Chunko said:
ciortas1 said:
Chunko said:
What's the point? This means you'll have to have both a 360 and a PC, one version will be completely gimped and shitloads of work will have to be done to make these changes. All this just to get to sit your ass on a sofa?
I think with the amount of money blizzard has they could afford to port the game. And I don't think I'm alone when I say that I get sick of staring at a computer screen all day.
Staring at a TV is different? I've used my PC monitor for consoles for a few years now. I bought a wireless keyboard and mouse so I can play from my bed, and I use a 360 controller on the pc for some games. I really don't see why you would want to play an MMO on a console unless you didn't have a PC in the first place.
I'm all for console MMOs for those that want them, but you cant port a PC MMO onto a console without losing/changing ALOT. I mean you could make the keyboard a necessary piece of kit to play, effectively turning your console into a PC anyway. Or you could strip down the game to function with simpler controls.
For me the whole deal with WoW was the fact I could run it windowed+maximised and have other things open. Like web browsers, instant messengers, ventrilo, music, maybe a film if I'm grinding; show it on a second monitor, or "always on top" in the corner.
If it was on a console I would get bored incredibly quickly. Everything would be harder and more laborious to do.
For me it would be tantamount to playing an RTS with a controller - absurd. I've played full spectrum warrior on xbox as a "console rts" and I've played red alert on the n64 too. It's just stupid.
If you've played a game on PC that makes you click a button on screen that says "select" or some such after clicking an option button, you may think "why have me click two separate buttons when it could have just used the first click?". If you notice these things you are probably very used to using a mouse and keyboard, and having instant access. You think, you do, it happens as fast as you can make it happen.
On a console it's different, you have to plan your inputs, watch the screen. You may have to scroll down a menu, be prompted to "confirm" much more often. It's natural when you're using a D-pad or whatever to control the game, but when you move to PC you've got a much more accurate and quicker method of navigating such menus.
TLDR; The user-interface between the player and the game is drastically different for PC and consoles. It irritates me to no end when menus are designed for a console and then ported over to PC, and I feel it's near impossible to do this in reverse. The platforms are vastly different. MMOs on consoles are certainly possible already, but I think they'd be very different affairs from WoW.
On a side note, finished Alpha Protocol recently, great game, tons of fun. The user interface pissed me off so much at first, but I eventually learnt to obey it's unconventional rules and almost forget about it by the end of the 20+ hours of play. It is a prime example of a Console ported UI, totally functional, but very fiddly and unintuitive. Shame they didn't take the time to re-design the interface for the mouse and keyboard. I remember oblivion suffered a similar problem, however at least it had a budding modding scene to fix stuff like that post-release (something consoles are incapable of having currently).