Voted no because it aligns with the questions asked for me more so than the other options.
I have pre-ordered in the past but that was before the advent of steam/digital products, in those instances it was to secure myself a copy on launch rather than risk the store running out, which did happend quite regularly at my local shopping district.
The reason i wont do it now is because of digital stuff, much less hastle to buy no storage needed for discs. As for early access im in two minds about it, personaly i take the approach of if the game is good in it's current state it may be worth purchase.
That's what i did with minecraft, watched videos and read some review type materiel, looked into it's development history and eventualy purchased when it was still in beta. Though stating minecraft as the example is pretty bad considering it is the exception rather than the rule when it comes to early access development.
I wont buy somthing on a promise of future content or completion because it may never happen. Even a good trusted studio with years of experiance and a history of consistent updates can still run into unexpected problems during development. For me the risk is not worth getting early access to an unfinished product unless im satisfied with the way it currently is.
To me only real appealing idea behind early access is providing active feedback during development and having a chance to help improve or change somthing before it becomes final, having to pay for that privilage is a point of contention for me but realy who am i to judge the buisness model of another's product, even game dev's need to eat.
I have pre-ordered in the past but that was before the advent of steam/digital products, in those instances it was to secure myself a copy on launch rather than risk the store running out, which did happend quite regularly at my local shopping district.
The reason i wont do it now is because of digital stuff, much less hastle to buy no storage needed for discs. As for early access im in two minds about it, personaly i take the approach of if the game is good in it's current state it may be worth purchase.
That's what i did with minecraft, watched videos and read some review type materiel, looked into it's development history and eventualy purchased when it was still in beta. Though stating minecraft as the example is pretty bad considering it is the exception rather than the rule when it comes to early access development.
I wont buy somthing on a promise of future content or completion because it may never happen. Even a good trusted studio with years of experiance and a history of consistent updates can still run into unexpected problems during development. For me the risk is not worth getting early access to an unfinished product unless im satisfied with the way it currently is.
To me only real appealing idea behind early access is providing active feedback during development and having a chance to help improve or change somthing before it becomes final, having to pay for that privilage is a point of contention for me but realy who am i to judge the buisness model of another's product, even game dev's need to eat.