You can visit the (former) US in Halflife 2?Ryotknife said:Games where you kill local military units in the US but are technically not American soldiers because the US no longer exists:
Crysis 3
Halflife 2
fallout series
You can visit the (former) US in Halflife 2?Ryotknife said:Games where you kill local military units in the US but are technically not American soldiers because the US no longer exists:
Crysis 3
Halflife 2
fallout series
whoops didnt realize that hl2 was in eastern europe. you figure with the adminstrator from the black mesa facility being the main baddie that the story still took place in the US (not to mention all of the characters are from the US). My bad.Dalisclock said:You can visit the (former) US in Halflife 2?Ryotknife said:Games where you kill local military units in the US but are technically not American soldiers because the US no longer exists:
Crysis 3
Halflife 2
fallout series
Dude, come on. The English have the best accent ever for villains. Be proud of that fact.Evonisia said:I'm all for killing British people. Just don't do what Killzone did and portray us like Nazis for some fucking reason (no, I don't care that it's set on a different world).
That's what I was just thinking about Canada's military.Zhukov said:Sure.
It'd be quite a stretch to make Australia's military into a world-threatening menace, but hey, if they can pull it off then bring it on.
actually,there's one game that does it for canada, kind of. in Empire Total War, you have to play the british invading new France. it was not yet canada, but since i'm from Québec i can relate to that.MiriaJiyuu said:That's what I was just thinking about Canada's military.Zhukov said:Sure.
It'd be quite a stretch to make Australia's military into a world-threatening menace, but hey, if they can pull it off then bring it on.
Honestly, a game where we get to play as rebels fighting against a CIA installed government and US "Peace Troops" in South America would be excellent. The entire war on "Communism" could just as easily portray the US as the villains.AT God said:The first game that popped into my head where this happens is Spec Ops: The Line. You fight a large amount of american soldiers in that game, they even have a (fictional) battalion and designation. Without spoiling any more, this very issue is addressed by the characters in the game.
Ignoring opinions about the real life wars, I feel it would be insincere to assume that no nation's military is infallible, especially in a fictional scenario. Depending on whose side the game puts you on anyone can be made an enemy. The thing that interests me is that there are a seemingly endless supply of games where you are either an American or British soldier fighting other real world nations but basically none from the other side. Lots of modern shooters go for the America/Britain vs. Russia angle, with the excuse being that neither nation shares any meaningful similarities when it comes to politics (Never played war game where you meet with Obama before fighting Putin). Whats weird is why doesn't Russia do the opposite, make a game where you are a Russian soldier in a fictional time fighting a fictional evil United States or Britain? Maybe these sorts of games are made but never imported to the US but I know that many modern shooters where a fictional Russia is the bad guy are played in Russia. I find the lack of reciprocity weird. I know there are Russian game studios that can make good shooter games and given that military shooters do have some presence in Russia there is clearly a market for it.
I wonder if the US/British governments would do anything to prevent circulation of those games in their respective countries. Despite all the media coverage of unpatriotic video games I am unaware of any actual government statements on the matter from US or Britain. I know Germany has strict rules about representation of German history in games but no other "Western" nation has bothered as far as I know, aside from censoring content to 'save the children.'
I share this sentiment.CrystalShadow said:In a game? No.
Hell no!
editwhoops sorry. that sound backwards. I meant I have no problem with it)
Anyway, what's with the constant idolisation of the military?
How is it special?
Especially if you use GTA as an example...
A series in which you routinely kill tons of police officers, often many random innocent bistanders and civilians, and so on.
Out of all of that, why is it soldiers specifically I should feel bad about killing?
If anything, they have the job where being attacked, shot at and potentially killed is inherently the most likely, so why would that somehow be the worst thing ever to do in a game?
Then again I'v never understood this fetishistic idolisation of military forces. You're supposed to support them no matter what, treat them like heroes even if it's quite obvious they really aren't, and all kinds of other stuff or else you're a bad person? Why?
It's absurd to treat something with that degree of blind, unconditional respect, no matter what it is...