attention), or to rally a cause to greater action.

Tell an American Christian that is self-assured in their faith that they should be offended over something, and you will likely get a lukewarm reaction at best. Convince them that they are under attack, and are actually the marginalized victim, and suddenly every offense becomes a crusade that must be fought in order to preserve their very identity and way of life. This is pretty much entirely what some parts of the American media does with its, "war on Christmas" narrative, where they have managed to get a portion of a demographic that makes up the majority of the country and cultural influence to buy into a narrative that their very way of life and core beliefs are actually the victims of some nebulous greater outside force.

Similarly with nerds and gamers, the perception of being under attack or "oppressed" has driven a sort of hyper sensitivity that compels some of those within our hobby to view any sort of attack in a twisted hyperbolic sense that must be met with swift response. If you can convince yourself that your group is under attack and that you are the victims, then extreme responses are more easily self-justified, which is partially what leads to these modern internet clusterfucks where both sides of an argument try to push themselves as the aggrieved underdogs.

Victim mentality is an attractive prospect, and creates an easy way to self-justify having the moral high ground.
 

gyrobot_v1legacy

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Apr 30, 2009
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The Indie Game dev meltdown spree with the Brits/Aussies. Over the span of three years, what would be normally seen as a corporate move to quash dissent is being used by the Indie gaming scene to crush all dissent against them. This is embarrassing on both sides really. Where is my heartless DMCA takedowns from EA?
 

MrFalconfly

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Sep 5, 2011
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the doom cannon said:
Wait do people actually think that game journalism corruption is the worst thing in gaming? Like really? If you don't like what a reviewer is saying then don't watch/read what they have to say. It's that simple.
You know of the "Three Branches of Government" right?

Legislature, Executive, and Judicial?

Well it's commonly accepted that the Journalists are the "Fourth" Branch of Government.

Journalists are (or rather, are seen as) the public watchdogs of the world. They're supposed to be the eyes, the ears, and the voice of the people.

Basically, to fix any of the other things on the poll above you need to have trustworthy journalists to keep the pressure on the companies on the behalf of the consumers.
 

SmugFrog

Ribbit
Sep 4, 2008
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Honestly I'd like to pick 2 or 3 things on your list. I voted for the always online DRM as my internet just sucks, second would be the microtransactions and paid DLC. I think microtransactions and DLC can be done in a right way after a game's release to extend the life of the game - but not when it's planned in advance (as most are) to complete the story or nickel and dime the customers of a game for more money.
 

remnant_phoenix

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Apr 4, 2011
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There should be an "unfinished games" option.

The idea that games need a patch as soon as (or very soon after) they come out is the sort of bull that we never had to deal with (on the consoles at least) before the 7th-gen.
 

Black Reaper

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Aug 19, 2011
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Shit, that's a hard choice
But i picked Day 1 dlc, since Dlc is supposed to add cool stuff to a game, not take it away so they can charge you extra for it
 

ArcadianDrew

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Sep 3, 2014
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I'm going with online only DRM. With all the other things on that list, they are bad (I feel), but at least none of them can actually stop the consumer playing the game. With online only DRM, if anything goes wrong with it you're left with expensive software that you cannot access/play, even though you have PAID for it. And really, what does DRM achieve? All it ever seems to do is make it harder for the legitimate customers to play the game, whilst pirates get the superior version. That's what's annoying, companies aren't suppose to punish the people supporting them.

...And breathe...
 

MetalShadowChaos

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Feb 3, 2014
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I went for Online-Only DRM as it's one of the few that isn't a case of a good idea in prospect Abused.

Free-to-Play CAN be done really well, Early Access CAN be used to make a game better before launch, Season Passes CAN and in some places ARE used as simply a package with all the DLC in it for a cheaper price, 'misleading' trailers are generally just marketing mistakes more than anything, Day One DLC CAN still be good stuff even if it's released a bit soon.

'Corruption in games journalism' as people seem to define it as is practically meaningless, and the real problem isn't one of games, it's of morons screaming about 'corruption in games journalism'. So not a 'gaming trend', a 'stupid people' trend.

Online-Only DRM helps literally no-one. The only things it facilitates are other shitty things. It isn't the shittiest of things, but compared to others it doesn't have any redeeming qualities to balance it out.
 

NaramSuen

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Jun 8, 2010
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I cannot stand how almost every game these days has some sort of competitive multiplayer mode tacked on, which locks the platinum trophy behind reach level 55 in multiplayer. However, the nickel and diming that is microtransactions can destroy the core gameplay experience and suck all the joy out of the game, so it has to get the nod.

Also going to join the chorus of people saying that "corruption in games journalism" should not even by an option on your survey.
 

Timmaaaah

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Aug 8, 2009
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People up in arms about game journalism corruption need to chill out. It's not anywhere near as corrupt as you think.

I went for day 1 DLC... It's just annoying. If you buy a game, you should get the full game. It stood out most in the DLC for AC Revelations where they revealed a gigantic plot twist in DLC that kinda sorta explained the messed up ending to AC Brotherhood. It's just atrocious.
 

Denamic

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Aug 19, 2009
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Game journalism corruption. All of the other options are neither inherently good nor bad. They can all be done well and be turned into a positive. Like Dota 2's F2P model and its microtransacions. Items are all purely cosmetic and 100% optional, and purchasing them supports the creators of the items, who are usually just amateur modders/modellers/artists that uploaded things to the workshop. And buying tickets to tournaments directly supports that tournament and the teams participating.

Game journalism corruption however can never be justified.
Timmaaaah said:
I went for day 1 DLC... It's just annoying. If you buy a game, you should get the full game. It stood out most in the DLC for AC Revelations where they revealed a gigantic plot twist in DLC that kinda sorta explained the messed up ending to AC Brotherhood. It's just atrocious.
Day 1 DLC has an explanation though. There's a period of time between the game actually being finished and being released where the programmers and artists have nothing to do. That means they're using up resources for zero benefit. It's only reasonable to put them to work making additional content until they start getting bug reports after release. In many cases, this DLC ends up being free. This is a good thing. The bad thing is when they hold it hostage for more money, or worse, making it available only to people who buy it through a certain distributor.
 

RedDeadFred

Illusions, Michael!
May 13, 2009
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I'm not sure. What would you call the process of stripping away your game's story and parceling it out across multiple 20 dollar DLCs (what Destiny is doing)? I honestly think that this is probably the most harmful to the industry because Destiny was hugely successful while having almost no story. The campaign basically just sets up future DLC. Apparently we don't get full stories in games anymore.

Edit: Some people have suggested the unfinished game option. I would say: unfinished game that makes you pay for the rest.
 

girzwald

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Nov 16, 2011
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Grizzly_Bear_1 said:
I'm saying misleading trailers. Everything else are things the consumer can do something about.

We don't have to use microtransactions if we don't want to
We don't have to play free to play games
We don't have to buy games with DRM
We can switch to another website or youtuber if we feel one is being dishonest

When the publishers flat out lie, confuse, or omit details and we buy the game on day one based on that. everyone loses. We're ripped off, the press look like idiots, and those business practices shut down companies and put people out of work.
Ok you are just logically wrong here. Regarding everything except going to a more honest news source, thats obvious. But to assert that consumers can't do anything about misleading trailers? Uhhh, you could not be mislead by them? We could not watch them? Who is "mislead" by trailers anyway? I thought trailers were long established to be nothing but BS. "We don't have to watch game trailers" could easily be added to the list. Watching a trailer is not necessary to playing the game, nor forced upon you if you wish to/while you play it. Anyone who is persuaded to buy a game simply because of a trailer, deserves to lose their money if they don't like the game.

However, you cannot remove microtransactions from a game you wish to play. They will always be there, at best, to pester you. At worst, tempt you. You cannot take FTP (and therefore microtransactions) out of a game if you wish to play it. FTP survives on micro transactions. And like you said, if a game has crappy DRM, our only option is to not play the game.

Your only solution seems to be in all areas you mentioned is to abstain. Yet abstaining from trailers, or at the very least, not buying into them, never occurred to you?
 

girzwald

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Nov 16, 2011
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the doom cannon said:
Wait do people actually think that game journalism corruption is the worst thing in gaming? Like really? If you don't like what a reviewer is saying then don't watch/read what they have to say. It's that simple.
Ya. I can't believe people find "journalism" to be the biggest problem. Id say any one of these problems in the poll is 100X worse than "game journalism". I find other gamers to be a bigger problem than game journalists. Its like theres a roving gang of thugs on the loose, but people are saying the shoddy news coverage of it is the problem.

Season passes, Early Access, Microtransactions, and Free to Play are all practices that are supported by gamers with no self control. And the rest of us suffer for it.