If piracy was defeated, I will stop playing video games. Seriously. Besides, video games are pretty expensive in my country.
Just so you know. If information (in any form) is going to be forbidden from being spread, then freedom of speech has just been murdered.Kpt._Rob said:I don't pirate in the first place, and I still buy games even if I'm unsure as to whether or not they'll be good. I realize pirating games (as well as music and movies) is kind of a norm, but personally speaking I feel it speaks poorly of humanity as a whole that so many people pirate. The economy, particularly in America which doesn't actually make a lot of physical products anymore, is based mostly on dealing with information. Movies, games, music, these are the things that we do produce here in America, as well as in other so called "industrialized" nations. Just because these forms of electronic media aren't physical doesn't mean that they aren't real products, they are. Even if you're saying that you're just pirating games as a way to test them, the analogy can be made that you would not steal a couch or a TV to test it for a while, then decide later whether or not to return it or pay for it. I think it's quite likely that the end of piracy would lead to a great boost in the American economy, and the world economy as a whole. Tested or not, people will still purchase electronic media, and if more of them are actually paying for the product they're using, then it can only stimulate the economy.
I'm not sure what your point has to do with anything. Is this some rediculous attempt at a counterpoint? You'll note that I'm not advocating that information can't be spread, what I'm advocating is that you pay for information if the people selling the information are asking that it be paid for. This is not only fair to the people who put a hell of a lot of effort into the creation of that information, but it also means that other people will see that those who created said information were properly rewarded for their effort, and they will be inclined to create and spread information of their own. Those who want to create information and spread it for free are still perfectly free to do so, since they are not asking for anything in return for their information, the aquisition of that information for free is not piracy.Housebroken Lunatic said:Just so you know. If information (in any form) is going to be forbidden from being spread, then freedom of speech has just been murdered.Kpt._Rob said:I don't pirate in the first place, and I still buy games even if I'm unsure as to whether or not they'll be good. I realize pirating games (as well as music and movies) is kind of a norm, but personally speaking I feel it speaks poorly of humanity as a whole that so many people pirate. The economy, particularly in America which doesn't actually make a lot of physical products anymore, is based mostly on dealing with information. Movies, games, music, these are the things that we do produce here in America, as well as in other so called "industrialized" nations. Just because these forms of electronic media aren't physical doesn't mean that they aren't real products, they are. Even if you're saying that you're just pirating games as a way to test them, the analogy can be made that you would not steal a couch or a TV to test it for a while, then decide later whether or not to return it or pay for it. I think it's quite likely that the end of piracy would lead to a great boost in the American economy, and the world economy as a whole. Tested or not, people will still purchase electronic media, and if more of them are actually paying for the product they're using, then it can only stimulate the economy.
Makes you think, doesn't it? : )
The reason that analogy doesn't work is because if I take the couch or the TV another customer cannot buy it. A closer one would be sitting in the couch at the store or checking out the TV at the store. Because another customer can still purchase it. When someone pirates a game they don't take away from a limited quantity of anything.Kpt._Rob said:I don't pirate in the first place, and I still buy games even if I'm unsure as to whether or not they'll be good. I realize pirating games (as well as music and movies) is kind of a norm, but personally speaking I feel it speaks poorly of humanity as a whole that so many people pirate. The economy, particularly in America which doesn't actually make a lot of physical products anymore, is based mostly on dealing with information. Movies, games, music, these are the things that we do produce here in America, as well as in other so called "industrialized" nations. Just because these forms of electronic media aren't physical doesn't mean that they aren't real products, they are. Even if you're saying that you're just pirating games as a way to test them, the analogy can be made that you would not steal a couch or a TV to test it for a while, then decide later whether or not to return it or pay for it. I think it's quite likely that the end of piracy would lead to a great boost in the American economy, and the world economy as a whole. Tested or not, people will still purchase electronic media, and if more of them are actually paying for the product they're using, then it can only stimulate the economy.
Not an attempt. It IS a counterpoint whether you like it or not. The limiting of spreading of information is a severe compromise of the freedom of speech. It doesn't matter if that information is spoken words or some ones and zeros on a computer, it is still information. And once you have relinquished certain information to someone else, it is pretty much impossible to claim "ownership" of it any more. If you want to OWN information, then don't ever trade it with someone else (not even for money), because once that inforation is out there, it is everyones to spread and do whatever they like with. Trying to limit that spreading is... Censorship, no matter how you look at it. : )Kpt._Rob said:I'm not sure what your point has to do with anything. Is this some rediculous attempt at a counterpoint?
I'll accept your point on my metephor refering to borrowing of a product, and retract it. But I will restate that my primary concerns with piracy are that the people who created the information are not being fairly compensated for their work. Regarding the "the company wouldn't gain anything, I would just lose a little" comment, the reason that this is true is because you are refering only to one individual. The fact is though that because piracy is an accepted social norm companies are losing massive amounts of money as a result of its affects. Your poll isn't quite as responsive as you think it is, you'll notice I voted "no," the end of piracy would not change what games I buy, because I don't pirate to begin with. And frankly, it's hard to say how people would behave if piracy weren't a norm. You're right, there probably would be a lot less people playing the game, but I would bet my arms that if there weren't piracy, some people who currently pirate games would convert to people who actually buy games, which would mean some increase in profits for the people who create games, movies, and music.theultimateend said:The reason that analogy doesn't work is because if I take the couch or the TV another customer cannot buy it. A closer one would be sitting in the couch at the store or checking out the TV at the store. Because another customer can still purchase it. When someone pirates a game they don't take away from a limited quantity of anything.Kpt._Rob said:I don't pirate in the first place, and I still buy games even if I'm unsure as to whether or not they'll be good. I realize pirating games (as well as music and movies) is kind of a norm, but personally speaking I feel it speaks poorly of humanity as a whole that so many people pirate. The economy, particularly in America which doesn't actually make a lot of physical products anymore, is based mostly on dealing with information. Movies, games, music, these are the things that we do produce here in America, as well as in other so called "industrialized" nations. Just because these forms of electronic media aren't physical doesn't mean that they aren't real products, they are. Even if you're saying that you're just pirating games as a way to test them, the analogy can be made that you would not steal a couch or a TV to test it for a while, then decide later whether or not to return it or pay for it. I think it's quite likely that the end of piracy would lead to a great boost in the American economy, and the world economy as a whole. Tested or not, people will still purchase electronic media, and if more of them are actually paying for the product they're using, then it can only stimulate the economy.
Which is why when folks compare stealing data to stealing cars most times they get an eye roll. If cars could be generated nearly instantly by resources the thief themselves is maintaining then our thoughts of car theft would be vastly different.
Likewise you are making the assumption that people would buy products if they couldn't pirate when the very poll you are looking at already shows otherwise. It's small but consistent thus far which says something.
As someone said earlier "The company wouldn't gain anything I would just lose a little."
Reminded me of those 'you won't steal a car' ads before a movie... I laugh at them. You bloody well know I would 'steal' a car if I could make a copy of it and leave the original for the owner to enjoy. It is for this reason that piracy is not 'theft,' it is not even a crime, as there is nothing physically being taken.theultimateend said:The reason that analogy doesn't work is because if I take the couch or the TV another customer cannot buy it. A closer one would be sitting in the couch at the store or checking out the TV at the store. Because another customer can still purchase it. When someone pirates a game they don't take away from a limited quantity of anything.
So?Kpt._Rob said:The fact is though that because piracy is an accepted social norm companies are losing massive amounts of money as a result of its affects.
See you are still assuming that folks would buy the stuff if they couldn't pirate. Which is a pretty big assumption. Games aren't a necessity they are a luxury.Kpt._Rob said:I'll accept your point on my metephor refering to borrowing of a product, and retract it. But I will restate that my primary concerns with piracy are that the people who created the information are not being fairly compensated for their work. Regarding the "the company wouldn't gain anything, I would just lose a little" comment, the reason that this is true is because you are refering only to one individual. The fact is though that because piracy is an accepted social norm companies are losing massive amounts of money as a result of its affects. Your poll isn't quite as responsive as you think it is, you'll notice I voted "no," the end of piracy would not change what games I buy, because I don't pirate to begin with. And frankly, it's hard to say how people would behave if piracy weren't a norm. You're right, there probably would be a lot less people playing the game, but I would bet my arms that if there weren't piracy, some people who currently pirate games would convert to people who actually buy games, which would mean some increase in profits for the people who create games, movies, and music.theultimateend said:The reason that analogy doesn't work is because if I take the couch or the TV another customer cannot buy it. A closer one would be sitting in the couch at the store or checking out the TV at the store. Because another customer can still purchase it. When someone pirates a game they don't take away from a limited quantity of anything.Kpt._Rob said:I don't pirate in the first place, and I still buy games even if I'm unsure as to whether or not they'll be good. I realize pirating games (as well as music and movies) is kind of a norm, but personally speaking I feel it speaks poorly of humanity as a whole that so many people pirate. The economy, particularly in America which doesn't actually make a lot of physical products anymore, is based mostly on dealing with information. Movies, games, music, these are the things that we do produce here in America, as well as in other so called "industrialized" nations. Just because these forms of electronic media aren't physical doesn't mean that they aren't real products, they are. Even if you're saying that you're just pirating games as a way to test them, the analogy can be made that you would not steal a couch or a TV to test it for a while, then decide later whether or not to return it or pay for it. I think it's quite likely that the end of piracy would lead to a great boost in the American economy, and the world economy as a whole. Tested or not, people will still purchase electronic media, and if more of them are actually paying for the product they're using, then it can only stimulate the economy.
Which is why when folks compare stealing data to stealing cars most times they get an eye roll. If cars could be generated nearly instantly by resources the thief themselves is maintaining then our thoughts of car theft would be vastly different.
Likewise you are making the assumption that people would buy products if they couldn't pirate when the very poll you are looking at already shows otherwise. It's small but consistent thus far which says something.
As someone said earlier "The company wouldn't gain anything I would just lose a little."
The very base of copyright law IS that you can own information and still trade it (Although if you want to get technical, copyright actually says that the information is never traded, but instead it gives the buyer lisence to view the information). This is recognized by almost all countries, and reflective of the general consensus on moral philosophy. Without copyright law the creation of information would not be profitible, some people would still make information, but many people could not afford to make information, because they'd need to devote their time to profitable activities so they could eat. This means that the amount of information created would be drastically reduced. That is to say, people would have a lot less to speak freely about. Copyright law means that both parties benefit, the creators because they are rewarded for their creation, and the buyers because their purchase ensures that the creator will be able to afford to create new information for future consumption by the buyer. Without copyright law both parties suffer.Housebroken Lunatic said:Not an attempt. It IS a counterpoint whether you like it or not. The limiting of spreading of information is a severe compromise of the freedom of speech. It doesn't matter if that information is spoken words or some ones and zeros on a computer, it is still information. And once you have relinquished certain information to someone else, it is pretty much impossible to claim "ownership" of it any more. If you want to OWN information, then don't ever trade it with someone else (not even for money), because once that inforation is out there, it is everyones to spread and do whatever they like with. Trying to limit that spreading is... Censorship, no matter how you look at it. : )Kpt._Rob said:I'm not sure what your point has to do with anything. Is this some rediculous attempt at a counterpoint?
Oh I just love it when the very cornerstones of most "free" societeis start to contradict eachother, making hypocrites of everyone. XD
I stopped buying movies after I saw one of those ads. If a company accuses me of being a thief after I was generous enough to buy their product I will never deal with them again.Jinx_Dragon said:Reminded me of those 'you won't steal a car' ads before a movie... I laugh at them. You bloody well know I would 'steal' a car if I could make a copy of it and leave the original for the owner to enjoy. It is for this reason that piracy is not 'theft,' it is not even a crime, as there is nothing physically being taken.theultimateend said:The reason that analogy doesn't work is because if I take the couch or the TV another customer cannot buy it. A closer one would be sitting in the couch at the store or checking out the TV at the store. Because another customer can still purchase it. When someone pirates a game they don't take away from a limited quantity of anything.
It is a civil courts matter, where the producers can argue over loss of income but frankly suing someone for fifty bucks is generally frowned on. Costs a hell of a lot more to do just lodge the paperwork and is likely why most normal people will never see the inside of a court no matter how many movie, games or songs they have. Unless of course some arse wants to make a 'statement,' can never rule that out.
The interesting thing is to note that if copyright laws had existed in the past the world would have never experienced the Renaissance. All of the worlds greatest artists from the Renaissance broke copyright laws on a nearly monthly basis.Kpt._Rob said:The very base of copyright law IS that you can own information and still trade it (Although if you want to get technical, copyright actually says that the information is never traded, but instead it gives the buyer lisence to view the information). This is recognized by almost all countries, and reflective of the general consensus on moral philosophy. Without copyright law the creation of information would not be profitible, some people would still make information, but many people could not afford to make information, because they'd need to devote their time to profitable activities so they could eat. This means that the amount of information created would be drastically reduced. That is to say, people would have a lot less to speak freely about. Copyright law means that both parties benefit, the creators because they are rewarded for their creation, and the buyers because their purchase ensures that the creator will be able to afford to create new information for future consumption by the buyer. Without copyright law both parties suffer.Housebroken Lunatic said:Not an attempt. It IS a counterpoint whether you like it or not. The limiting of spreading of information is a severe compromise of the freedom of speech. It doesn't matter if that information is spoken words or some ones and zeros on a computer, it is still information. And once you have relinquished certain information to someone else, it is pretty much impossible to claim "ownership" of it any more. If you want to OWN information, then don't ever trade it with someone else (not even for money), because once that inforation is out there, it is everyones to spread and do whatever they like with. Trying to limit that spreading is... Censorship, no matter how you look at it. : )Kpt._Rob said:I'm not sure what your point has to do with anything. Is this some rediculous attempt at a counterpoint?
Oh I just love it when the very cornerstones of most "free" societeis start to contradict eachother, making hypocrites of everyone. XD
This is why people are allowed to have ownership of certain information, is because it is beneficial to both parties. Your freedom of expression has not been impeded except where that expression involves the duplication of information that you do not own so that someone else can view it without purchasing a lisence.
Thank you. This spared me the time of writing a reply myself. : )theultimateend said:The interesting thing is to note that if copyright laws had existed in the past the world would have never experienced the Renaissance. All of the worlds greatest artists from the Renaissance broke copyright laws on a nearly monthly basis.
So be sure to condemn Leonardo and Raphael when you get into these discussions.
Okay, but if these are luxaries, that means you don't NEED them. They are not a right afforded to you. They are a privalage of which you can choose to partake for a price. This is the implied social contract between the creator and the viewer. Pirates break this social contract. I'm saying that either A: You should purchase games legally, fulfilling the social contract. or B: You should not purchase the game, and find some alternative means of entertaining yourself.theultimateend said:See you are still assuming that folks would buy the stuff if they couldn't pirate. Which is a pretty big assumption. Games aren't a necessity they are a luxury.Kpt._Rob said:I'll accept your point on my metephor refering to borrowing of a product, and retract it. But I will restate that my primary concerns with piracy are that the people who created the information are not being fairly compensated for their work. Regarding the "the company wouldn't gain anything, I would just lose a little" comment, the reason that this is true is because you are refering only to one individual. The fact is though that because piracy is an accepted social norm companies are losing massive amounts of money as a result of its affects. Your poll isn't quite as responsive as you think it is, you'll notice I voted "no," the end of piracy would not change what games I buy, because I don't pirate to begin with. And frankly, it's hard to say how people would behave if piracy weren't a norm. You're right, there probably would be a lot less people playing the game, but I would bet my arms that if there weren't piracy, some people who currently pirate games would convert to people who actually buy games, which would mean some increase in profits for the people who create games, movies, and music.theultimateend said:The reason that analogy doesn't work is because if I take the couch or the TV another customer cannot buy it. A closer one would be sitting in the couch at the store or checking out the TV at the store. Because another customer can still purchase it. When someone pirates a game they don't take away from a limited quantity of anything.Kpt._Rob said:I don't pirate in the first place, and I still buy games even if I'm unsure as to whether or not they'll be good. I realize pirating games (as well as music and movies) is kind of a norm, but personally speaking I feel it speaks poorly of humanity as a whole that so many people pirate. The economy, particularly in America which doesn't actually make a lot of physical products anymore, is based mostly on dealing with information. Movies, games, music, these are the things that we do produce here in America, as well as in other so called "industrialized" nations. Just because these forms of electronic media aren't physical doesn't mean that they aren't real products, they are. Even if you're saying that you're just pirating games as a way to test them, the analogy can be made that you would not steal a couch or a TV to test it for a while, then decide later whether or not to return it or pay for it. I think it's quite likely that the end of piracy would lead to a great boost in the American economy, and the world economy as a whole. Tested or not, people will still purchase electronic media, and if more of them are actually paying for the product they're using, then it can only stimulate the economy.
Which is why when folks compare stealing data to stealing cars most times they get an eye roll. If cars could be generated nearly instantly by resources the thief themselves is maintaining then our thoughts of car theft would be vastly different.
Likewise you are making the assumption that people would buy products if they couldn't pirate when the very poll you are looking at already shows otherwise. It's small but consistent thus far which says something.
As someone said earlier "The company wouldn't gain anything I would just lose a little."
Like I said "some people will" but it is a negligable amount when considering the cost of development of games.
Likewise I don't think the polls show us who said yes or no . So I won't notice (well I will now since you said it). In your case I think I should have had it say "Other/Unsure" instead of just unsure. Since you don't really fall into the category. But from the posts on here I'm thinking you are a special case.
Basically if I make a game for 60 million dollars and I get another 200 people to buy it I won't even notice that on my spreadsheet.
When folks couldn't get alcohol cheap and easy anymore they started making their own. If people couldn't pirate games they'd likely either make their own or do something else. Rarely do folks suddenly conform.
Another thing is the assumption that the money lost from each pirated copy is equal to the cost of the item pirated. The estimated value of data is just that, an estimation. If games were more properly priced (as with any other medium) they would sell. Zune Marketplace is a freaking fantastic deal, so I use it, before it existed I pirated Music. Gamefly is a fantastic freaking deal, so I use it, before it existed I pirated games. If I actually liked modern movies I'd have an example for that but I tend to just ignore their existence (District 9 aside...great movie).
Piracy isn't the primary cause of lost sales in various luxury businesses. The assumption that these luxuries aren't luxuries is.
Just my two cents at least (don't go pirating this in quotes now!)