i want a option for game mechanics
EDIT:
MY GAME: RTS/FPS cross over
-my game would have open end sandbox battles to win however you want (kill,capture, sabotage)
-large number of AI playing just as you would, EG. taking orders, drving tanks, capturing points
-you choose your roll in the battle from foot soldier(FPS) to field general(RTS)
-the RTS guy controls the support and gives orders where to go. the FPS guy does it
-all support is in the game are so can be destroyed. (new ones can be ordered in)
-the AI will do objectives so you only aid in battle, so a AI controlled tank may do more than you
-for multilayer just more guys are controlled by players and it still has the AI
SnowdensOfYesteryear said:
mb16 said:
i want a option for game mechanics
...I don't see how the actual MECHANICS of a game make an ideal game, unless you consider staring at code very fun.
...which, incidentially I do...
...but only in python...
i meant it more as having clever features. like my rts/fps crossover thing