Poll: Your favorite Disgaea game?

scorptatious

The Resident Team ICO Fanboy
May 14, 2009
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A Weakgeek said:
Oh by the way, since you probably know. Did they ever return healing exp into the series?
I know there wasn't any in 1. And I know there is in 2. Not sure about 3 and 4 though. If there was though, it's kinda negligible in my opinion. In 3 and 4 though, they have ways for you to level up and get mana for your healers without having to get them kills. i.e. the clubs in 3 and the evil symbols in 4. So there really is no need to worry about leveling up your healers if you set things up correctly.
 

A Weakgeek

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scorptatious said:
A Weakgeek said:
Oh by the way, since you probably know. Did they ever return healing exp into the series?
I know there wasn't any in 1. And I know there is in 2. Not sure about 3 and 4 though. If there was though, it's kinda negligible in my opinion. In 3 and 4 though, they had ways for you to level up and get mana for your healers without having to get them kills. i.e. the clubs in 3 and the evil symbols in 4. So there really is no need to worry about leveling up your healers if you set things up correctly.
I just recall it being absolute balls in the first game to level up my healers. So much so that I pretty much only power leveled them to set levels where they get the next heal spell and then just mentor it to someone actually useful.
 

scorptatious

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A Weakgeek said:
I just recall it being absolute balls in the first game to level up my healers. So much so that I pretty much only power leveled them to set levels where they get the next heal spell and then just mentor it to someone actually useful.
Yeah, for the most part I kinda just straight up abandoned healing late into the first game except for items. Later on though, I power leveled some mages and had Flonne learn some offensive magic so she can keep up with everyone else as a healer.

In general, a lot of D1's gameplay elements have been vastly improved in later games. Monsters were almost useless due to the cost of making them and the lack of weapons for monsters who specialize in magic.

And when you have multiple people attacking, when an enemy gets killed, the party members who already had an action inputted for them but didn't do anything essentially wasted their turn. I'm glad that was fixed in future games.

I still really like the game though. And I can't blame it too much as it was pretty much the first game in the series. At that point, the creators probably required fan feedback in order to know what needed improving.
 

A Weakgeek

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scorptatious said:
A Weakgeek said:
I just recall it being absolute balls in the first game to level up my healers. So much so that I pretty much only power leveled them to set levels where they get the next heal spell and then just mentor it to someone actually useful.
Yeah, for the most part I kinda just straight up abandoned healing late into the first game except for items. In fact a lot of D1's gameplay elements have been vastly improved in later games. Monsters were almost useless due to the cost of making them and the lack of weapons for monsters who specialize in magic.

And when you have multiple people attacking, when an enemy gets killed, the party members who already had an action inputted for them but didn't do anything essentially wasted their turn. I'm glad that was fixed in future games.

I still really like the game though. And I can't blame it too much as it was pretty much the first game in the series. At that point, the creators probably required fan feedback in order to know what needed improving.
I never bothered with any other monster creatures than the nekomata in D2, but Im pretty sure you can guess why that is.

Infact, if I ever feel like seeing all the late game content in D2 I'll just have to make a catgirl army.
 

scorptatious

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May 14, 2009
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A Weakgeek said:
scorptatious said:
A Weakgeek said:
I just recall it being absolute balls in the first game to level up my healers. So much so that I pretty much only power leveled them to set levels where they get the next heal spell and then just mentor it to someone actually useful.
Yeah, for the most part I kinda just straight up abandoned healing late into the first game except for items. In fact a lot of D1's gameplay elements have been vastly improved in later games. Monsters were almost useless due to the cost of making them and the lack of weapons for monsters who specialize in magic.

And when you have multiple people attacking, when an enemy gets killed, the party members who already had an action inputted for them but didn't do anything essentially wasted their turn. I'm glad that was fixed in future games.

I still really like the game though. And I can't blame it too much as it was pretty much the first game in the series. At that point, the creators probably required fan feedback in order to know what needed improving.
I never bothered with any other monster creatures than the nekomata in D2, but Im pretty sure you can guess why that is.

Infact, if I ever feel like seeing all the late game content in D2 I'll just have to make a catgirl army.
I love the nekomatas. In D2, I had one fight alongside Tink, a Beast Tamer, and a Prinny to do some crazy damage.

I have to say though, the Gargoyles in D4 are absolutely badass. You can unlock this special innate ability that makes it so that the closer they are to the base panel, the higher their stats get. Very useful for clearing out enemies that are close to the base panel.

Needless to say, I really liked what they did with monsters in future games. Especially in D3 and 4.
 

A Weakgeek

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scorptatious said:
A Weakgeek said:
scorptatious said:
A Weakgeek said:
I just recall it being absolute balls in the first game to level up my healers. So much so that I pretty much only power leveled them to set levels where they get the next heal spell and then just mentor it to someone actually useful.
Yeah, for the most part I kinda just straight up abandoned healing late into the first game except for items. In fact a lot of D1's gameplay elements have been vastly improved in later games. Monsters were almost useless due to the cost of making them and the lack of weapons for monsters who specialize in magic.

And when you have multiple people attacking, when an enemy gets killed, the party members who already had an action inputted for them but didn't do anything essentially wasted their turn. I'm glad that was fixed in future games.

I still really like the game though. And I can't blame it too much as it was pretty much the first game in the series. At that point, the creators probably required fan feedback in order to know what needed improving.
I never bothered with any other monster creatures than the nekomata in D2, but Im pretty sure you can guess why that is.

Infact, if I ever feel like seeing all the late game content in D2 I'll just have to make a catgirl army.
I love the nekomatas. In D2, I had one fight alongside Tink, a Beat Tamer, and a Prinny to do some crazy damage.

I have to say though, the Gargoyles in D4 are absolutely badass. You can unlock this special innate ability that makes it so that the closer they are to the base panel, the higher their stats get. Very useful for clearing out enemies that are close to the base panel.

Needless to say, I really liked what they did with monsters in future games. Especially in D3 and 4.
I'll have to get a ps3 one of these days to finish the series, that does sound pretty cool.
 

scorptatious

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A Weakgeek said:
I'll have to get a ps3 one of these days to finish the series, that does sound pretty cool.
Might be a good idea. As Disgaea D2, the direct sequel to 1, is coming out in a couple of months.
 

Hades

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I'm not a Sony gamer so I never had a chance to play much of Disgaea. The only one I played was the remake of the very first one on the DS.

I did watch all the cutscenes from the other games though and considering the series demonic wackiness is its main appeal to me i'd say that's enough for me to judge on them.

Its very much a tie between the first and the fourth. Despite being a total brat I find Laharl to be a very endearing character and I haven't seen anyone top Gordon DEFEEEEENDER OF EARTH! yet. Disgaea 4 also had a great cast with the Sardine sucking, Troy Baker voiced Tyrant Valvatorez, the snarking gay werewolf Fenris and Sir Death Emizel who grows quite nicely from spoiled brat to good boy president while also being voiced by the same woman who does Mithos from tales of Symphonia. The main cast's final conversation with the Villain really brought a smile to my face which just shows how endearing they all are.
 

KarmaTheAlligator

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scorptatious said:
CrimsonBlaze said:
On another note, why is that I never hear any love for Disgaea 2? Everyone adores Disgaea 1 and I always hear about Disgaea 3 and 4, but not Disgaea 2? What's up with that?
I agree with this. While it's not my favorite of the series, I do feel Disgaea 2 is the most underrated in the series. I hear a lot of people say they disliked Adell, but I don't know, I kinda like how he plays the straight man in a series filled with oddball characters. And Rozalin is up there as one of my most favorite Disgaea characters. Plus I feel it has the best Item World theme:

Also friggen Axel:
I cannot stand Adell (because he's the straight man, there's already plenty of those across every other JRPG out there) nor Axel (he's just annoying), they really annoy me, and that's the biggest reason why while Disgaea 2 is a great game I'll not count it as the best.

CAPTCHA: this is sparta, apparently.
 

scorptatious

The Resident Team ICO Fanboy
May 14, 2009
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KarmaTheAlligator said:
I cannot stand Adell (because he's the straight man, there's already plenty of those across every other JRPG out there) nor Axel (he's just annoying), they really annoy me, and that's the biggest reason why while Disgaea 2 is a great game I'll not count it as the best.

CAPTCHA: this is sparta, apparently.
That's cool. Nothing appeals to everyone. Well almost nothing anyway.

Speaking about the captcha, while I was playing D3, there was an item called a "Spartan Shield" I think. The description of it said, "Because This. Is. Not. Sparta." Or something along those lines.
 

Raddra

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Jan 5, 2010
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I'm aware i'm in the minority when I say 3.

However I just really loved the Almaz character: he was frankly the main character. I mean, sure you end up controlling Mao, but he's out of it for most of the game and its all about Almaz getting through to him. Plus I really liked the whole 'wimpy hero coming in to himself and becoming great' type deal. not only that but all his attacks were nods to famous anime swordsmen. Ichigo and Zoro's attacks were amazing.
 

verdant monkai

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scorptatious said:
If you just want to play the main story, there isn't too much grinding needed, but it does help in the long run. Post game though, there is a ton of grinding involved. The lv. cap is 9999, and even then, you'll most likely need to do reincarnating in order to boost your stats. Thankfully though, there are a lot of ways to make the process pretty easy.

Yes you can revisit areas to train. In fact some levels are designed around grinding. For example, in some levels, there are a group of enemies in a 3x3 formation standing on EXP+50% panels. So you can kill them all and go through the level multiple times real quickly and get your characters up to a desired level relatively fast.

Story wise, yes, the games do have a pretty strong focus. They are a bit light hearted and don't take themselves too seriously for the most part, but they also have some serious moments as well.
I notice that 3 and 4 spend more time telling a story compared to 1 and 2, but I like to think it's mainly due to the limitations of the PS2.

And yes, the game is like tactics in which you move characters on a grid. The main difference being ( from what I've seen in tactics anyway as I've never played Tactics)is that you can move all your characters at once rather then by going by turn order. As can your enemy.

Hope this helps!
Thanks for your time man I appreciate it :D

I may well get into this series but I think I'll skip 1 and 2 if they don't have a strong story, I find grind heavy games without any plot or reason to progress other than for progressions sake, too much of a chore to play through. So if they arent direct sequels I'll go ahead and get 3 or 4. I like the sound of not having a turn order! seems much more organic.
thanks again
 

scorptatious

The Resident Team ICO Fanboy
May 14, 2009
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verdant monkai said:
Thanks for your time man I appreciate it :D

I may well get into this series but I think I'll skip 1 and 2 if they don't have a strong story, I find grind heavy games without any plot or reason to progress other than for progressions sake, too much of a chore to play through. So if they arent direct sequels I'll go ahead and get 3 or 4. I like the sound of not having a turn order! seems much more organic.
thanks again
No problem!

There is in fact a direct sequel to the first game coming out in a couple of months BTW. So if you want to play that game, it might be a good idea to at least play through 1 first. You can get both it and 2 via the PSN if you want.
 
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Disgaea 3 would have to be my favourite. Yeah, its silly, and mana for skills can be annoying to start with, but its the game I keep coming back to. Its item world a massive improvement over Disgaea 2's, with level spheres and reverse pirating being introduced to make maxing out items somewhat easier than Disgaea 2's was. Plus making the X-Dimension unlocks based on specific items rather than doing random actions on each map was a nice change. The characters can get a bit annoying, but that can be said of a number of characters across all of the games, so 3's not an orphan there.

I'm not sure which one would be my least favourite of the series. I was a bit burnt out on Disgaea when I played through Disgaea 4 last time, so I didn't really enjoy it by the end of the story (Although the A-Virus chapter was hilarious). I hated the felony system of Disgaea 2, which made the item world more of a chore than it really needed to be but the main characters are some of the best the series has had (Adel and Rozalin are good, but I have a bit of a soft spot for Yukimaru, zam).

Having said all that, I'm planning to give Disgaea 4 another shot soon. I've been playing a bit of Absence of Detention on Vita and I think I've got the itch again :p
 

KoudelkaMorgan

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I've only played the first 2. I liked the original WAY more than D2. The 3rd and assorted other sequels I barely know about. Once I saw how heavy D3 was with paid dlc I lost what little interest in it I may have had, and I just kind of let the series and Nippon Ichi games fall out of my list of things to think about.

La Pucelle, Phantom Brave, etc. weren't that great to begin with for me. But I did like Disgaia.
 

nogitsune

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I really love the series but I have to vote for the 1st one. For me it just comes down to the characters, None of the casts can really live up to Laharl, Etna and Flonne. Those three always made me laugh and I actually really felt for them and the game was running on all cylendars from the start. The other games all took way too long to get to where I was really loving the characters (don't get me wrong, I liked them but just didn't love them.) and they would go for over half the game before my favorite characters would come in.
 

Username Redacted

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For me it's easily Disgaea 1. Now to be fair I haven't play #4 but that's the thing the series lost me. The stories in 2 and 3 where terribad and I found the characters to be generally irritating. It also felt like the series, never a paragon in this regard to begin with, seemed to be having a competition with itself wherein each sequel strove to have shittier voice work than its predecessor.