Here's the gist: this year at Uni, for my game art course, we have to create a huge design document of a single game idea. Basicaly develop a game but without the whole programming element. I'm still all over the place at the mo, but this idea popped into my head the other day: PIRATES. (The genre of pirates isn't as used as you'd think)
In short: a FPS/RPG which focuses around a pair of lowlifes who get roped into service by some pirates, but then steal a large treasure for themselves and thus begins a story of escape, betrayal yada yada yada. Imagine Fallout 3, but with a larger freedom of movement and environment travesring, co-op with a friend, a quick swtich between sword and guns, and exploration including sailing and treasure hunting, proper pirating and a couple mini-games on the side.
There's loads of other issues such as timezone, art style and whatnot, but do you reckon the gist of what I'm trying to develop works? Would it be better in 3rd person? I'll add a poll. Comments welcome. (By the way the game idea is currently known as "Plunder")
In short: a FPS/RPG which focuses around a pair of lowlifes who get roped into service by some pirates, but then steal a large treasure for themselves and thus begins a story of escape, betrayal yada yada yada. Imagine Fallout 3, but with a larger freedom of movement and environment travesring, co-op with a friend, a quick swtich between sword and guns, and exploration including sailing and treasure hunting, proper pirating and a couple mini-games on the side.
There's loads of other issues such as timezone, art style and whatnot, but do you reckon the gist of what I'm trying to develop works? Would it be better in 3rd person? I'll add a poll. Comments welcome. (By the way the game idea is currently known as "Plunder")