Poll: Would you be ok with the Games Industry Crashing and not having AAA titles for 5-10 Years?

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GoaThief

Reinventing the Spiel
Feb 2, 2012
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LilithSlave said:
AAA should mean a game of any graphical variety, that has 100 hours or more of quality gameplay.
What? That's like saying every AAA game should be the equivalent of a 1000-page novel or the Lord of the Rings trilogy of films played back to back in one sitting.

Absolutely preposterous suggestion, games tend to have a natural length and it would be best if publishers allowed developers to do what's best for the gaming experience instead of artificially shortening or extending the title to make the number crunchers happy. I, and many others have no problem paying £40 for a quality release that takes say 10 hours or less to complete the main campaign - Portal 2 would be a good example. More time does not always mean more enjoyment, although the reverse is also true.

Quality over quantity, as it is in every other form of media.

P.S. I voted no, as anyone with sense should.
 

GonzoGamer

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I'm kind of counting on it at this point. The AAA game industry has turned into such a crapfest. Most of the games suck and most of the ones that don't are just plain broken.
At this point (after seeing games go deeper into online passes, day one dlc and seeing consoles that either have crappy hardware or crappy support) I have no love left for Sony, MS, or any of the Big publishers; fuck-em.
boag said:
I would welcome the crash, if only to level the playing field once again. Although I do not have concrete proof, I do believe that the evolution of gaming was spurred after the crash of the 70s allowed new companies to enter the field.

Thoughts?
Everything changed when the industry bounced back then.
It would be good to see game companies try and win consumers because they obviously take us for granted now.
We just need something as bad, broken, and insultingly pandering for the industry to invest into and for gamers to reject.
But that's the problem, there's very little gamers will reject. Most seem more willing to get ripped off and then make excuses for the morons who made/sold it.
Look at how well Gamestop does.
 

Scrustle

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Nope. Although I agree the industry would be much improved if there was a level playing field and less monopolistic control from the biggest companies, but I like my high polished, expensive games. I mean expensive in that a lot of resources was put in to making them, not that they actually cost lots to buy. That I don't like. But either way I've gotten used to playing games with very high production values and although I love unique ideas I feel like if there were no AAA games for 5-10 years I would find it very hard to enjoy anything. But there are other ways of levelling the playing field and introducing new ideas. We are seeing the start of them now with things like the resurgence of the indie scene, and games like Portal showing that the first game in a series can be successful and gain attention while only being little more than a short experiment.
 

KingHodor

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Anthraxus said:
KingHodor said:
Anthraxus said:
Sure. If that means niche gaming would return, bring it the fuck on !
I'd say niche gaming is bigger than ever right now, mostly thanks to digital distribution.
Yea ? Try telling that to a fan of traditonal crpgs.
Back in the day, those "traditional" RPGs weren't really "niche" though - they were actually the "mainstream" form of RPGs, a genre that itself wasn't exactly "niche" back then either, e.g. seeing as how many D&D-licensed titles SSI used to churn out.
 

Vegosiux

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May 18, 2011
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Would I be "okay with it"?

Depends. I'd be pretty said if there were no AAA quality games for a decade...but the way "AAA" is used to say "big budget", yes, I'd be OK with that. Bring in the indie cavalry!
 

boag

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Jove said:
boag said:
Jove said:
boag said:
Jove said:
its too big to crash...ever..
I heard the same thing about the real state industry before 2008.
Your comparing real estate...to video games, to the entertainment industry.

Come on.
OK, ill bite, why cant a comparison be made? please explain it to me.
Because Real Estate is not apart of the entertainment industry? At all.

In fact, let me answer your question again with another question, when was the last time the music industry or the movie industry crashed?

Its a trick question, but I believe you and I know the answer to that one.
What, you mean the 1920s crash of the Film Industry?
You got me on the Music industry though, the 2005 slump wasnt a crash.

I particularly like how you addressed the question with the "Its not the same" logic. And you are right, its not the same, the Real Estate Industry has been a part of socio econimics the since the days of feudalism, and it has had its up downs ever since man begun charging taxes to other people.

To think than an industry that is so engrained with the social evolution of man could crash was indeed rebuffed as an insane account, but lo and behold it happened, just like It happened to Videogames in the 1970s, which I stated in the thread at the very beginning, and dont kid yourself thinking that they werent doing big business back then. In terms of economical parallels, the money they were making back then is comparable the money that is being made today.


So Ill ask again and I hope you take more time to think and research your response, Why cant the comparison be made?
 

Monkeyman O'Brien

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Jan 27, 2012
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Conflicted. Yes I am tired of the same old bullshit getting churned out over and over and would love to see the big publishers fall. Especially as they have an annoying habit of buying good studios and running them into the ground.
However games are fighting to evolve and become more accepted and I would hate to see that go down the drain and have to start from scratch on that again.

However ultimately I do think a industry crash would be a good thing. Most of the games with great storylines, decent atmosphere, interesting characters and interesting gameplay are coming from smaller developers these days while the big names just recycle the same old bullshit and spend ludicrous amounts of money just trying to make it pretty.
Most of the games I look forward to now are from small teams or are from Europe.

Then again, with digital distribution and shit like Kickstarter maybe a full on crash is not needed. We can just evolve past needing greedy, controlling publishers.
 

boag

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Lilani said:
boag said:
Im not sure where you get this artificial change idea from, what I am making is pondering a scenario, where the market does push for the crash of the Industry either because of over saturation, or consumer dissatisfaction forcing them to abandon the market in droves. Both which are natural occurrences. You cannot artificially initiate a market crash.

Lastly your final statements about CEOs dipping into rainy day funds is incredibly flawed, whenever a CEO fucks up royally he doesnt shift to another CEO job, at least not in the same Industry.
Ah, looks like I misunderstood you then. You seemed to be so focused on the idea of the industry crashing and it being out specifically for 5-10 years that it made me feel like you wanted the big studios to just stop making games for that amount of time.

Perhaps I didnt make my initial statement clear enough, when I talk about the 5-years without AA titles, its because it usually takes around 5-10 years for a market to recover from a crash, depending on many factors

As we've both agreed, these "crashes" have to happen at a time the industry is ready and for the right reasons. However I don't really see a "crash" happening in the way you do. It's really impossible to compare the housing market crash to the games industry, as they are to completely different industries influenced by completely different market forces and under completely different circumstances.

I agree, they are both under entirely different circumstances, circumstances that make the housing market a lucrative investment even during a crash, the main difference and the most important thing you should take note of is that the Real State Industry will always recover, even with people actively sabotaging. The Videogame industry, under the same circumstances would have never recovered.
I think it's more apt to compare what's happening with the likes of Kodak and the transition to digital. The games market is slowly beginning to demand cheaper games which are more convenient to access with less of a presence of the gamemaker in their experience. In other words, cheaper games you don't have to waste hours trying to get at a store or unlock because of ridiculous access codes and DRM. Basically the types of services Steam has to offer.

You know how publishers have been making a big stink about used games lately? That is resistance to these new demands. Gamers are resorting more to used games because the industry isn't offering what they want. The publishers don't want to see the buying of used games as a change in the services they have to offer--just as Kodak wanted to see the digital revolution as a passing trend. Before that sink-or-swim moment, they resisted. They tried to tell the market its demands were wrong. But the customer is always right, and market always wins.

So sometime in the future these publishers are going to be faced with an option. As other publishers like Valve and Apple start coming out with more things like Steam and the app store, they will be forced to change in order to not be made totally obsolete.

Yes I agree, the similarities are far closer with the camera and film industry, since both are more ingrained in services provided than products, however I do not want to take a tangential conversation, on what was my off hand remark about a General Statement with which I completely disagree with. Saying that any industry is to big to fail, is a logical fallacy proven economics, but also by history.

And they won't just "stop" making games for 5-10 years, that's just kind of silly silly. AAA games will always be coming out from somebody. Who does it might change from time to time, but the industry is large and diverse enough now that it won't just "shut down" for a few years and only put out indie games. There are enough replacements lined up in the dugout to keep those AAA games coming out for a good while, even if the usual big-hitters bite the dust.
Indeed, 5-10 years is just an off the top of my head amount of time on how long I believe it would take the industry to recover from a crash akin to the 1970s, I would take horribly monstrous events to keep Industry dead for good.
 

Malyc

Bullets... they don't affect me.
Feb 17, 2010
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Crash = get rid of games like COD, Need For Speed, and the really big names that are slowly becoming shitty? Hell yes, bring it on.
 

Hal10k

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May 23, 2011
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Why is it that I only find these topics after the big econ talk has already started?

I'm going to go squat on the forum page and wait to get on board the next one early.

And no, crashes aren't good for anyone in the short term, and only marginally beneficial in the long term. We want gradual recessions, not crashes.

(Edit: added after my computer freaked out and posted early) The downfall of the current AAA studios, without them being replaced by an equivalent group of distributors, would indicate a drop in demand that would negatively affect the profitability of the industry for years to come, which would severely limit opportunities for growth.
 

Vegosiux

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Hal10k said:
Why is it that I only find these topics after the big econ talk has already started?

I'm going to go squat on the forum page and wait to get on board the next one early.

And no, crashes aren't good for anyone in the short term, and only marginally beneficial in the long term. We want gradual recessions, not crashes.
Depends how resentful we are. I mean if I'm going to get screwed over by a gradual recession anyway, why not hope for a crash so some more folks go down with me? Misery loves company after all.
 

LookingGlass

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Most of my gaming time these days is spent playing older games, including a lot of stuff from GOG, so I could live through that. I don't know what would happen exactly, but if it would bring back lost genres like space combat sims and true survival horror, I'd be happy.
 

Hal10k

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Vegosiux said:
Hal10k said:
Why is it that I only find these topics after the big econ talk has already started?

I'm going to go squat on the forum page and wait to get on board the next one early.

And no, crashes aren't good for anyone in the short term, and only marginally beneficial in the long term. We want gradual recessions, not crashes.
Depends how resentful we are. I mean if I'm going to get screwed over by a gradual recession anyway, why not hope for a crash so some more folks go down with me? Misery loves company after all.
I'm surprisingly okay with this philosophy.
 

Tipatap

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I'm going to go with yes, seeing as how we would have an Indie Explosion. After 4-5 rough years though, I'd be itching for a good-old AAA shooter to rot my brain with.
 

Zen Toombs

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.....MAYBE, but it's a mite complicated. There are still some great AAA titles, and I would definitely miss them. Also, I'd be pretty surprised if the Games industry crashed anytime soon.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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NO

indie gaming is going strong right now..I dotn see any "need" for a crash

you dont liek AAA games? well go on steam or somthing
 

Gmans uncle

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boag said:
At the tail end of the 70s, the amount of copy pasted games, over saturated the market resulting in the crash. It leveled the playing field enough that Big companies from back then Atari, Magnavox, Mattel, no longer had a strangle hold on the market.
Thoughts?
The crash happened in 1983
http://en.wikipedia.org/wiki/Video_game_crash_of_1983
Games weren't even available to the common consumer until the mid 80's, please fact check next time.

OT: Shit, I don't know, I'd say no, but I guess you could find some positives in there.
 

Leg End

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Oct 24, 2010
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Jove said:
None of you would survive without them ;). That includes indie games.


All I need for the time it'd take for the industry to get it's shit back together. :p

In all seriousness though, do any of you actually think the game industry would crash now?
Honestly? Yes.
Gaming is now the biggest in the entertainment industry in the world, at this point, its too big to crash...ever.
You may want to do a bit of research.
Come on people let's be realistic here. AAA industries, indie developers, they will never go away, like it or not.

End of story.
We're not saying "go away", we are saying crashing, burning, then a rebirth.

To me... I actually don't want it, hoping that it can be done without a crash but, can it happen? Yes, it's a very real possibility.

I still say Nintendo should survive and lead the rebirth. :p

EDIT: OT: The thread title and the poll are asking two entirely different things. Be ok with it? Eh. Want it to die? Fack no.
 

boag

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Hal10k said:
Why is it that I only find these topics after the big econ talk has already started?

I'm going to go squat on the forum page and wait to get on board the next one early.

And no, crashes aren't good for anyone in the short term, and only marginally beneficial in the long term. We want gradual recessions, not crashes.

(Edit: added after my computer freaked out and posted early) The downfall of the current AAA studios, without them being replaced by an equivalent group of distributors, would indicate a drop in demand that would negatively affect the profitability of the industry for years to come, which would severely limit opportunities for growth.
yes I see your point, however I do believe that a gradual recession would be worse, it would limit and stifle new projects and companies from getting of the ground, while cementing the already cash proven franchises.

The bounce of most recessions has always enabled new companies to take the place of older business that didnt adapt quickly in time. More often than not, its people from the same old business that spearhead these new start ups.