Of course they don't burn the preowned games; they sell them. Yes, that then potentially prevents a full-price sale, but if a person walks into the shop and couldn't afford to buy a full-price game anyway, then that sale was never going to happen. That person is going to leave with a preowned game, or empty-handed.Draech said:What you seem to be forgetting (just like everyone else that keeps using this as an argument) is that gamestop dont just take in your old game and burn them out back. They sell them again. The money might stimulate the sale of a new release, but it absolutely kills the shelf life of the merchandise.
If they are preventing a 30 dollar sale by giving 10 dollars towards a new sale that is still a loss.
We can broadly divide console gamers up into two groups: those who prefer to buy games at launch for full-price, and late adopters who for whatever reason (lack of money, not impulse-buyers, whatever) tend to buy games later on when they've dropped in shelf-price or start becoming available preowned.
The first group of "fad gamers" currently enjoy a system where they can play the new releases, and when the next big thing comes out they can trade in their older games to fund this. If preowned games were banned, you'd expect to see these fad gamers buying fewer games.
The second group of late-adopters benefit from being able to buy more games and for a cheaper price. Ban preowned games and this group will also tend to buy fewer games, or find themselves priced out of the hobby altogether.
(This is why I mentioned that even somebody who exclusively buys preowned games is still contributing to the new games market, as the late-adopters and fad-gamers have a kind of symbiotic relationship. Anybody who claims that buying preowned is technically the same as pirating is talking out of their hat.)
What won't happen is a situation where gamers magically find they have more disposable income to continue their current purchase habits but at full-price and with no chance of ofsetting cost by trading in or buying preowned.
The result in my opinion would be that gamers would simply buy fewer games and tend to not take a risk on a new franchise. This would lead to a stale market dominated by big-name AAA sequels and indies or smaller devs would struggle to gain a foothold - bad for diversity, bad for creativity, bad for the devs and bad for the gamers. Nobody wins except the publishers.