Poll: Would you accept higher base game prices in exchange for a return to old form?

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Snails

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Aug 23, 2016
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It's more than just raising a price to compensate for DLC and micro transactions, that's just the way developers make them now. That's just the way the market is. Sure, it would be nice to pay more money and not have to worry about paying for things already on the disc but because people are willing, and people do, that's how its gonna stay. I actually like that content development doesn't stop with just the base game though. So I don't mind paying for a game I like to continue making content.
 

Danbo Jambo

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Sep 26, 2014
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Darth Rosenberg said:
Danbo Jambo said:
Tbh, I think it rightfully takes advantage of those too impatient to wait a few months. But for the good of the industry I think a better balance should be struck.

I think all game companies should release a "final edition" a year or so after the initial release at 70-80% of the original price, and make that a standard practice both in order to make more money & provide a definitive version for people who'd sooner wait.
That kind of strategy could surely lead to an industry regularly shooting itself in the foot if early sales plummet. Plus, not "all game companies" could even do that given the drastic variation in budgets across the spectrum (indies to the biggest triple-A's), as well as the equally large variation in post-launch support (i.e. just what counts as new content that should be paid for, and then what price the 'final' version should be. who on earth'd set those prices relative to the content?).

Someone can correct me with actual figures, but don't most games - particularly triple-A's, and/or IP's with no major iterative MP modes - sink or swim on early sales? It's not easy to imagine the peculiar marketing landscape that might arise, as publishers sneak out releases with little fanfare, then maybe push when the 'complete' edition comes along. The current system is opportunistic and reliant on gullible punters, sure, but such an alternative would be absurdly chaotic and risky, and unless someone wants to address market forces at a governmental/cultural level, the publishers will screw the punters over on that 'complete' release.
They do it with a lot of games already, so I don't really see an issue. People will keep buying on hype regardless of initial quality, there's been no end of games selling bucket loads which weren't actually very good.

Really don't see why releasing a more complete edition of a game as standard a year or so later is any problem at all.