Poll: Would you rather test, develop, or produce the games?

Lvl 64 Klutz

Crowsplosion!
Apr 8, 2008
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A lot of people are getting producers mixed up with designers. Production is essentially the step before marketing They decide what needs to be changed about the game so that it will sell, they usually only make suggestions about how the change could be made, but usually ultimately leave the final decision to the designers and developers.

Good producers do, anyway, but that's another story.

Having been focusing my studies in PR, I've grown a love for figuring out what people want, and therefore production would definitely be what I'd want to do.
 

TheIceface

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May 8, 2008
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Lvl 64 Klutz said:
Having been focusing my studies in PR, I've grown a love for figuring out what people want, and therefore production would definitely be what I'd want to do.
PR sounds like it could be a bit complicated too. Imagine having to explain to the fans that the game is delayed because the testers found more bugs, the producers set an unrealistic debut date, and the developers all died from exhaustion.

I think the ideal career would be janitor, that way you can tell everyone you "work at Activision/EA/whatever." Yesterday I told a Chinese guy I used to work for Activision, he practically fell to the floor to kiss my steel toes.
 

TheIceface

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May 8, 2008
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chebmeh said:
I'd test. I criticise everything I come across to some extent, why not get paid for it?
That was my original sentiment. I hate lots of things, and I enjoy point out faults in people and products. Its a gift, and I do it well.

However, one thing that testers usually don't know is the amount of disrespect you'll get from developers and producers. Since this is what I enjoy doing, I'll be happy to give you some of my famous examples.

Imagine, you are a hard working tester, you nit pick because you have respect for the game rather than the fact that the game you're testing is crap, and you're showing it clearly.

Developer who just got 30 bugs about his crappy game from you: Why don't you focus on some important issues. You're feeding us all sorts of unimportant crap, just because you're a fat loser with no friends, and not enough skill to be a developer yourself doesn't mean you can disrespect those of us who have a life and training.

Producer who was just informed that you found a release stopping bug: I took time out of my busy schedule to come down here and talk to you personally, its not that we don't value your imput, its simply that we feel the database could benefit from less of these types of bugs, and focus on issues that really matter (Note: the producer is a liar, this may be an important bug, but release delays look bad for producers.)

Both (they may say this directly, or communicate it through bug responses. The bug database can be a hostile place sometimes: Get a life you slovenly, fat, pizza-faced, loser and go back to school so you can be of some real use to the community, now, get your lard ass, pizza face, and sausage nipples out of that chair, out of your mom's basement, and get some education so you can be productive rather than criticizing other people's work.

Now, if you are prepared to put up with that every time you do something that you feel is beneficial to the production of the project, go ahead. Just a warning though, to people in the industry, testers are the lowest forms of life, they are on-par with the consumer in terms of the direction of the project, and should be ignored at all costs.

I am a sly fox, however, you can do this as well if you're good enough. Every time a certain developer came down off his high horse into the testing dungeon, I showed him the show-stoppers, and most jaw-dropping bugs I could. He told me to stop because I was going to make him cry, and we ended up having a good laugh at the devs. Pick a party to align with and play them against the other party, become a dev friend and play them against the prod, or vice versa.
 

Isaac Dodgson

The Mad Hatter
May 11, 2008
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Id say test... seeing as I also tend to nit pick and scrutinize, but after that first hand (though i assume slightly exaggerated account) of what happens to a tester that has me not so sure. I can say however which positions I won't want and why.

Game Developer: While, I'm a graphic design major in college, I don't know the first thing about programming unless it's web based content for a browser, and even then actionscript eludes me.

Game Producer: Also, being a graphic designer, I have the eye for what looks good, the creative genius to know what something should look like, feel like and what direction something should take. However, managing it all, and getting people to agree with my usually bizarre ideas, and sacrificing artistic development for sales is something I just don't want to do...
 

TheIceface

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May 8, 2008
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HSIAMetalKing said:
I'd like to be the guy who gets paid to have good ideas. They have those, right?
No, these people don't exist. Its only by sheer chance that someone will have a great new idea, or they work at Valve. Aside from that, companies don't care about good ideas, its all about current trends, and beating the competition with their own game. COD 4 VS Battlefield, Guitar Hero VS Rock Band, etc.
 

Ty1er117

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Jun 2, 2008
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Developer because while I find coding relatively boring, there are other aspects of developing a game aside from coding, notably modeling and animation, different type of coding in animation but one that doesn't bore me.
 

Sennz0r

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May 25, 2008
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I have to second stompy mainly because I'm quite lazy and know jack shit about coding. I'd like to say that I'm in the gaming business though, and this way I can really say "I can't believe I'm getting paid for this".

Do you also get to give a bit of creative feedback on how you think a level could be designed differently so to make it better. If not my choice won't change but it's a fantastic extra.