Yea, this pretty much sums up the principal issue with Space Engineers. Since all you can do is built but the game presents you with very little reason to build there isn't a lot of real gameplay to it.CrystalShadow said:I can see from what I've been doing in Space engineers it does have a lot of potential for building and mining, but yes, it lacks much motivation to do anything else. (and trading isn't even an option.)
Now, I haven't played it enough to get a great sense of it, but while you can build all manner of things, and gather the raw materials to build it with, once you have a ship, there doesn't actually seem to be much purpose to having it...
To me what makes space engineers great is that it really is about spaceships though. A ship in SE can be constructed and deconstructed down to every last component, every bulkhead, every walkway, every button panel. Having an intimate knowledge of your ship is essential to using it right, and that's something I find missing in so many games, where every ship essentially controls the same. In SE you can actually have quirks to the ship like "If something penetrates the armor right here it's going to sever the main conveyor line running between the cargo hold and the forward missile battery, but the ship can reroute the missiles through the refinery stack". In space engineers that's a real thing, and that makes me really wish there was a game with missions and stuff to do where ships are as complex and customizable as they are in SE.