In the last few years.
Elite: Dangerous (very pleased)
Planetary Annihilation (quite pleased)
Subnautica (early days, but it's being made by the Natural Selection 2 guy so I have plenty of faith)
I've yet to regret backing a game, although I've got the least hours out of planetary Annihilation because I'm not that much of a RTS guy (it's still good though).
Any kind of early access/crowd fund is a calculated risk, I've put money only into the ones where I felt they had a specific objective and a plausible map of how they intended to do it.
E is the one I felt was most risky at the time, but it's turned out brilliantly and continues to grow and improve.
Any studio attached to a named publisher doesn't get a look in for this kind of thing, neither do the horde's of Eastern European and Chinese 'well totally finish this game one day' projects on Steam. It all boils down to whether you're willing to bet your money on a product that isn't real yet, I am, but I do a lot of reading before hand.
Elite: Dangerous (very pleased)
Planetary Annihilation (quite pleased)
Subnautica (early days, but it's being made by the Natural Selection 2 guy so I have plenty of faith)
I've yet to regret backing a game, although I've got the least hours out of planetary Annihilation because I'm not that much of a RTS guy (it's still good though).
Any kind of early access/crowd fund is a calculated risk, I've put money only into the ones where I felt they had a specific objective and a plausible map of how they intended to do it.
E is the one I felt was most risky at the time, but it's turned out brilliantly and continues to grow and improve.
Any studio attached to a named publisher doesn't get a look in for this kind of thing, neither do the horde's of Eastern European and Chinese 'well totally finish this game one day' projects on Steam. It all boils down to whether you're willing to bet your money on a product that isn't real yet, I am, but I do a lot of reading before hand.