Poll: Would FPS games be better without "explosives"?

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Vianyte

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Jan 10, 2009
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lukemdizzle said:
Halo has a pretty good system where the rocket launcher has very limited ammo and is inaccurate with so that one player can't dominate the map with it. also the grenades aren't overpowered so you need enough skill aim them in just the right spot. Thats just in multiplayer, in singleplayer bigger, more creative explosions should be encouraged
However if you are up against someone with a Rocket Launcher at close to mid range and you don't have a Rocket Launcher yourself, then you are fucked.
 

DazZ.

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Jun 4, 2009
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What? How would FPSs work without explosives?

[HEADING=1]Kablooey![/HEADING]​
Rocket launchers and oversized weapons made the genre, don't take them away because the new kiddies can't handle them with their fleshy bodies.
 

ethaninja

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Oct 14, 2009
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awsome117 said:
I think they would be better without guns. I mean really, guns are so cheap, you should just use your hands instead, that way it's fair for everyone!
Hehe, speaking of which, I played Mount&Blade Warband with my mate, and we had a fist fight. Now THAT was fun.
 

Flour

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Mar 20, 2008
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Megacherv said:
God no

An FPS without explosions...that's like a pig that doesn't make bacon...

EDIT: What we need is more old-school multiplayer FPSs, and to market them more to get them out there. The last ones were UT3 and Quake:Live.
There was also Painkiller, but unfortunately that game was largely ignored.
It even has a Rocket Jump button and gameplay rewarding fast-paced movement with accurate aiming.

On-Topic: No they wouldn't. I don't like grenades and in CoD4 I preferred to run to a camper and shoot the M203 in the camper's face from a distance where the skorpion did full damage.(I loved seeing that "grenade kill" icon)
 

Tzekelkan

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Dec 27, 2009
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AjimboB said:
When everyone starts using an infinite ammo noob tube the game is not fun for anyone.
I beg to differ. That's when the game starts being interesting.

And no, how could removing explosions make any game better? "Gee, this game is good but it could be significantly improved by removing all these awesome explosions!"
 

Megacherv

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Sep 24, 2008
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Flour said:
Megacherv said:
God no

An FPS without explosions...that's like a pig that doesn't make bacon...

EDIT: What we need is more old-school multiplayer FPSs, and to market them more to get them out there. The last ones were UT3 and Quake:Live.
There was also Painkiller, but unfortunately that game was largely ignored.
It even has a Rocket Jump button and gameplay rewarding fast-paced movement with accurate aiming.

On-Topic: No they wouldn't. I don't like grenades and in CoD4 I preferred to run to a camper and shoot the M203 in the camper's face from a distance where the skorpion did full damage.(I loved seeing that "grenade kill" icon)
Never played the multiplayer, but I was more concentrating in this generation, as that's where the (not being rude, but it's the only word I can describe it with) bulshitty-ness has started setting in.
 

lukemdizzle

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Jul 7, 2008
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Vianyte said:
lukemdizzle said:
Halo has a pretty good system where the rocket launcher has very limited ammo and is inaccurate with so that one player can't dominate the map with it. also the grenades aren't overpowered so you need enough skill aim them in just the right spot. Thats just in multiplayer, in singleplayer bigger, more creative explosions should be encouraged
However if you are up against someone with a Rocket Launcher at close to mid range and you don't have a Rocket Launcher yourself, then you are fucked.
well ya but part of the strategy is having your teem control the map so your opponents cant get power weapons. there have to be some weapons that are more powerful than others or the game is just boring
 

ethaninja

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Oct 14, 2009
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Vianyte said:
lukemdizzle said:
Halo has a pretty good system where the rocket launcher has very limited ammo and is inaccurate with so that one player can't dominate the map with it. also the grenades aren't overpowered so you need enough skill aim them in just the right spot. Thats just in multiplayer, in singleplayer bigger, more creative explosions should be encouraged
However if you are up against someone with a Rocket Launcher at close to mid range and you don't have a Rocket Launcher yourself, then you are fucked.
Thats why you run away =D
 

Treblaine

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Jul 25, 2008
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it's not the explosives, it's the balancing and good map design with spawn locations.

"Noob tubing" only works if you can easily shoot onto spawn position with a projectile that is way too powerful.
 

GloatingSwine

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Nov 10, 2007
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I was going to indulge in some kind of sarcastic mockery like asking whether FPS games would be better without guns, but then I remembered: Facility, License to Kill, Slaps. And I remembered that yes, yes they would.
 

Weaver

Overcaffeinated
Apr 28, 2008
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A lot of what pisses me off about rocket launchers in games is how SLOW the rockets go. In real life they're traveling at like 750km/h and in games we just see these slow glowing things lobbed through the air like phosphorescent bumblebees.
 

natster43

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Jul 10, 2009
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I feel explosives should be in FPS' because they are great ways to get rid of campers. They also have a low ammo amount/capacity which balances them usually.
 

TheBoulder

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Nov 11, 2009
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No explosives, but I need them to strategically kill many enemies or waste on lone canon fodder.
 

DocBalance

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Nov 9, 2009
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There is something wrong with your poll, there is no "Destroy the Blasphemer" option.

Seriously, explosions are necessary. If a game doesn't have at least one explosion per hour in it, then why am I playing?
 

Irony's Acolyte

Back from the Depths
Mar 9, 2010
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Overall, no I don't think they should be removed. They can definately be abused (MW comes to mind) but I wouldn't get ride of them all together. Even grenade launchers and rocket launchers have there place. I still have fun with all rocket-launchers games in Timesplitters 2. The chaos... its so fun. But when someone is just popping off 'nades into random directions to kill people easily, then, yeah, they can get annoying pretty fast. But I still don't think that they should be removed all together.
 
Sep 14, 2009
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the whole problem is balance!

they either need to make it take longer to fire the weapon, so there is a slight lag, such as the person has to aim up for an extra second or so when firing one, so people dont speed run around with them like an assault rifle or sub machine gun

if they did this i wouldn't mind rpg's or noobtubes, because then it would take actual skill and planning to use those better, instead of people running around with them using bullets as a secondary
 

SilkySkyKitten

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Oct 20, 2009
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Hell. No.

There isn't much else more satisfying than a well placed rifle-grenade/C4/Claymore/RPG/etc. that takes out a group of enemy players. Yeah, there are some who use it as nothing more than a cheap way to gain kills due to a lack of skill, but for those of us with an actual strategy explosives are something we couldn't do without.
 

MetallicaRulez0

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Aug 27, 2008
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I think removing explosives would improve some games and harm others. MW2 would be a MUCH more skill-based game, not to mention a less frustrating game, if there were no grenade launchers or RPGs. Halo on the other hand would be pretty terrible without Rockets and the like, as vehicles would be very overpowered.